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+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef DRAWFRAMETASK_H
+#define DRAWFRAMETASK_H
+
+#include <utils/Condition.h>
+#include <utils/Mutex.h>
+#include <utils/StrongPointer.h>
+#include <utils/Vector.h>
+
+#include "RenderTask.h"
+
+#include "../Rect.h"
+
+namespace android {
+namespace uirenderer {
+
+class DeferredLayerUpdater;
+class DisplayListData;
+class RenderNode;
+
+namespace renderthread {
+
+class CanvasContext;
+class RenderThread;
+
+class SetDisplayListData {
+public:
+ // This ctor exists for Vector's usage
+ SetDisplayListData();
+ SetDisplayListData(RenderNode* node, DisplayListData* newData);
+ ~SetDisplayListData();
+ void apply() const;
+private:
+ sp<RenderNode> mTargetNode;
+ DisplayListData* mNewData;
+};
+
+/*
+ * This is a special Super Task. It is re-used multiple times by RenderProxy,
+ * and contains state (such as layer updaters & new DisplayListDatas) that is
+ * tracked across many frames not just a single frame.
+ * It is the sync-state task, and will kick off the post-sync draw
+ */
+class DrawFrameTask : public RenderTask {
+public:
+ DrawFrameTask();
+ virtual ~DrawFrameTask();
+
+ void setContext(CanvasContext* context);
+
+ void setDisplayListData(RenderNode* renderNode, DisplayListData* newData);
+ void addLayer(DeferredLayerUpdater* layer);
+ void removeLayer(DeferredLayerUpdater* layer);
+
+ void setRenderNode(RenderNode* renderNode);
+ void setDirty(int left, int top, int right, int bottom);
+ void drawFrame(RenderThread* renderThread);
+ void flushStateChanges(RenderThread* renderThread);
+
+ virtual void run();
+
+private:
+ enum TaskMode {
+ MODE_INVALID,
+ MODE_FULL,
+ MODE_STATE_ONLY,
+ };
+
+ void postAndWait(RenderThread* renderThread, TaskMode mode);
+ void syncFrameState();
+ void unblockUiThread();
+ static void drawRenderNode(CanvasContext* context, RenderNode* renderNode, Rect* dirty);
+
+ // This checks to see if there are any drawGlFunctors which would require
+ // a synchronous drawRenderNode()
+ static bool requiresSynchronousDraw(RenderNode* renderNode);
+
+ Mutex mLock;
+ Condition mSignal;
+
+ CanvasContext* mContext;
+
+ /*********************************************
+ * Single frame data
+ *********************************************/
+ TaskMode mTaskMode;
+ sp<RenderNode> mRenderNode;
+ Rect mDirty;
+ Vector<SetDisplayListData> mDisplayListDataUpdates;
+
+ /*********************************************
+ * Multi frame data
+ *********************************************/
+ Vector<DeferredLayerUpdater*> mLayers;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* DRAWFRAMETASK_H */