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-rw-r--r--libs/hwui/shader/RuntimeShader.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/libs/hwui/shader/RuntimeShader.cpp b/libs/hwui/shader/RuntimeShader.cpp
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+++ b/libs/hwui/shader/RuntimeShader.cpp
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+/*
+ * Copyright (C) 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "RuntimeShader.h"
+
+#include "SkShader.h"
+#include "include/effects/SkRuntimeEffect.h"
+
+namespace android::uirenderer {
+
+RuntimeShader::RuntimeShader(SkRuntimeEffect& effect, sk_sp<SkData> data, bool isOpaque,
+ const SkMatrix* matrix)
+ : Shader(nullptr)
+ , // Explicitly passing null as RuntimeShader is created with the
+ // matrix directly
+ skShader(effect.makeShader(std::move(data), nullptr, 0, matrix, isOpaque)) {}
+
+sk_sp<SkShader> RuntimeShader::makeSkShader() {
+ return skShader;
+}
+
+RuntimeShader::~RuntimeShader() {}
+} // namespace android::uirenderer \ No newline at end of file