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-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index b66a13d1efda..b764f74bf116 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -128,20 +128,6 @@ void RenderProxy::destroy() {
mRenderThread.queue().runSync([=]() { mContext->destroy(); });
}
-void RenderProxy::invokeFunctor(Functor* functor, bool waitForCompletion) {
- ATRACE_CALL();
- RenderThread& thread = RenderThread::getInstance();
- auto invoke = [&thread, functor]() { CanvasContext::invokeFunctor(thread, functor); };
- if (waitForCompletion) {
- // waitForCompletion = true is expected to be fairly rare and only
- // happen in destruction. Thus it should be fine to temporarily
- // create a Mutex
- thread.queue().runSync(std::move(invoke));
- } else {
- thread.queue().post(std::move(invoke));
- }
-}
-
void RenderProxy::destroyFunctor(int functor) {
ATRACE_CALL();
RenderThread& thread = RenderThread::getInstance();