summaryrefslogtreecommitdiff
path: root/libs/hwui/renderthread/DrawFrameTask.h
diff options
context:
space:
mode:
Diffstat (limited to 'libs/hwui/renderthread/DrawFrameTask.h')
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.h94
1 files changed, 94 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
new file mode 100644
index 000000000000..96f0add4c08c
--- /dev/null
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -0,0 +1,94 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef DRAWFRAMETASK_H
+#define DRAWFRAMETASK_H
+
+#include <vector>
+
+#include <utils/Condition.h>
+#include <utils/Mutex.h>
+#include <utils/StrongPointer.h>
+
+#include "RenderTask.h"
+
+#include "../Rect.h"
+#include "../TreeInfo.h"
+
+namespace android {
+namespace uirenderer {
+
+class DeferredLayerUpdater;
+class DisplayListData;
+class RenderNode;
+
+namespace renderthread {
+
+class CanvasContext;
+class RenderThread;
+
+enum SyncResult {
+ kSync_OK = 0,
+ kSync_UIRedrawRequired = 1 << 1,
+};
+
+/*
+ * This is a special Super Task. It is re-used multiple times by RenderProxy,
+ * and contains state (such as layer updaters & new DisplayListDatas) that is
+ * tracked across many frames not just a single frame.
+ * It is the sync-state task, and will kick off the post-sync draw
+ */
+class DrawFrameTask : public RenderTask {
+public:
+ DrawFrameTask();
+ virtual ~DrawFrameTask();
+
+ void setContext(RenderThread* thread, CanvasContext* context);
+
+ void pushLayerUpdate(DeferredLayerUpdater* layer);
+ void removeLayerUpdate(DeferredLayerUpdater* layer);
+
+ void setDensity(float density) { mDensity = density; }
+ int drawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos);
+
+ virtual void run();
+
+private:
+ void postAndWait();
+ bool syncFrameState(TreeInfo& info);
+ void unblockUiThread();
+
+ Mutex mLock;
+ Condition mSignal;
+
+ RenderThread* mRenderThread;
+ CanvasContext* mContext;
+
+ /*********************************************
+ * Single frame data
+ *********************************************/
+ nsecs_t mFrameTimeNanos;
+ nsecs_t mRecordDurationNanos;
+ float mDensity;
+ std::vector< sp<DeferredLayerUpdater> > mLayers;
+
+ int mSyncResult;
+};
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* DRAWFRAMETASK_H */