diff options
Diffstat (limited to 'libs/hwui/pipeline/skia/TransformCanvas.cpp')
| -rw-r--r-- | libs/hwui/pipeline/skia/TransformCanvas.cpp | 14 |
1 files changed, 13 insertions, 1 deletions
diff --git a/libs/hwui/pipeline/skia/TransformCanvas.cpp b/libs/hwui/pipeline/skia/TransformCanvas.cpp index 6777c00c4655..41e36874b862 100644 --- a/libs/hwui/pipeline/skia/TransformCanvas.cpp +++ b/libs/hwui/pipeline/skia/TransformCanvas.cpp @@ -14,6 +14,8 @@ * limitations under the License. */ #include "TransformCanvas.h" + +#include "FunctorDrawable.h" #include "HolePunch.h" #include "SkData.h" #include "SkDrawable.h" @@ -35,7 +37,17 @@ void TransformCanvas::onDrawAnnotation(const SkRect& rect, const char* key, SkDa } void TransformCanvas::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) { - drawable->draw(this, matrix); + // TransformCanvas filters all drawing commands while maintaining the current + // clip stack and transformation. We need to draw most SkDrawables, since their + // draw calls may call methods that affect the clip stack and transformation. (Any + // actual draw commands will then be filtered out.) But FunctorDrawables are used + // as leaf nodes which issue self-contained OpenGL/Vulkan commands. These won't + // affect the clip stack + transformation, and in some cases cause problems (e.g. if + // the surface only has an alpha channel). See b/203960959 + const auto* drawableName = drawable->getTypeName(); + if (drawableName == nullptr || strcmp(drawableName, FunctorDrawable::TYPE_NAME) != 0) { + drawable->draw(this, matrix); + } } bool TransformCanvas::onFilter(SkPaint& paint) const { |
