diff options
Diffstat (limited to 'libs/hwui/renderthread/EglManager.cpp')
-rw-r--r-- | libs/hwui/renderthread/EglManager.cpp | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/EglManager.cpp b/libs/hwui/renderthread/EglManager.cpp index cd21822df5b1..5f8d7ad3373a 100644 --- a/libs/hwui/renderthread/EglManager.cpp +++ b/libs/hwui/renderthread/EglManager.cpp @@ -18,6 +18,7 @@ #include <cutils/properties.h> #include <log/log.h> +#include <private/gui/SyncFeatures.h> #include <utils/Trace.h> #include "utils/StringUtils.h" @@ -464,6 +465,109 @@ bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) { return preserved; } +status_t EglManager::fenceWait(sp<Fence>& fence) { + if (!hasEglContext()) { + ALOGE("EglManager::fenceWait: EGLDisplay not initialized"); + return INVALID_OPERATION; + } + + if (SyncFeatures::getInstance().useWaitSync() && + SyncFeatures::getInstance().useNativeFenceSync()) { + // Block GPU on the fence. + // Create an EGLSyncKHR from the current fence. + int fenceFd = fence->dup(); + if (fenceFd == -1) { + ALOGE("EglManager::fenceWait: error dup'ing fence fd: %d", errno); + return -errno; + } + EGLint attribs[] = { + EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, + EGL_NONE + }; + EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, + EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); + if (sync == EGL_NO_SYNC_KHR) { + close(fenceFd); + ALOGE("EglManager::fenceWait: error creating EGL fence: %#x", eglGetError()); + return UNKNOWN_ERROR; + } + + // XXX: The spec draft is inconsistent as to whether this should + // return an EGLint or void. Ignore the return value for now, as + // it's not strictly needed. + eglWaitSyncKHR(mEglDisplay, sync, 0); + EGLint eglErr = eglGetError(); + eglDestroySyncKHR(mEglDisplay, sync); + if (eglErr != EGL_SUCCESS) { + ALOGE("EglManager::fenceWait: error waiting for EGL fence: %#x", eglErr); + return UNKNOWN_ERROR; + } + } else { + // Block CPU on the fence. + status_t err = fence->waitForever("EglManager::fenceWait"); + if (err != NO_ERROR) { + ALOGE("EglManager::fenceWait: error waiting for fence: %d", err); + return err; + } + } + return OK; +} + +status_t EglManager::createReleaseFence(bool useFenceSync, EGLSyncKHR* eglFence, + sp<Fence>& nativeFence) { + if (!hasEglContext()) { + ALOGE("EglManager::createReleaseFence: EGLDisplay not initialized"); + return INVALID_OPERATION; + } + + if (SyncFeatures::getInstance().useNativeFenceSync()) { + EGLSyncKHR sync = eglCreateSyncKHR(mEglDisplay, + EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); + if (sync == EGL_NO_SYNC_KHR) { + ALOGE("EglManager::createReleaseFence: error creating EGL fence: %#x", + eglGetError()); + return UNKNOWN_ERROR; + } + glFlush(); + int fenceFd = eglDupNativeFenceFDANDROID(mEglDisplay, sync); + eglDestroySyncKHR(mEglDisplay, sync); + if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { + ALOGE("EglManager::createReleaseFence: error dup'ing native fence " + "fd: %#x", eglGetError()); + return UNKNOWN_ERROR; + } + nativeFence = new Fence(fenceFd); + *eglFence = EGL_NO_SYNC_KHR; + } else if (useFenceSync && SyncFeatures::getInstance().useFenceSync()) { + if (*eglFence != EGL_NO_SYNC_KHR) { + // There is already a fence for the current slot. We need to + // wait on that before replacing it with another fence to + // ensure that all outstanding buffer accesses have completed + // before the producer accesses it. + EGLint result = eglClientWaitSyncKHR(mEglDisplay, *eglFence, 0, 1000000000); + if (result == EGL_FALSE) { + ALOGE("EglManager::createReleaseFence: error waiting for previous fence: %#x", + eglGetError()); + return UNKNOWN_ERROR; + } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { + ALOGE("EglManager::createReleaseFence: timeout waiting for previous fence"); + return TIMED_OUT; + } + eglDestroySyncKHR(mEglDisplay, *eglFence); + } + + // Create a fence for the outstanding accesses in the current + // OpenGL ES context. + *eglFence = eglCreateSyncKHR(mEglDisplay, EGL_SYNC_FENCE_KHR, nullptr); + if (*eglFence == EGL_NO_SYNC_KHR) { + ALOGE("EglManager::createReleaseFence: error creating fence: %#x", eglGetError()); + return UNKNOWN_ERROR; + } + glFlush(); + } + return OK; +} + } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ |