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Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index aedb5c28dc3e..a9efb1a4ee32 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -667,10 +667,14 @@ void CanvasContext::onSurfaceStatsAvailable(void* context, ASurfaceControl* cont
if (gpuCompleteTime == -1) {
gpuCompleteTime = frameInfo->get(FrameInfoIndex::SwapBuffersCompleted);
}
- if (gpuCompleteTime < frameInfo->get(FrameInfoIndex::SwapBuffers)) {
- // TODO (b/180488606): Investigate why this can happen for first frames.
- ALOGW("Impossible GPU complete time swapBuffers=%" PRIi64 " gpuComplete=%" PRIi64,
- frameInfo->get(FrameInfoIndex::SwapBuffers), gpuCompleteTime);
+ if (gpuCompleteTime < frameInfo->get(FrameInfoIndex::IssueDrawCommandsStart)) {
+ // On Vulkan the GPU commands are flushed to the GPU during IssueDrawCommands rather
+ // than after SwapBuffers. So if the GPU signals before issue draw commands, then
+ // something probably went wrong. Anything after that could just be expected
+ // pipeline differences
+ ALOGW("Impossible GPU complete time issueCommandsStart=%" PRIi64
+ " gpuComplete=%" PRIi64,
+ frameInfo->get(FrameInfoIndex::IssueDrawCommandsStart), gpuCompleteTime);
gpuCompleteTime = frameInfo->get(FrameInfoIndex::SwapBuffersCompleted);
}
frameInfo->set(FrameInfoIndex::FrameCompleted) = gpuCompleteTime;