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Diffstat (limited to 'libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h')
-rw-r--r--libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h17
1 files changed, 9 insertions, 8 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h
index 5e013b6697a7..4ab3541d447b 100644
--- a/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h
+++ b/libs/hwui/pipeline/skia/SkiaOpenGLPipeline.h
@@ -18,6 +18,8 @@
#include "SkiaPipeline.h"
+#include "renderstate/RenderState.h"
+
namespace android {
class Bitmap;
@@ -25,22 +27,20 @@ class Bitmap;
namespace uirenderer {
namespace skiapipeline {
-class SkiaOpenGLPipeline : public SkiaPipeline {
+class SkiaOpenGLPipeline : public SkiaPipeline, public IGpuContextCallback {
public:
SkiaOpenGLPipeline(renderthread::RenderThread& thread);
- virtual ~SkiaOpenGLPipeline() {}
+ virtual ~SkiaOpenGLPipeline();
renderthread::MakeCurrentResult makeCurrent() override;
renderthread::Frame getFrame() override;
bool draw(const renderthread::Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
- const FrameBuilder::LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
- const Rect& contentDrawBounds, bool opaque, bool wideColorGamut,
- const BakedOpRenderer::LightInfo& lightInfo,
+ const LightGeometry& lightGeometry, LayerUpdateQueue* layerUpdateQueue,
+ const Rect& contentDrawBounds, bool opaque, const LightInfo& lightInfo,
const std::vector<sp<RenderNode> >& renderNodes,
FrameInfoVisualizer* profiler) override;
bool swapBuffers(const renderthread::Frame& frame, bool drew, const SkRect& screenDirty,
FrameInfo* currentFrameInfo, bool* requireSwap) override;
- bool copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) override;
DeferredLayerUpdater* createTextureLayer() override;
bool setSurface(Surface* window, renderthread::SwapBehavior swapBehavior,
renderthread::ColorMode colorMode) override;
@@ -49,8 +49,9 @@ public:
bool isContextReady() override;
static void invokeFunctor(const renderthread::RenderThread& thread, Functor* functor);
- static sk_sp<Bitmap> allocateHardwareBitmap(renderthread::RenderThread& thread,
- SkBitmap& skBitmap);
+
+protected:
+ void onContextDestroyed() override;
private:
renderthread::EglManager& mEglManager;