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Diffstat (limited to 'libs/hwui/pipeline/skia/GLFunctorDrawable.cpp')
-rw-r--r--libs/hwui/pipeline/skia/GLFunctorDrawable.cpp113
1 files changed, 113 insertions, 0 deletions
diff --git a/libs/hwui/pipeline/skia/GLFunctorDrawable.cpp b/libs/hwui/pipeline/skia/GLFunctorDrawable.cpp
new file mode 100644
index 000000000000..fb2134c51e22
--- /dev/null
+++ b/libs/hwui/pipeline/skia/GLFunctorDrawable.cpp
@@ -0,0 +1,113 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "GLFunctorDrawable.h"
+#include "GlFunctorLifecycleListener.h"
+#include "RenderNode.h"
+#include "SkClipStack.h"
+#include <private/hwui/DrawGlInfo.h>
+#include <SkPath.h>
+#include <GrContext.h>
+
+namespace android {
+namespace uirenderer {
+namespace skiapipeline {
+
+GLFunctorDrawable::~GLFunctorDrawable() {
+ if(mListener.get() != nullptr) {
+ mListener->onGlFunctorReleased(mFunctor);
+ }
+}
+
+void GLFunctorDrawable::syncFunctor() const {
+ (*mFunctor)(DrawGlInfo::kModeSync, nullptr);
+}
+
+static void setScissor(int viewportHeight, const SkIRect& clip) {
+ SkASSERT(!clip.isEmpty());
+ // transform to Y-flipped GL space, and prevent negatives
+ GLint y = viewportHeight - clip.fBottom;
+ GLint height = (viewportHeight - clip.fTop) - y;
+ glScissor(clip.fLeft, y, clip.width(), height);
+}
+
+void GLFunctorDrawable::onDraw(SkCanvas* canvas) {
+ if (canvas->getGrContext() == nullptr) {
+ SkDEBUGF(("Attempting to draw GLFunctor into an unsupported surface"));
+ return;
+ }
+
+ canvas->flush();
+
+ SkImageInfo canvasInfo = canvas->imageInfo();
+ SkMatrix44 mat4(canvas->getTotalMatrix());
+
+ SkIRect ibounds;
+ canvas->getClipDeviceBounds(&ibounds);
+
+ DrawGlInfo info;
+ info.clipLeft = ibounds.fLeft;
+ info.clipTop = ibounds.fTop;
+ info.clipRight = ibounds.fRight;
+ info.clipBottom = ibounds.fBottom;
+ // info.isLayer = hasLayer();
+ info.isLayer = false;
+ info.width = canvasInfo.width();
+ info.height = canvasInfo.height();
+ mat4.asColMajorf(&info.transform[0]);
+
+ //apply a simple clip with a scissor or a complex clip with a stencil
+ SkRegion clipRegion;
+ SkPath path;
+ canvas->getClipStack()->asPath(&path);
+ clipRegion.setPath(path, SkRegion(ibounds));
+ if (CC_UNLIKELY(clipRegion.isComplex())) {
+ //It is only a temporary solution to use a scissor to draw the stencil.
+ //There is a bug 31489986 to implement efficiently non-rectangular clips.
+ glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_STENCIL_TEST);
+ glStencilMask(0xff);
+ glClearStencil(0);
+ glClear(GL_STENCIL_BUFFER_BIT);
+ glEnable(GL_SCISSOR_TEST);
+ SkRegion::Cliperator it(clipRegion, ibounds);
+ while (!it.done()) {
+ setScissor(info.height, it.rect());
+ glClearStencil(0x1);
+ glClear(GL_STENCIL_BUFFER_BIT);
+ it.next();
+ }
+ glDisable(GL_SCISSOR_TEST);
+ glStencilFunc(GL_EQUAL, 0x1, 0xff);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glEnable(GL_STENCIL_TEST);
+ } else if (clipRegion.isEmpty()) {
+ glDisable(GL_STENCIL_TEST);
+ glDisable(GL_SCISSOR_TEST);
+ } else {
+ glDisable(GL_STENCIL_TEST);
+ glEnable(GL_SCISSOR_TEST);
+ setScissor(info.height, clipRegion.getBounds());
+ }
+
+ (*mFunctor)(DrawGlInfo::kModeDraw, &info);
+
+ canvas->getGrContext()->resetContext();
+ }
+
+}; // namespace skiapipeline
+}; // namespace uirenderer
+}; // namespace android