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-rw-r--r--libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp524
1 files changed, 8 insertions, 516 deletions
diff --git a/libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp b/libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp
index d05e7f660c72..2ead5c5897d2 100644
--- a/libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp
+++ b/libs/hwui/pipeline/skia/ReorderBarrierDrawables.cpp
@@ -24,6 +24,7 @@
#include <SkGaussianEdgeShader.h>
#include <SkPathOps.h>
#include <SkRRectsGaussianEdgeMaskFilter.h>
+#include <SkShadowUtils.h>
namespace android {
namespace uirenderer {
@@ -115,498 +116,6 @@ void EndReorderBarrierDrawable::onDraw(SkCanvas* canvas) {
}
}
-/**
- * @param canvas the destination for the shadow draws
- * @param shape the shape casting the shadow
- * @param casterZValue the Z value of the caster RRect
- * @param ambientAlpha the maximum alpha value to use when drawing the ambient shadow
- * @param draw the function used to draw 'shape'
- */
-template <typename Shape, typename F>
-static void DrawAmbientShadowGeneral(SkCanvas* canvas, const Shape& shape, float casterZValue,
- float ambientAlpha, F&& draw) {
- if (ambientAlpha <= 0) {
- return;
- }
-
- const float kHeightFactor = 1.f/128.f;
- const float kGeomFactor = 64;
-
- float umbraAlpha = 1 / (1 + SkMaxScalar(casterZValue*kHeightFactor, 0));
- float radius = casterZValue*kHeightFactor*kGeomFactor;
-
- sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
- SkBlurMask::ConvertRadiusToSigma(radius), SkBlurMaskFilter::kNone_BlurFlag);
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setMaskFilter(std::move(mf));
- paint.setARGB(ambientAlpha*umbraAlpha, 0, 0, 0);
-
- draw(shape, paint);
-}
-
-/**
- * @param canvas the destination for the shadow draws
- * @param shape the shape casting the shadow
- * @param casterZValue the Z value of the caster RRect
- * @param lightPos the position of the light casting the shadow
- * @param lightWidth
- * @param spotAlpha the maximum alpha value to use when drawing the spot shadow
- * @param draw the function used to draw 'shape'
- */
-template <typename Shape, typename F>
-static void DrawSpotShadowGeneral(SkCanvas* canvas, const Shape& shape, float casterZValue,
- float spotAlpha, F&& draw) {
- if (spotAlpha <= 0) {
- return;
- }
-
- const Vector3 lightPos = SkiaPipeline::getLightCenter();
- float zRatio = casterZValue / (lightPos.z - casterZValue);
- // clamp
- if (zRatio < 0.0f) {
- zRatio = 0.0f;
- } else if (zRatio > 0.95f) {
- zRatio = 0.95f;
- }
-
- float blurRadius = SkiaPipeline::getLightRadius()*zRatio;
-
- SkAutoCanvasRestore acr(canvas, true);
-
- sk_sp<SkMaskFilter> mf = SkBlurMaskFilter::Make(kNormal_SkBlurStyle,
- SkBlurMask::ConvertRadiusToSigma(blurRadius), SkBlurMaskFilter::kNone_BlurFlag);
-
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setMaskFilter(std::move(mf));
- paint.setARGB(spotAlpha, 0, 0, 0);
-
- // approximate projection by translating and scaling projected offset of bounds center
- // TODO: compute the actual 2D projection
- SkScalar scale = lightPos.z / (lightPos.z - casterZValue);
- canvas->scale(scale, scale);
- SkPoint center = SkPoint::Make(shape.getBounds().centerX(), shape.getBounds().centerY());
- SkMatrix ctmInverse;
- if (!canvas->getTotalMatrix().invert(&ctmInverse)) {
- ALOGW("Matrix is degenerate. Will not render shadow!");
- return;
- }
- SkPoint lightPos2D = SkPoint::Make(lightPos.x, lightPos.y);
- ctmInverse.mapPoints(&lightPos2D, 1);
- canvas->translate(zRatio*(center.fX - lightPos2D.fX), zRatio*(center.fY - lightPos2D.fY));
-
- draw(shape, paint);
-}
-
-#define MAX_BLUR_RADIUS 16383.75f
-#define MAX_PAD 64
-
-/**
- * @param casterRect the rectangle bounds of the RRect casting the shadow
- * @param casterCornerRadius the x&y radius for all the corners of the RRect casting the shadow
- * @param ambientAlpha the maximum alpha value to use when drawing the ambient shadow
- * @param spotAlpha the maximum alpha value to use when drawing the spot shadow
- * @param casterAlpha the alpha value of the RRect casting the shadow (0.0-1.0 range)
- * @param casterZValue the Z value of the caster RRect
- * @param scaleFactor the scale needed to map from src-space to device-space
- * @param canvas the destination for the shadow draws
- */
-static void DrawRRectShadows(const SkRect& casterRect, SkScalar casterCornerRadius,
- SkScalar ambientAlpha, SkScalar spotAlpha, SkScalar casterAlpha, SkScalar casterZValue,
- SkScalar scaleFactor, SkCanvas* canvas) {
- SkASSERT(casterCornerRadius >= 0.0f);
-
- // For all of these, we need to ensure we have a rrect with radius >= 0.5f in device space
- const SkScalar minRadius = 0.5f / scaleFactor;
-
- const bool isOval = casterCornerRadius >= std::max(SkScalarHalf(casterRect.width()),
- SkScalarHalf(casterRect.height()));
- const bool isRect = casterCornerRadius <= minRadius;
-
- sk_sp<SkShader> edgeShader(SkGaussianEdgeShader::Make());
-
- if (ambientAlpha > 0.0f) {
- static const float kHeightFactor = 1.0f / 128.0f;
- static const float kGeomFactor = 64.0f;
-
- SkScalar srcSpaceAmbientRadius = casterZValue * kHeightFactor * kGeomFactor;
- // the device-space radius sent to the blur shader must fit in 14.2 fixed point
- if (srcSpaceAmbientRadius*scaleFactor > MAX_BLUR_RADIUS) {
- srcSpaceAmbientRadius = MAX_BLUR_RADIUS/scaleFactor;
- }
- const float umbraAlpha = 1.0f / (1.0f + std::max(casterZValue * kHeightFactor, 0.0f));
- const SkScalar ambientOffset = srcSpaceAmbientRadius * umbraAlpha;
-
- // For the ambient rrect, we inset the offset rect by half the srcSpaceAmbientRadius
- // to get our stroke shape.
- SkScalar ambientPathOutset = std::max(ambientOffset - srcSpaceAmbientRadius * 0.5f,
- minRadius);
-
- SkRRect ambientRRect;
- const SkRect temp = casterRect.makeOutset(ambientPathOutset, ambientPathOutset);
- if (isOval) {
- ambientRRect = SkRRect::MakeOval(temp);
- } else if (isRect) {
- ambientRRect = SkRRect::MakeRectXY(temp, ambientPathOutset, ambientPathOutset);
- } else {
- ambientRRect = SkRRect::MakeRectXY(temp, casterCornerRadius + ambientPathOutset,
- casterCornerRadius + ambientPathOutset);
- }
-
- SkPaint paint;
- paint.setAntiAlias(true);
- paint.setStyle(SkPaint::kStroke_Style);
- // we outset the stroke a little to cover up AA on the interior edge
- float pad = 0.5f;
- paint.setStrokeWidth(srcSpaceAmbientRadius + 2.0f * pad);
- // handle scale of radius and pad due to CTM
- pad *= scaleFactor;
- const SkScalar devSpaceAmbientRadius = srcSpaceAmbientRadius * scaleFactor;
- SkASSERT(devSpaceAmbientRadius <= MAX_BLUR_RADIUS);
- SkASSERT(pad < MAX_PAD);
- // convert devSpaceAmbientRadius to 14.2 fixed point and place in the R & G components
- // convert pad to 6.2 fixed point and place in the B component
- uint16_t iDevSpaceAmbientRadius = (uint16_t)(4.0f * devSpaceAmbientRadius);
- paint.setColor(SkColorSetARGB((unsigned char) ambientAlpha, iDevSpaceAmbientRadius >> 8,
- iDevSpaceAmbientRadius & 0xff, (unsigned char)(4.0f * pad)));
-
- paint.setShader(edgeShader);
- canvas->drawRRect(ambientRRect, paint);
- }
-
- if (spotAlpha > 0.0f) {
- const Vector3 lightPos = SkiaPipeline::getLightCenter();
- float zRatio = casterZValue / (lightPos.z - casterZValue);
- // clamp
- if (zRatio < 0.0f) {
- zRatio = 0.0f;
- } else if (zRatio > 0.95f) {
- zRatio = 0.95f;
- }
-
- const SkScalar lightWidth = SkiaPipeline::getLightRadius();
- SkScalar srcSpaceSpotRadius = 2.0f * lightWidth * zRatio;
- // the device-space radius sent to the blur shader must fit in 14.2 fixed point
- if (srcSpaceSpotRadius*scaleFactor > MAX_BLUR_RADIUS) {
- srcSpaceSpotRadius = MAX_BLUR_RADIUS/scaleFactor;
- }
-
- SkRRect spotRRect;
- if (isOval) {
- spotRRect = SkRRect::MakeOval(casterRect);
- } else if (isRect) {
- spotRRect = SkRRect::MakeRectXY(casterRect, minRadius, minRadius);
- } else {
- spotRRect = SkRRect::MakeRectXY(casterRect, casterCornerRadius, casterCornerRadius);
- }
-
- SkRRect spotShadowRRect;
- // Compute the scale and translation for the spot shadow.
- const SkScalar scale = lightPos.z / (lightPos.z - casterZValue);
- spotRRect.transform(SkMatrix::MakeScale(scale, scale), &spotShadowRRect);
-
- SkPoint center = SkPoint::Make(spotShadowRRect.rect().centerX(),
- spotShadowRRect.rect().centerY());
- SkMatrix ctmInverse;
- if (!canvas->getTotalMatrix().invert(&ctmInverse)) {
- ALOGW("Matrix is degenerate. Will not render spot shadow!");
- return;
- }
- SkPoint lightPos2D = SkPoint::Make(lightPos.x, lightPos.y);
- ctmInverse.mapPoints(&lightPos2D, 1);
- const SkPoint spotOffset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX),
- zRatio*(center.fY - lightPos2D.fY));
-
- SkAutoCanvasRestore acr(canvas, true);
-
- // We want to extend the stroked area in so that it meets up with the caster
- // geometry. The stroked geometry will, by definition already be inset half the
- // stroke width but we also have to account for the scaling.
- // We also add 1/2 to cover up AA on the interior edge.
- SkScalar scaleOffset = (scale - 1.0f) * SkTMax(SkTMax(SkTAbs(casterRect.fLeft),
- SkTAbs(casterRect.fRight)), SkTMax(SkTAbs(casterRect.fTop),
- SkTAbs(casterRect.fBottom)));
- SkScalar insetAmount = spotOffset.length() - (0.5f * srcSpaceSpotRadius) +
- scaleOffset + 0.5f;
-
- // Compute area
- SkScalar strokeWidth = srcSpaceSpotRadius + insetAmount;
- SkScalar strokedArea = 2.0f*strokeWidth * (spotShadowRRect.width()
- + spotShadowRRect.height());
- SkScalar filledArea = (spotShadowRRect.height() + srcSpaceSpotRadius)
- * (spotShadowRRect.width() + srcSpaceSpotRadius);
-
- SkPaint paint;
- paint.setAntiAlias(true);
-
- // If the area of the stroked geometry is larger than the fill geometry, just fill it.
- if (strokedArea > filledArea || casterAlpha < 1.0f || insetAmount < 0.0f) {
- paint.setStyle(SkPaint::kStrokeAndFill_Style);
- paint.setStrokeWidth(srcSpaceSpotRadius);
- } else {
- // Since we can't have unequal strokes, inset the shadow rect so the inner
- // and outer edges of the stroke will land where we want.
- SkRect insetRect = spotShadowRRect.rect().makeInset(insetAmount/2.0f, insetAmount/2.0f);
- SkScalar insetRad = SkTMax(spotShadowRRect.getSimpleRadii().fX - insetAmount/2.0f,
- minRadius);
- spotShadowRRect = SkRRect::MakeRectXY(insetRect, insetRad, insetRad);
- paint.setStyle(SkPaint::kStroke_Style);
- paint.setStrokeWidth(strokeWidth);
- }
-
- // handle scale of radius and pad due to CTM
- const SkScalar devSpaceSpotRadius = srcSpaceSpotRadius * scaleFactor;
- SkASSERT(devSpaceSpotRadius <= MAX_BLUR_RADIUS);
-
- const SkScalar devSpaceSpotPad = 0;
- SkASSERT(devSpaceSpotPad < MAX_PAD);
-
- // convert devSpaceSpotRadius to 14.2 fixed point and place in the R & G
- // components convert devSpaceSpotPad to 6.2 fixed point and place in the B component
- uint16_t iDevSpaceSpotRadius = (uint16_t)(4.0f * devSpaceSpotRadius);
- paint.setColor(SkColorSetARGB((unsigned char) spotAlpha, iDevSpaceSpotRadius >> 8,
- iDevSpaceSpotRadius & 0xff, (unsigned char)(4.0f * devSpaceSpotPad)));
- paint.setShader(edgeShader);
-
- canvas->translate(spotOffset.fX, spotOffset.fY);
- canvas->drawRRect(spotShadowRRect, paint);
- }
-}
-
-/**
- * @param casterRect the rectangle bounds of the RRect casting the shadow
- * @param casterCornerRadius the x&y radius for all the corners of the RRect casting the shadow
- * @param ambientAlpha the maximum alpha value to use when drawing the ambient shadow
- * @param spotAlpha the maximum alpha value to use when drawing the spot shadow
- * @param casterZValue the Z value of the caster RRect
- * @param scaleFactor the scale needed to map from src-space to device-space
- * @param clipRR the oval or rect with which the drawn roundrect must be intersected
- * @param canvas the destination for the shadow draws
- */
-static void DrawRRectShadowsWithClip(const SkRect& casterRect, SkScalar casterCornerRadius,
- SkScalar ambientAlpha, SkScalar spotAlpha, SkScalar casterZValue, SkScalar scaleFactor,
- const SkRRect& clipRR, SkCanvas* canvas) {
- SkASSERT(casterCornerRadius >= 0.0f);
-
- const bool isOval = casterCornerRadius >= std::max(SkScalarHalf(casterRect.width()),
- SkScalarHalf(casterRect.height()));
-
- if (ambientAlpha > 0.0f) {
- static const float kHeightFactor = 1.0f / 128.0f;
- static const float kGeomFactor = 64.0f;
-
- const SkScalar srcSpaceAmbientRadius = casterZValue * kHeightFactor * kGeomFactor;
- const SkScalar devSpaceAmbientRadius = srcSpaceAmbientRadius * scaleFactor;
-
- const float umbraAlpha = 1.0f / (1.0f + std::max(casterZValue * kHeightFactor, 0.0f));
- const SkScalar ambientOffset = srcSpaceAmbientRadius * umbraAlpha;
-
- const SkRect srcSpaceAmbientRect = casterRect.makeOutset(ambientOffset, ambientOffset);
- SkRect devSpaceAmbientRect;
- canvas->getTotalMatrix().mapRect(&devSpaceAmbientRect, srcSpaceAmbientRect);
-
- SkRRect devSpaceAmbientRRect;
- if (isOval) {
- devSpaceAmbientRRect = SkRRect::MakeOval(devSpaceAmbientRect);
- } else {
- const SkScalar devSpaceCornerRadius = scaleFactor * (casterCornerRadius + ambientOffset);
- devSpaceAmbientRRect = SkRRect::MakeRectXY(devSpaceAmbientRect, devSpaceCornerRadius,
- devSpaceCornerRadius);
- }
-
- const SkRect srcSpaceAmbClipRect = clipRR.rect().makeOutset(ambientOffset, ambientOffset);
- SkRect devSpaceAmbClipRect;
- canvas->getTotalMatrix().mapRect(&devSpaceAmbClipRect, srcSpaceAmbClipRect);
- SkRRect devSpaceAmbientClipRR;
- if (clipRR.isOval()) {
- devSpaceAmbientClipRR = SkRRect::MakeOval(devSpaceAmbClipRect);
- } else {
- SkASSERT(clipRR.isRect());
- devSpaceAmbientClipRR = SkRRect::MakeRect(devSpaceAmbClipRect);
- }
-
- SkRect cover = srcSpaceAmbClipRect;
- if (!cover.intersect(srcSpaceAmbientRect)) {
- return;
- }
-
- SkPaint paint;
- paint.setColor(SkColorSetARGB((unsigned char) ambientAlpha, 0, 0, 0));
- paint.setMaskFilter(SkRRectsGaussianEdgeMaskFilter::Make(devSpaceAmbientRRect,
- devSpaceAmbientClipRR, devSpaceAmbientRadius));
- canvas->drawRect(cover, paint);
- }
-
- if (spotAlpha > 0.0f) {
- const Vector3 lightPos = SkiaPipeline::getLightCenter();
- float zRatio = casterZValue / (lightPos.z - casterZValue);
- // clamp
- if (zRatio < 0.0f) {
- zRatio = 0.0f;
- } else if (zRatio > 0.95f) {
- zRatio = 0.95f;
- }
-
- const SkScalar lightWidth = SkiaPipeline::getLightRadius();
- const SkScalar srcSpaceSpotRadius = 2.0f * lightWidth * zRatio;
- const SkScalar devSpaceSpotRadius = srcSpaceSpotRadius * scaleFactor;
-
- // Compute the scale and translation for the spot shadow.
- const SkScalar scale = lightPos.z / (lightPos.z - casterZValue);
- const SkMatrix spotMatrix = SkMatrix::MakeScale(scale, scale);
-
- SkRect srcSpaceScaledRect = casterRect;
- spotMatrix.mapRect(&srcSpaceScaledRect);
- srcSpaceScaledRect.outset(SkScalarHalf(srcSpaceSpotRadius),
- SkScalarHalf(srcSpaceSpotRadius));
-
- SkRRect srcSpaceSpotRRect;
- if (isOval) {
- srcSpaceSpotRRect = SkRRect::MakeOval(srcSpaceScaledRect);
- } else {
- srcSpaceSpotRRect = SkRRect::MakeRectXY(srcSpaceScaledRect, casterCornerRadius * scale,
- casterCornerRadius * scale);
- }
-
- SkPoint center = SkPoint::Make(srcSpaceSpotRRect.rect().centerX(),
- srcSpaceSpotRRect.rect().centerY());
- SkMatrix ctmInverse;
- if (!canvas->getTotalMatrix().invert(&ctmInverse)) {
- ALOGW("Matrix is degenerate. Will not render spot shadow!");
- return;
- }
- SkPoint lightPos2D = SkPoint::Make(lightPos.x, lightPos.y);
- ctmInverse.mapPoints(&lightPos2D, 1);
- const SkPoint spotOffset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX),
- zRatio*(center.fY - lightPos2D.fY));
-
- SkAutoCanvasRestore acr(canvas, true);
- canvas->translate(spotOffset.fX, spotOffset.fY);
-
- SkRect devSpaceScaledRect;
- canvas->getTotalMatrix().mapRect(&devSpaceScaledRect, srcSpaceScaledRect);
-
- SkRRect devSpaceSpotRRect;
- if (isOval) {
- devSpaceSpotRRect = SkRRect::MakeOval(devSpaceScaledRect);
- } else {
- const SkScalar devSpaceScaledCornerRadius = casterCornerRadius * scale * scaleFactor;
- devSpaceSpotRRect = SkRRect::MakeRectXY(devSpaceScaledRect, devSpaceScaledCornerRadius,
- devSpaceScaledCornerRadius);
- }
-
- SkPaint paint;
- paint.setColor(SkColorSetARGB((unsigned char) spotAlpha, 0, 0, 0));
-
- SkRect srcSpaceScaledClipRect = clipRR.rect();
- spotMatrix.mapRect(&srcSpaceScaledClipRect);
- srcSpaceScaledClipRect.outset(SkScalarHalf(srcSpaceSpotRadius),
- SkScalarHalf(srcSpaceSpotRadius));
-
- SkRect devSpaceScaledClipRect;
- canvas->getTotalMatrix().mapRect(&devSpaceScaledClipRect, srcSpaceScaledClipRect);
- SkRRect devSpaceSpotClipRR;
- if (clipRR.isOval()) {
- devSpaceSpotClipRR = SkRRect::MakeOval(devSpaceScaledClipRect);
- } else {
- SkASSERT(clipRR.isRect());
- devSpaceSpotClipRR = SkRRect::MakeRect(devSpaceScaledClipRect);
- }
-
- paint.setMaskFilter(SkRRectsGaussianEdgeMaskFilter::Make(devSpaceSpotRRect,
- devSpaceSpotClipRR, devSpaceSpotRadius));
-
- SkRect cover = srcSpaceScaledClipRect;
- if (!cover.intersect(srcSpaceSpotRRect.rect())) {
- return;
- }
-
- canvas->drawRect(cover, paint);
- }
-}
-
-/**
- * @param casterRect the rectangle bounds of the RRect casting the shadow
- * @param casterCornerRadius the x&y radius for all the corners of the RRect casting the shadow
- * @param casterClipRect a rectangular clip that must be intersected with the
- * shadow-casting RRect prior to casting the shadow
- * @param revealClip a circular clip that must be interested with the castClipRect
- * and the shadow-casting rect prior to casting the shadow
- * @param ambientAlpha the maximum alpha value to use when drawing the ambient shadow
- * @param spotAlpha the maximum alpha value to use when drawing the spot shadow
- * @param casterAlpha the alpha value of the RRect casting the shadow (0.0-1.0 range)
- * @param casterZValue the Z value of the caster RRect
- * @param canvas the destination for the shadow draws
- *
- * We have special cases for 4 round rect shadow draws:
- * 1) a RRect clipped by a reveal animation
- * 2) a RRect clipped by a rectangle
- * 3) an unclipped RRect with non-uniform scale
- * 4) an unclipped RRect with uniform scale
- * 1,2 and 4 require that the scale is uniform.
- * 1 and 2 require that rects stay rects.
- */
-static bool DrawShadowsAsRRects(const SkRect& casterRect, SkScalar casterCornerRadius,
- const SkRect& casterClipRect, const RevealClip& revealClip, SkScalar ambientAlpha,
- SkScalar spotAlpha, SkScalar casterAlpha, SkScalar casterZValue, SkCanvas* canvas) {
- SkScalar scaleFactors[2];
- if (!canvas->getTotalMatrix().getMinMaxScales(scaleFactors)) {
- ALOGW("Matrix is degenerate. Will not render shadow!");
- return false;
- }
-
- // The casterClipRect will be empty when bounds clipping is disabled
- bool casterIsClippedByRect = !casterClipRect.isEmpty();
- bool uniformScale = scaleFactors[0] == scaleFactors[1];
-
- if (revealClip.willClip()) {
- if (casterIsClippedByRect || !uniformScale || !canvas->getTotalMatrix().rectStaysRect()) {
- return false; // Fall back to the slow path since PathOps are required
- }
-
- const float revealRadius = revealClip.getRadius();
- SkRect revealClipRect = SkRect::MakeLTRB(revealClip.getX()-revealRadius,
- revealClip.getY()-revealRadius, revealClip.getX()+revealRadius,
- revealClip.getY()+revealRadius);
- SkRRect revealClipRR = SkRRect::MakeOval(revealClipRect);
-
- DrawRRectShadowsWithClip(casterRect, casterCornerRadius, ambientAlpha, spotAlpha,
- casterZValue, scaleFactors[0], revealClipRR, canvas);
- return true;
- }
-
- if (casterIsClippedByRect) {
- if (!uniformScale || !canvas->getTotalMatrix().rectStaysRect()) {
- return false; // Fall back to the slow path since PathOps are required
- }
-
- SkRRect casterClipRR = SkRRect::MakeRect(casterClipRect);
-
- DrawRRectShadowsWithClip(casterRect, casterCornerRadius, ambientAlpha, spotAlpha,
- casterZValue, scaleFactors[0], casterClipRR, canvas);
- return true;
- }
-
- // The fast path needs uniform scale
- if (!uniformScale) {
- SkRRect casterRR = SkRRect::MakeRectXY(casterRect, casterCornerRadius, casterCornerRadius);
- DrawAmbientShadowGeneral(canvas, casterRR, casterZValue, ambientAlpha,
- [&](const SkRRect& rrect, const SkPaint& paint) {
- canvas->drawRRect(rrect, paint);
- });
- DrawSpotShadowGeneral(canvas, casterRR, casterZValue, spotAlpha,
- [&](const SkRRect& rrect, const SkPaint& paint) {
- canvas->drawRRect(rrect, paint);
- });
- return true;
- }
-
- DrawRRectShadows(casterRect, casterCornerRadius, ambientAlpha, spotAlpha, casterAlpha,
- casterZValue, scaleFactors[0], canvas);
- return true;
-}
-
// copied from FrameBuilder::deferShadow
void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable* caster) {
const RenderProperties& casterProperties = caster->getNodeProperties();
@@ -626,8 +135,8 @@ void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable*
return;
}
- float ambientAlpha = SkiaPipeline::getAmbientShadowAlpha()*casterAlpha;
- float spotAlpha = SkiaPipeline::getSpotShadowAlpha()*casterAlpha;
+ float ambientAlpha = (SkiaPipeline::getAmbientShadowAlpha()/255.f)*casterAlpha;
+ float spotAlpha = (SkiaPipeline::getSpotShadowAlpha()/255.f)*casterAlpha;
const float casterZValue = casterProperties.getZ();
const RevealClip& revealClip = casterProperties.getRevealClip();
@@ -659,19 +168,7 @@ void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable*
hwuiMatrix.copyTo(shadowMatrix);
canvas->concat(shadowMatrix);
- const Outline& casterOutline = casterProperties.getOutline();
- Rect possibleRect;
- float radius;
- if (casterOutline.getAsRoundRect(&possibleRect, &radius)) {
- if (DrawShadowsAsRRects(possibleRect.toSkRect(), radius, casterClipRect, revealClip,
- ambientAlpha, spotAlpha, casterAlpha, casterZValue, canvas)) {
- return;
- }
- }
-
- // Hard cases and calls to general shadow code
const SkPath* casterOutlinePath = casterProperties.getOutline().getPath();
-
// holds temporary SkPath to store the result of intersections
SkPath tmpPath;
const SkPath* casterPath = casterOutlinePath;
@@ -691,16 +188,11 @@ void EndReorderBarrierDrawable::drawShadow(SkCanvas* canvas, RenderNodeDrawable*
Op(*casterPath, clipBoundsPath, kIntersect_SkPathOp, &tmpPath);
casterPath = &tmpPath;
}
-
- DrawAmbientShadowGeneral(canvas, *casterPath, casterZValue, ambientAlpha,
- [&](const SkPath& path, const SkPaint& paint) {
- canvas->drawPath(path, paint);
- });
-
- DrawSpotShadowGeneral(canvas, *casterPath, casterZValue, spotAlpha,
- [&](const SkPath& path, const SkPaint& paint) {
- canvas->drawPath(path, paint);
- });
+ const Vector3 lightPos = SkiaPipeline::getLightCenter();
+ SkPoint3 skiaLightPos = SkPoint3::Make(lightPos.x, lightPos.y, lightPos.z);
+ SkShadowUtils::DrawShadow(canvas, *casterPath, casterZValue, skiaLightPos,
+ SkiaPipeline::getLightRadius(), ambientAlpha, spotAlpha, SK_ColorBLACK,
+ casterAlpha < 1.0f ? SkShadowFlags::kTransparentOccluder_ShadowFlag : 0);
}
}; // namespace skiapipeline