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Diffstat (limited to 'libs/hwui/pipeline/skia/VkInteropFunctorDrawable.cpp')
-rw-r--r--libs/hwui/pipeline/skia/VkInteropFunctorDrawable.cpp44
1 files changed, 12 insertions, 32 deletions
diff --git a/libs/hwui/pipeline/skia/VkInteropFunctorDrawable.cpp b/libs/hwui/pipeline/skia/VkInteropFunctorDrawable.cpp
index a5faae7d5068..c3563dbfd3cd 100644
--- a/libs/hwui/pipeline/skia/VkInteropFunctorDrawable.cpp
+++ b/libs/hwui/pipeline/skia/VkInteropFunctorDrawable.cpp
@@ -36,8 +36,6 @@ namespace android {
namespace uirenderer {
namespace skiapipeline {
-static std::mutex sLock{};
-static ThreadBase* sGLDrawThread = nullptr;
static renderthread::EglManager sEglManager;
// ScopedDrawRequest makes sure a GL thread is started and EGL context is initialized on it.
@@ -47,32 +45,20 @@ public:
private:
void beginDraw() {
- std::lock_guard _lock{sLock};
-
- if (!sGLDrawThread) {
- sGLDrawThread = new ThreadBase{};
- }
-
- if (!sGLDrawThread->isRunning()) {
- sGLDrawThread->start("GLFunctorThread");
- }
-
if (!sEglManager.hasEglContext()) {
- sGLDrawThread->queue().runSync([]() { sEglManager.initialize(); });
+ sEglManager.initialize();
}
}
};
void VkInteropFunctorDrawable::vkInvokeFunctor(Functor* functor) {
ScopedDrawRequest _drawRequest{};
- sGLDrawThread->queue().runSync([&]() {
- EGLDisplay display = sEglManager.eglDisplay();
- DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
- if (display != EGL_NO_DISPLAY) {
- mode = DrawGlInfo::kModeProcess;
- }
- (*functor)(mode, nullptr);
- });
+ EGLDisplay display = sEglManager.eglDisplay();
+ DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
+ if (display != EGL_NO_DISPLAY) {
+ mode = DrawGlInfo::kModeProcess;
+ }
+ (*functor)(mode, nullptr);
}
#define FENCE_TIMEOUT 2000000000
@@ -113,7 +99,7 @@ void VkInteropFunctorDrawable::onDraw(SkCanvas* canvas) {
// TODO: draw command has completed.
// TODO: A simple but inefficient way is to flush and issue a QueueWaitIdle call. See
// TODO: GrVkGpu::destroyResources() for example.
- bool success = sGLDrawThread->queue().runSync([&]() -> bool {
+ {
ATRACE_FORMAT("WebViewDraw_%dx%d", mFBInfo.width(), mFBInfo.height());
EGLDisplay display = sEglManager.eglDisplay();
LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
@@ -125,7 +111,7 @@ void VkInteropFunctorDrawable::onDraw(SkCanvas* canvas) {
if (autoImage.image == EGL_NO_IMAGE_KHR) {
ALOGW("Could not create EGL image, err =%s",
uirenderer::renderthread::EglManager::eglErrorString());
- return false;
+ return;
}
AutoSkiaGlTexture glTexture;
@@ -156,7 +142,7 @@ void VkInteropFunctorDrawable::onDraw(SkCanvas* canvas) {
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
ALOGE("Failed framebuffer check for created target buffer: %s",
GLUtils::getGLFramebufferError());
- return false;
+ return;
}
glDisable(GL_STENCIL_TEST);
@@ -183,11 +169,6 @@ void VkInteropFunctorDrawable::onDraw(SkCanvas* canvas) {
LOG_ALWAYS_FATAL_IF(waitStatus != EGL_CONDITION_SATISFIED_KHR,
"Failed to wait for the fence %#x", eglGetError());
eglDestroySyncKHR(display, glDrawFinishedFence);
- return true;
- });
-
- if (!success) {
- return;
}
SkPaint paint;
@@ -208,15 +189,14 @@ VkInteropFunctorDrawable::~VkInteropFunctorDrawable() {
if (auto lp = std::get_if<LegacyFunctor>(&mAnyFunctor)) {
if (lp->listener) {
ScopedDrawRequest _drawRequest{};
- sGLDrawThread->queue().runSync(
- [&]() { lp->listener->onGlFunctorReleased(lp->functor); });
+ lp->listener->onGlFunctorReleased(lp->functor);
}
}
}
void VkInteropFunctorDrawable::syncFunctor(const WebViewSyncData& data) const {
ScopedDrawRequest _drawRequest{};
- sGLDrawThread->queue().runSync([&]() { FunctorDrawable::syncFunctor(data); });
+ FunctorDrawable::syncFunctor(data);
}
} // namespace skiapipeline