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Diffstat (limited to 'libs/hwui/surfacetexture/ImageConsumer.cpp')
-rw-r--r--libs/hwui/surfacetexture/ImageConsumer.cpp299
1 files changed, 0 insertions, 299 deletions
diff --git a/libs/hwui/surfacetexture/ImageConsumer.cpp b/libs/hwui/surfacetexture/ImageConsumer.cpp
deleted file mode 100644
index 17ee17d5cd1d..000000000000
--- a/libs/hwui/surfacetexture/ImageConsumer.cpp
+++ /dev/null
@@ -1,299 +0,0 @@
-/*
- * Copyright (C) 2018 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "ImageConsumer.h"
-#include <gui/BufferQueue.h>
-#include "Properties.h"
-#include "SurfaceTexture.h"
-#include "renderstate/RenderState.h"
-#include "renderthread/EglManager.h"
-#include "renderthread/RenderThread.h"
-#include "renderthread/VulkanManager.h"
-#include "utils/Color.h"
-#include <GrAHardwareBufferUtils.h>
-#include <GrBackendSurface.h>
-
-// Macro for including the SurfaceTexture name in log messages
-#define IMG_LOGE(x, ...) ALOGE("[%s] " x, st.mName.string(), ##__VA_ARGS__)
-
-using namespace android::uirenderer::renderthread;
-
-namespace android {
-
-void ImageConsumer::onFreeBufferLocked(int slotIndex) {
- // This callback may be invoked on any thread.
- mImageSlots[slotIndex].clear();
-}
-
-void ImageConsumer::onAcquireBufferLocked(BufferItem* item) {
- // If item->mGraphicBuffer is not null, this buffer has not been acquired
- // before, so any prior SkImage is created with a stale buffer. This resets the stale SkImage.
- if (item->mGraphicBuffer != nullptr) {
- mImageSlots[item->mSlot].clear();
- }
-}
-
-void ImageConsumer::onReleaseBufferLocked(int buf) {
- mImageSlots[buf].eglFence() = EGL_NO_SYNC_KHR;
-}
-
-/**
- * AutoBackendTextureRelease manages EglImage/VkImage lifetime. It is a ref-counted object
- * that keeps GPU resources alive until the last SKImage object using them is destroyed.
- */
-class AutoBackendTextureRelease {
-public:
- static void releaseProc(SkImage::ReleaseContext releaseContext);
-
- AutoBackendTextureRelease(GrContext* context, GraphicBuffer* buffer);
-
- const GrBackendTexture& getTexture() const { return mBackendTexture; }
-
- void ref() { mUsageCount++; }
-
- void unref(bool releaseImage);
-
- inline sk_sp<SkImage> getImage() { return mImage; }
-
- void makeImage(sp<GraphicBuffer>& graphicBuffer, android_dataspace dataspace,
- GrContext* context);
-
- void newBufferContent(GrContext* context);
-
-private:
- // The only way to invoke dtor is with unref, when mUsageCount is 0.
- ~AutoBackendTextureRelease() {}
-
- GrBackendTexture mBackendTexture;
- GrAHardwareBufferUtils::DeleteImageProc mDeleteProc;
- GrAHardwareBufferUtils::UpdateImageProc mUpdateProc;
- GrAHardwareBufferUtils::TexImageCtx mImageCtx;
-
- // Starting with refcount 1, because the first ref is held by SurfaceTexture. Additional refs
- // are held by SkImages.
- int mUsageCount = 1;
-
- // mImage is the SkImage created from mBackendTexture.
- sk_sp<SkImage> mImage;
-};
-
-AutoBackendTextureRelease::AutoBackendTextureRelease(GrContext* context, GraphicBuffer* buffer) {
- bool createProtectedImage =
- 0 != (buffer->getUsage() & GraphicBuffer::USAGE_PROTECTED);
- GrBackendFormat backendFormat = GrAHardwareBufferUtils::GetBackendFormat(
- context,
- reinterpret_cast<AHardwareBuffer*>(buffer),
- buffer->getPixelFormat(),
- false);
- mBackendTexture = GrAHardwareBufferUtils::MakeBackendTexture(
- context,
- reinterpret_cast<AHardwareBuffer*>(buffer),
- buffer->getWidth(),
- buffer->getHeight(),
- &mDeleteProc,
- &mUpdateProc,
- &mImageCtx,
- createProtectedImage,
- backendFormat,
- false);
-}
-
-void AutoBackendTextureRelease::unref(bool releaseImage) {
- if (!RenderThread::isCurrent()) {
- // EGLImage needs to be destroyed on RenderThread to prevent memory leak.
- // ~SkImage dtor for both pipelines needs to be invoked on RenderThread, because it is not
- // thread safe.
- RenderThread::getInstance().queue().post([this, releaseImage]() { unref(releaseImage); });
- return;
- }
-
- if (releaseImage) {
- mImage.reset();
- }
-
- mUsageCount--;
- if (mUsageCount <= 0) {
- if (mBackendTexture.isValid()) {
- mDeleteProc(mImageCtx);
- mBackendTexture = {};
- }
- delete this;
- }
-}
-
-void AutoBackendTextureRelease::releaseProc(SkImage::ReleaseContext releaseContext) {
- AutoBackendTextureRelease* textureRelease =
- reinterpret_cast<AutoBackendTextureRelease*>(releaseContext);
- textureRelease->unref(false);
-}
-
-void AutoBackendTextureRelease::makeImage(sp<GraphicBuffer>& graphicBuffer,
- android_dataspace dataspace, GrContext* context) {
- SkColorType colorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(
- graphicBuffer->getPixelFormat());
- mImage = SkImage::MakeFromTexture(context,
- mBackendTexture,
- kTopLeft_GrSurfaceOrigin,
- colorType,
- kPremul_SkAlphaType,
- uirenderer::DataSpaceToColorSpace(dataspace),
- releaseProc,
- this);
- if (mImage.get()) {
- // The following ref will be counteracted by releaseProc, when SkImage is discarded.
- ref();
- }
-}
-
-void AutoBackendTextureRelease::newBufferContent(GrContext* context) {
- if (mBackendTexture.isValid()) {
- mUpdateProc(mImageCtx, context);
- }
-}
-
-void ImageConsumer::ImageSlot::createIfNeeded(sp<GraphicBuffer> graphicBuffer,
- android_dataspace dataspace, bool forceCreate,
- GrContext* context) {
- if (!mTextureRelease || !mTextureRelease->getImage().get() || dataspace != mDataspace
- || forceCreate) {
- if (!graphicBuffer.get()) {
- clear();
- return;
- }
-
- if (!mTextureRelease) {
- mTextureRelease = new AutoBackendTextureRelease(context, graphicBuffer.get());
- } else {
- mTextureRelease->newBufferContent(context);
- }
-
- mDataspace = dataspace;
- mTextureRelease->makeImage(graphicBuffer, dataspace, context);
- }
-}
-
-void ImageConsumer::ImageSlot::clear() {
- if (mTextureRelease) {
- // The following unref counteracts the initial mUsageCount of 1, set by default initializer.
- mTextureRelease->unref(true);
- mTextureRelease = nullptr;
- }
-}
-
-sk_sp<SkImage> ImageConsumer::ImageSlot::getImage() {
- return mTextureRelease ? mTextureRelease->getImage() : nullptr;
-}
-
-sk_sp<SkImage> ImageConsumer::dequeueImage(bool* queueEmpty, SurfaceTexture& st,
- uirenderer::RenderState& renderState) {
- BufferItem item;
- status_t err;
- err = st.acquireBufferLocked(&item, 0);
- if (err != OK) {
- if (err != BufferQueue::NO_BUFFER_AVAILABLE) {
- IMG_LOGE("Error acquiring buffer: %s (%d)", strerror(err), err);
- } else {
- int slot = st.mCurrentTexture;
- if (slot != BufferItem::INVALID_BUFFER_SLOT) {
- *queueEmpty = true;
- mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer,
- st.mCurrentDataSpace, false, renderState.getRenderThread().getGrContext());
- return mImageSlots[slot].getImage();
- }
- }
- return nullptr;
- }
-
- int slot = item.mSlot;
- if (item.mFence->isValid()) {
- // Wait on the producer fence for the buffer to be ready.
- if (uirenderer::Properties::getRenderPipelineType() ==
- uirenderer::RenderPipelineType::SkiaGL) {
- err = renderState.getRenderThread().eglManager().fenceWait(item.mFence);
- } else {
- err = renderState.getRenderThread().vulkanManager().fenceWait(
- item.mFence, renderState.getRenderThread().getGrContext());
- }
- if (err != OK) {
- st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
- EGL_NO_SYNC_KHR);
- return nullptr;
- }
- }
-
- // Release old buffer.
- if (st.mCurrentTexture != BufferItem::INVALID_BUFFER_SLOT) {
- // If needed, set the released slot's fence to guard against a producer accessing the
- // buffer before the outstanding accesses have completed.
- sp<Fence> releaseFence;
- EGLDisplay display = EGL_NO_DISPLAY;
- if (uirenderer::Properties::getRenderPipelineType() ==
- uirenderer::RenderPipelineType::SkiaGL) {
- auto& eglManager = renderState.getRenderThread().eglManager();
- display = eglManager.eglDisplay();
- err = eglManager.createReleaseFence(st.mUseFenceSync, &mImageSlots[slot].eglFence(),
- releaseFence);
- } else {
- err = renderState.getRenderThread().vulkanManager().createReleaseFence(
- releaseFence, renderState.getRenderThread().getGrContext());
- }
- if (OK != err) {
- st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
- EGL_NO_SYNC_KHR);
- return nullptr;
- }
-
- if (releaseFence.get()) {
- status_t err = st.addReleaseFenceLocked(
- st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, releaseFence);
- if (err != OK) {
- IMG_LOGE("dequeueImage: error adding release fence: %s (%d)", strerror(-err), err);
- st.releaseBufferLocked(slot, st.mSlots[slot].mGraphicBuffer, EGL_NO_DISPLAY,
- EGL_NO_SYNC_KHR);
- return nullptr;
- }
- }
-
- // Finally release the old buffer.
- status_t status = st.releaseBufferLocked(
- st.mCurrentTexture, st.mSlots[st.mCurrentTexture].mGraphicBuffer, display,
- mImageSlots[st.mCurrentTexture].eglFence());
- if (status < NO_ERROR) {
- IMG_LOGE("dequeueImage: failed to release buffer: %s (%d)", strerror(-status), status);
- err = status;
- // Keep going, with error raised.
- }
- }
-
- // Update the state.
- st.mCurrentTexture = slot;
- st.mCurrentCrop = item.mCrop;
- st.mCurrentTransform = item.mTransform;
- st.mCurrentScalingMode = item.mScalingMode;
- st.mCurrentTimestamp = item.mTimestamp;
- st.mCurrentDataSpace = item.mDataSpace;
- st.mCurrentFence = item.mFence;
- st.mCurrentFenceTime = item.mFenceTime;
- st.mCurrentFrameNumber = item.mFrameNumber;
- st.computeCurrentTransformMatrixLocked();
-
- *queueEmpty = false;
- mImageSlots[slot].createIfNeeded(st.mSlots[slot].mGraphicBuffer, item.mDataSpace, true,
- renderState.getRenderThread().getGrContext());
- return mImageSlots[slot].getImage();
-}
-
-} /* namespace android */