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Diffstat (limited to 'libs/hwui/renderthread/DrawFrameTask.cpp')
-rw-r--r-- | libs/hwui/renderthread/DrawFrameTask.cpp | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp new file mode 100644 index 000000000000..372d0d0084d6 --- /dev/null +++ b/libs/hwui/renderthread/DrawFrameTask.cpp @@ -0,0 +1,155 @@ +/* + * Copyright (C) 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define ATRACE_TAG ATRACE_TAG_VIEW + +#include "DrawFrameTask.h" + +#include <utils/Log.h> +#include <utils/Trace.h> + +#include "../DisplayList.h" +#include "../RenderNode.h" +#include "CanvasContext.h" +#include "RenderThread.h" + +namespace android { +namespace uirenderer { +namespace renderthread { + +DrawFrameTask::DrawFrameTask() : mContext(0), mTaskMode(MODE_INVALID), mRenderNode(0) { +} + +DrawFrameTask::~DrawFrameTask() { +} + +void DrawFrameTask::setContext(CanvasContext* context) { + mContext = context; +} + +void DrawFrameTask::addLayer(DeferredLayerUpdater* layer) { + LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to addLayer with!"); + + mLayers.push(layer); +} + +void DrawFrameTask::removeLayer(DeferredLayerUpdater* layer) { + for (size_t i = 0; i < mLayers.size(); i++) { + if (mLayers[i] == layer) { + mLayers.removeAt(i); + break; + } + } +} + +void DrawFrameTask::setRenderNode(RenderNode* renderNode) { + LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to setRenderNode with!"); + + mRenderNode = renderNode; +} + +void DrawFrameTask::setDirty(int left, int top, int right, int bottom) { + mDirty.set(left, top, right, bottom); +} + +void DrawFrameTask::drawFrame(RenderThread* renderThread) { + LOG_ALWAYS_FATAL_IF(!mRenderNode.get(), "Cannot drawFrame with no render node!"); + LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); + + postAndWait(renderThread, MODE_FULL); + + // Reset the single-frame data + mDirty.setEmpty(); + mRenderNode = 0; +} + +void DrawFrameTask::flushStateChanges(RenderThread* renderThread) { + LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); + + postAndWait(renderThread, MODE_STATE_ONLY); +} + +void DrawFrameTask::postAndWait(RenderThread* renderThread, TaskMode mode) { + LOG_ALWAYS_FATAL_IF(mode == MODE_INVALID, "That's not a real mode, silly!"); + + mTaskMode = mode; + AutoMutex _lock(mLock); + renderThread->queue(this); + mSignal.wait(mLock); +} + +void DrawFrameTask::run() { + ATRACE_NAME("DrawFrame"); + + // canUnblockUiThread is temporary until WebView has a solution for syncing frame state + bool canUnblockUiThread = syncFrameState(); + + if (mTaskMode == MODE_STATE_ONLY) { + unblockUiThread(); + return; + } + + // Grab a copy of everything we need + Rect dirtyCopy(mDirty); + sp<RenderNode> renderNode = mRenderNode; + CanvasContext* context = mContext; + + // From this point on anything in "this" is *UNSAFE TO ACCESS* + if (canUnblockUiThread) { + unblockUiThread(); + } + + drawRenderNode(context, renderNode.get(), &dirtyCopy); + + if (!canUnblockUiThread) { + unblockUiThread(); + } +} + +bool DrawFrameTask::syncFrameState() { + ATRACE_CALL(); + + bool hasFunctors = false; + mContext->processLayerUpdates(&mLayers, &hasFunctors); + + // If we don't have an mRenderNode this is a state flush only + if (mRenderNode.get()) { + TreeInfo info = {0}; + mRenderNode->prepareTree(info); + hasFunctors |= info.hasFunctors; + } + + return !hasFunctors; +} + +void DrawFrameTask::unblockUiThread() { + AutoMutex _lock(mLock); + mSignal.signal(); +} + +void DrawFrameTask::drawRenderNode(CanvasContext* context, RenderNode* renderNode, Rect* dirty) { + ATRACE_CALL(); + + if (dirty->bottom == -1 && dirty->left == -1 + && dirty->top == -1 && dirty->right == -1) { + dirty = 0; + } + context->drawDisplayList(renderNode, dirty); +} + +} /* namespace renderthread */ +} /* namespace uirenderer */ +} /* namespace android */ |