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-rw-r--r--libs/hwui/renderthread/CacheManager.cpp187
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diff --git a/libs/hwui/renderthread/CacheManager.cpp b/libs/hwui/renderthread/CacheManager.cpp
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+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "CacheManager.h"
+
+#include "Layer.h"
+#include "RenderThread.h"
+#include "renderstate/RenderState.h"
+
+#include <gui/Surface.h>
+#include <GrContextOptions.h>
+#include <math.h>
+#include <set>
+
+namespace android {
+namespace uirenderer {
+namespace renderthread {
+
+// This multiplier was selected based on historical review of cache sizes relative
+// to the screen resolution. This is meant to be a conservative default based on
+// that analysis. The 4.0f is used because the default pixel format is assumed to
+// be ARGB_8888.
+#define SURFACE_SIZE_MULTIPLIER (12.0f * 4.0f)
+#define BACKGROUND_RETENTION_PERCENTAGE (0.5f)
+
+// for super large fonts we will draw them as paths so no need to keep linearly
+// increasing the font cache size.
+#define FONT_CACHE_MIN_MB (0.5f)
+#define FONT_CACHE_MAX_MB (4.0f)
+
+CacheManager::CacheManager(const DisplayInfo& display)
+ : mMaxSurfaceArea(display.w * display.h) {
+ mVectorDrawableAtlas.reset(new VectorDrawableAtlas);
+}
+
+void CacheManager::reset(GrContext* context) {
+ if (context != mGrContext.get()) {
+ destroy();
+ }
+
+ if (context) {
+ mGrContext = sk_ref_sp(context);
+ mGrContext->getResourceCacheLimits(&mMaxResources, nullptr);
+ updateContextCacheSizes();
+ }
+}
+
+void CacheManager::destroy() {
+ // cleanup any caches here as the GrContext is about to go away...
+ mGrContext.reset(nullptr);
+ mVectorDrawableAtlas.reset(new VectorDrawableAtlas);
+}
+
+void CacheManager::updateContextCacheSizes() {
+ mMaxResourceBytes = mMaxSurfaceArea * SURFACE_SIZE_MULTIPLIER;
+ mBackgroundResourceBytes = mMaxResourceBytes * BACKGROUND_RETENTION_PERCENTAGE;
+
+ mGrContext->setResourceCacheLimits(mMaxResources, mMaxResourceBytes);
+}
+
+void CacheManager::configureContext(GrContextOptions* contextOptions) {
+ contextOptions->fAllowPathMaskCaching = true;
+
+ float screenMP = mMaxSurfaceArea / 1024.0f / 1024.0f;
+ float fontCacheMB = 0;
+ float decimalVal = std::modf(screenMP, &fontCacheMB);
+
+ // This is a basic heuristic to size the cache to a multiple of 512 KB
+ if (decimalVal > 0.8f) {
+ fontCacheMB += 1.0f;
+ } else if (decimalVal > 0.5f) {
+ fontCacheMB += 0.5f;
+ }
+
+ // set limits on min/max size of the cache
+ fontCacheMB = std::max(FONT_CACHE_MIN_MB, std::min(FONT_CACHE_MAX_MB, fontCacheMB));
+
+ // We must currently set the size of the text cache based on the size of the
+ // display even though we like to be dynamicallysizing it to the size of the window.
+ // Skia's implementation doesn't provide a mechanism to resize the font cache due to
+ // the potential cost of recreating the glyphs.
+ contextOptions->fGlyphCacheTextureMaximumBytes = fontCacheMB * 1024 * 1024;
+}
+
+void CacheManager::trimMemory(TrimMemoryMode mode) {
+ if (!mGrContext) {
+ return;
+ }
+
+ mGrContext->flush();
+
+ switch (mode) {
+ case TrimMemoryMode::Complete:
+ mVectorDrawableAtlas.reset(new VectorDrawableAtlas);
+ mGrContext->freeGpuResources();
+ break;
+ case TrimMemoryMode::UiHidden:
+ mGrContext->purgeUnlockedResources(mMaxResourceBytes - mBackgroundResourceBytes, true);
+ break;
+ }
+}
+
+void CacheManager::trimStaleResources() {
+ if (!mGrContext) {
+ return;
+ }
+ mGrContext->flush();
+ mGrContext->purgeResourcesNotUsedInMs(std::chrono::seconds(30));
+}
+
+VectorDrawableAtlas* CacheManager::acquireVectorDrawableAtlas() {
+ LOG_ALWAYS_FATAL_IF(mVectorDrawableAtlas.get() == nullptr);
+ LOG_ALWAYS_FATAL_IF(mGrContext == nullptr);
+
+ /**
+ * TODO LIST:
+ * 1) compute the atlas based on the surfaceArea surface
+ * 2) identify a way to reuse cache entries
+ * 3) add ability to repack the cache?
+ * 4) define memory conditions where we clear the cache (e.g. surface->reset())
+ */
+
+ return mVectorDrawableAtlas.release();
+}
+void CacheManager::releaseVectorDrawableAtlas(VectorDrawableAtlas* atlas) {
+ LOG_ALWAYS_FATAL_IF(mVectorDrawableAtlas.get() != nullptr);
+ mVectorDrawableAtlas.reset(atlas);
+ mVectorDrawableAtlas->isNewAtlas = false;
+}
+
+void CacheManager::dumpMemoryUsage(String8& log, const RenderState* renderState) {
+ if (!mGrContext) {
+ log.appendFormat("No valid cache instance.\n");
+ return;
+ }
+
+ size_t bytesCached;
+ mGrContext->getResourceCacheUsage(nullptr, &bytesCached);
+
+ log.appendFormat("Caches:\n");
+ log.appendFormat(" Current / Maximum\n");
+ log.appendFormat(" VectorDrawableAtlas %6.2f kB / %6.2f kB (entries = %zu)\n",
+ 0.0f, 0.0f, (size_t)0);
+
+ if (renderState) {
+ if (renderState->mActiveLayers.size() > 0) {
+ log.appendFormat(" Layer Info:\n");
+ }
+
+ size_t layerMemoryTotal = 0;
+ for (std::set<Layer*>::iterator it = renderState->mActiveLayers.begin();
+ it != renderState->mActiveLayers.end(); it++) {
+ const Layer* layer = *it;
+ const char* layerType = layer->getApi() == Layer::Api::OpenGL ? "GlLayer" : "VkLayer";
+ log.appendFormat(" %s size %dx%d\n", layerType,
+ layer->getWidth(), layer->getHeight());
+ layerMemoryTotal += layer->getWidth() * layer->getHeight() * 4;
+ }
+ log.appendFormat(" Layers Total %6.2f kB (numLayers = %zu)\n",
+ layerMemoryTotal / 1024.0f, renderState->mActiveLayers.size());
+ }
+
+
+ log.appendFormat("Total memory usage:\n");
+ log.appendFormat(" %zu bytes, %.2f MB (%.2f MB is purgeable)\n",
+ bytesCached, bytesCached / 1024.0f / 1024.0f,
+ mGrContext->getResourceCachePurgeableBytes() / 1024.0f / 1024.0f);
+
+
+}
+
+} /* namespace renderthread */
+} /* namespace uirenderer */
+} /* namespace android */