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-rw-r--r--libs/hwui/shader/LinearGradientShader.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/libs/hwui/shader/LinearGradientShader.cpp b/libs/hwui/shader/LinearGradientShader.cpp
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+++ b/libs/hwui/shader/LinearGradientShader.cpp
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+/*
+ * Copyright (C) 2020 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "LinearGradientShader.h"
+
+#include <vector>
+
+#include "SkGradientShader.h"
+
+namespace android::uirenderer {
+
+LinearGradientShader::LinearGradientShader(const SkPoint pts[2],
+ const std::vector<SkColor4f>& colors,
+ sk_sp<SkColorSpace> colorspace, const SkScalar pos[],
+ const SkTileMode tileMode, const uint32_t shaderFlags,
+ const SkMatrix* matrix)
+ : Shader(matrix)
+ , skShader(SkGradientShader::MakeLinear(pts, colors.data(), colorspace, pos, colors.size(),
+ tileMode, shaderFlags, nullptr)) {}
+
+sk_sp<SkShader> LinearGradientShader::makeSkShader() {
+ return skShader;
+}
+
+LinearGradientShader::~LinearGradientShader() {}
+} // namespace android::uirenderer \ No newline at end of file