diff options
Diffstat (limited to 'libs/hwui/renderthread/CanvasContext.cpp')
-rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index aedb5c28dc3e..a9efb1a4ee32 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -667,10 +667,14 @@ void CanvasContext::onSurfaceStatsAvailable(void* context, ASurfaceControl* cont if (gpuCompleteTime == -1) { gpuCompleteTime = frameInfo->get(FrameInfoIndex::SwapBuffersCompleted); } - if (gpuCompleteTime < frameInfo->get(FrameInfoIndex::SwapBuffers)) { - // TODO (b/180488606): Investigate why this can happen for first frames. - ALOGW("Impossible GPU complete time swapBuffers=%" PRIi64 " gpuComplete=%" PRIi64, - frameInfo->get(FrameInfoIndex::SwapBuffers), gpuCompleteTime); + if (gpuCompleteTime < frameInfo->get(FrameInfoIndex::IssueDrawCommandsStart)) { + // On Vulkan the GPU commands are flushed to the GPU during IssueDrawCommands rather + // than after SwapBuffers. So if the GPU signals before issue draw commands, then + // something probably went wrong. Anything after that could just be expected + // pipeline differences + ALOGW("Impossible GPU complete time issueCommandsStart=%" PRIi64 + " gpuComplete=%" PRIi64, + frameInfo->get(FrameInfoIndex::IssueDrawCommandsStart), gpuCompleteTime); gpuCompleteTime = frameInfo->get(FrameInfoIndex::SwapBuffersCompleted); } frameInfo->set(FrameInfoIndex::FrameCompleted) = gpuCompleteTime; |