summaryrefslogtreecommitdiff
path: root/libs/hwui/renderthread/DrawFrameTask.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libs/hwui/renderthread/DrawFrameTask.cpp')
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.cpp29
1 files changed, 6 insertions, 23 deletions
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 372d0d0084d6..cf6c8db9889a 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -30,7 +30,7 @@ namespace android {
namespace uirenderer {
namespace renderthread {
-DrawFrameTask::DrawFrameTask() : mContext(0), mTaskMode(MODE_INVALID), mRenderNode(0) {
+DrawFrameTask::DrawFrameTask() : mContext(0), mRenderNode(0) {
}
DrawFrameTask::~DrawFrameTask() {
@@ -69,23 +69,14 @@ void DrawFrameTask::drawFrame(RenderThread* renderThread) {
LOG_ALWAYS_FATAL_IF(!mRenderNode.get(), "Cannot drawFrame with no render node!");
LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
- postAndWait(renderThread, MODE_FULL);
+ postAndWait(renderThread);
// Reset the single-frame data
mDirty.setEmpty();
mRenderNode = 0;
}
-void DrawFrameTask::flushStateChanges(RenderThread* renderThread) {
- LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
-
- postAndWait(renderThread, MODE_STATE_ONLY);
-}
-
-void DrawFrameTask::postAndWait(RenderThread* renderThread, TaskMode mode) {
- LOG_ALWAYS_FATAL_IF(mode == MODE_INVALID, "That's not a real mode, silly!");
-
- mTaskMode = mode;
+void DrawFrameTask::postAndWait(RenderThread* renderThread) {
AutoMutex _lock(mLock);
renderThread->queue(this);
mSignal.wait(mLock);
@@ -97,11 +88,6 @@ void DrawFrameTask::run() {
// canUnblockUiThread is temporary until WebView has a solution for syncing frame state
bool canUnblockUiThread = syncFrameState();
- if (mTaskMode == MODE_STATE_ONLY) {
- unblockUiThread();
- return;
- }
-
// Grab a copy of everything we need
Rect dirtyCopy(mDirty);
sp<RenderNode> renderNode = mRenderNode;
@@ -125,12 +111,9 @@ bool DrawFrameTask::syncFrameState() {
bool hasFunctors = false;
mContext->processLayerUpdates(&mLayers, &hasFunctors);
- // If we don't have an mRenderNode this is a state flush only
- if (mRenderNode.get()) {
- TreeInfo info = {0};
- mRenderNode->prepareTree(info);
- hasFunctors |= info.hasFunctors;
- }
+ TreeInfo info = {0};
+ mRenderNode->prepareTree(info);
+ hasFunctors |= info.hasFunctors;
return !hasFunctors;
}