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Diffstat (limited to 'libs/hwui/pipeline/skia/SkiaPipeline.cpp')
-rw-r--r--libs/hwui/pipeline/skia/SkiaPipeline.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaPipeline.cpp b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
index 0cd1c151629d..07052cdab48b 100644
--- a/libs/hwui/pipeline/skia/SkiaPipeline.cpp
+++ b/libs/hwui/pipeline/skia/SkiaPipeline.cpp
@@ -22,6 +22,7 @@
#include <SkOverdrawColorFilter.h>
#include <SkPicture.h>
#include <SkPictureRecorder.h>
+#include "TreeInfo.h"
#include "VectorDrawable.h"
#include "utils/TraceUtils.h"
@@ -158,7 +159,7 @@ void SkiaPipeline::renderLayersImpl(const LayerUpdateQueue& layers, bool opaque,
}
bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator& damageAccumulator,
- bool wideColorGamut) {
+ bool wideColorGamut, ErrorHandler* errorHandler) {
// compute the size of the surface (i.e. texture) to be allocated for this layer
const int surfaceWidth = ceilf(node->getWidth() / float(LAYER_SIZE)) * LAYER_SIZE;
const int surfaceHeight = ceilf(node->getHeight() / float(LAYER_SIZE)) * LAYER_SIZE;
@@ -182,6 +183,20 @@ bool SkiaPipeline::createOrUpdateLayer(RenderNode* node, const DamageAccumulator
Matrix4 windowTransform;
damageAccumulator.computeCurrentTransform(&windowTransform);
node->getSkiaLayer()->inverseTransformInWindow = windowTransform;
+ } else {
+ String8 cachesOutput;
+ mRenderThread.cacheManager().dumpMemoryUsage(cachesOutput,
+ &mRenderThread.renderState());
+ ALOGE("%s", cachesOutput.string());
+ if (errorHandler) {
+ std::ostringstream err;
+ err << "Unable to create layer for " << node->getName();
+ const int maxTextureSize = DeviceInfo::get()->maxTextureSize();
+ err << ", size " << info.width() << "x" << info.height() << " max size "
+ << maxTextureSize << " color type " << (int)info.colorType()
+ << " has context " << (int)(mRenderThread.getGrContext() != nullptr);
+ errorHandler->onError(err.str());
+ }
}
return true;
}