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Diffstat (limited to 'libs/hwui/pipeline/skia/SkiaDisplayList.cpp')
-rw-r--r--libs/hwui/pipeline/skia/SkiaDisplayList.cpp17
1 files changed, 11 insertions, 6 deletions
diff --git a/libs/hwui/pipeline/skia/SkiaDisplayList.cpp b/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
index 41bcfc25f5c1..158c3493a90c 100644
--- a/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
+++ b/libs/hwui/pipeline/skia/SkiaDisplayList.cpp
@@ -15,11 +15,18 @@
*/
#include "SkiaDisplayList.h"
+#include "FunctorDrawable.h"
#include "DumpOpsCanvas.h"
+#ifdef __ANDROID__ // Layoutlib does not support SkiaPipeline
#include "SkiaPipeline.h"
+#else
+#include "DamageAccumulator.h"
+#endif
#include "VectorDrawable.h"
+#ifdef __ANDROID__
#include "renderthread/CanvasContext.h"
+#endif
#include <SkImagePriv.h>
#include <SkPathOps.h>
@@ -81,6 +88,7 @@ bool SkiaDisplayList::prepareListAndChildren(
// If the prepare tree is triggered by the UI thread and no previous call to
// pinImages has failed then we must pin all mutable images in the GPU cache
// until the next UI thread draw.
+#ifdef __ANDROID__ // Layoutlib does not support CanvasContext
if (info.prepareTextures && !info.canvasContext.pinImages(mMutableImages)) {
// In the event that pinning failed we prevent future pinImage calls for the
// remainder of this tree traversal and also unpin any currently pinned images
@@ -88,6 +96,7 @@ bool SkiaDisplayList::prepareListAndChildren(
info.prepareTextures = false;
info.canvasContext.unpinImages();
}
+#endif
bool hasBackwardProjectedNodesHere = false;
bool hasBackwardProjectedNodesSubtree = false;
@@ -131,20 +140,16 @@ bool SkiaDisplayList::prepareListAndChildren(
}
}
- for (auto& vectorDrawablePair : mVectorDrawables) {
+ for (auto& [vectorDrawable, cachedMatrix] : mVectorDrawables) {
// If any vector drawable in the display list needs update, damage the node.
- auto& vectorDrawable = vectorDrawablePair.first;
if (vectorDrawable->isDirty()) {
Matrix4 totalMatrix;
info.damageAccumulator->computeCurrentTransform(&totalMatrix);
- Matrix4 canvasMatrix(vectorDrawablePair.second);
+ Matrix4 canvasMatrix(cachedMatrix);
totalMatrix.multiply(canvasMatrix);
const SkRect& bounds = vectorDrawable->properties().getBounds();
if (intersects(info.screenSize, totalMatrix, bounds)) {
isDirty = true;
- static_cast<SkiaPipeline*>(info.canvasContext.getRenderPipeline())
- ->getVectorDrawables()
- ->push_back(vectorDrawable);
vectorDrawable->setPropertyChangeWillBeConsumed(true);
}
}