diff options
Diffstat (limited to 'libs/hwui/renderthread/RenderProxy.cpp')
-rw-r--r-- | libs/hwui/renderthread/RenderProxy.cpp | 22 |
1 files changed, 8 insertions, 14 deletions
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp index 54219b5a1489..085812a00f71 100644 --- a/libs/hwui/renderthread/RenderProxy.cpp +++ b/libs/hwui/renderthread/RenderProxy.cpp @@ -80,22 +80,16 @@ void RenderProxy::setName(const char* name) { mRenderThread.queue().runSync([this, name]() { mContext->setName(std::string(name)); }); } -void RenderProxy::initialize(const sp<Surface>& surface) { +void RenderProxy::setSurface(const sp<Surface>& surface) { mRenderThread.queue().post( [ this, surf = surface ]() mutable { mContext->setSurface(std::move(surf)); }); } -void RenderProxy::allocateBuffers(const sp<Surface>& surface) { - mRenderThread.queue().post( - [ surf = surface ]() mutable { surf->allocateBuffers(); }); -} - -void RenderProxy::updateSurface(const sp<Surface>& surface) { - mRenderThread.queue().post( - [ this, surf = surface ]() mutable { mContext->setSurface(std::move(surf)); }); +void RenderProxy::allocateBuffers() { + mRenderThread.queue().post([=]() { mContext->allocateBuffers(); }); } -bool RenderProxy::pauseSurface(const sp<Surface>& surface) { +bool RenderProxy::pause() { return mRenderThread.queue().runSync([this]() -> bool { return mContext->pauseSurface(); }); } @@ -103,13 +97,13 @@ void RenderProxy::setStopped(bool stopped) { mRenderThread.queue().runSync([this, stopped]() { mContext->setStopped(stopped); }); } -void RenderProxy::setup(float lightRadius, uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { +void RenderProxy::setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { mRenderThread.queue().post( - [=]() { mContext->setup(lightRadius, ambientShadowAlpha, spotShadowAlpha); }); + [=]() { mContext->setLightAlpha(ambientShadowAlpha, spotShadowAlpha); }); } -void RenderProxy::setLightCenter(const Vector3& lightCenter) { - mRenderThread.queue().post([=]() { mContext->setLightCenter(lightCenter); }); +void RenderProxy::setLightGeometry(const Vector3& lightCenter, float lightRadius) { + mRenderThread.queue().post([=]() { mContext->setLightGeometry(lightCenter, lightRadius); }); } void RenderProxy::setOpaque(bool opaque) { |