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Diffstat (limited to 'libs/hwui/pipeline/skia/SkiaPipeline.cpp')
-rw-r--r--libs/hwui/pipeline/skia/SkiaPipeline.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
index 87ef7fc9a6e1..06479776fc73 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
@@ -366,12 +366,12 @@ void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& cli
// capture is enabled.
SkCanvas* canvas = tryCapture(surface.get());
- renderFrameImpl(layers, clip, nodes, opaque, contentDrawBounds, canvas, preTransform);
+ renderFrameImpl(clip, nodes, opaque, contentDrawBounds, canvas, preTransform);
endCapture(surface.get());
if (CC_UNLIKELY(Properties::debugOverdraw)) {
- renderOverdraw(layers, clip, nodes, contentDrawBounds, surface, preTransform);
+ renderOverdraw(clip, nodes, contentDrawBounds, surface, preTransform);
}
ATRACE_NAME("flush commands");
@@ -387,7 +387,7 @@ static Rect nodeBounds(RenderNode& node) {
}
} // namespace
-void SkiaPipeline::renderFrameImpl(const LayerUpdateQueue& layers, const SkRect& clip,
+void SkiaPipeline::renderFrameImpl(const SkRect& clip,
const std::vector<sp<RenderNode>>& nodes, bool opaque,
const Rect& contentDrawBounds, SkCanvas* canvas,
const SkMatrix& preTransform) {
@@ -539,7 +539,7 @@ static const uint32_t kOverdrawColors[2][6] = {
},
};
-void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect& clip,
+void SkiaPipeline::renderOverdraw(const SkRect& clip,
const std::vector<sp<RenderNode>>& nodes,
const Rect& contentDrawBounds, sk_sp<SkSurface> surface,
const SkMatrix& preTransform) {
@@ -553,7 +553,7 @@ void SkiaPipeline::renderOverdraw(const LayerUpdateQueue& layers, const SkRect&
// each time a pixel would have been drawn.
// Pass true for opaque so we skip the clear - the overdrawCanvas is already zero
// initialized.
- renderFrameImpl(layers, clip, nodes, true, contentDrawBounds, &overdrawCanvas, preTransform);
+ renderFrameImpl(clip, nodes, true, contentDrawBounds, &overdrawCanvas, preTransform);
sk_sp<SkImage> counts = offscreen->makeImageSnapshot();
// Draw overdraw colors to the canvas. The color filter will convert counts to colors.