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Diffstat (limited to 'libs/hwui/pipeline/skia/AnimatedDrawables.h')
-rw-r--r--libs/hwui/pipeline/skia/AnimatedDrawables.h16
1 files changed, 12 insertions, 4 deletions
diff --git a/libs/hwui/pipeline/skia/AnimatedDrawables.h b/libs/hwui/pipeline/skia/AnimatedDrawables.h
index 10889e7a9229..d173782fd880 100644
--- a/libs/hwui/pipeline/skia/AnimatedDrawables.h
+++ b/libs/hwui/pipeline/skia/AnimatedDrawables.h
@@ -77,6 +77,7 @@ public:
setUniform(effectBuilder, "in_radius", params.radius);
setUniform(effectBuilder, "in_progress", params.progress);
setUniform(effectBuilder, "in_turbulencePhase", params.turbulencePhase);
+ setUniform(effectBuilder, "in_noisePhase", params.turbulencePhase->value * 0.001);
SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform("in_color");
if (uniform.fVar != nullptr) {
@@ -120,17 +121,24 @@ private:
static constexpr float PI_ROTATE_LEFT = PI * -0.0078125;
static constexpr float SCALE = 1.5;
- static void setUniform(SkRuntimeShaderBuilder& effectBuilder, std::string name,
+ static void setUniform(SkRuntimeShaderBuilder& effectBuilder, const char* name,
sp<uirenderer::CanvasPropertyPrimitive> property) {
- SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name.c_str());
+ SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name);
if (uniform.fVar != nullptr) {
uniform = property->value;
}
}
- static void setUniform2f(SkRuntimeShaderBuilder& effectBuilder, std::string name, float a,
+ static void setUniform(SkRuntimeShaderBuilder& effectBuilder, const char* name, float value) {
+ SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name);
+ if (uniform.fVar != nullptr) {
+ uniform = value;
+ }
+ }
+
+ static void setUniform2f(SkRuntimeShaderBuilder& effectBuilder, const char* name, float a,
float b) {
- SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name.c_str());
+ SkRuntimeShaderBuilder::BuilderUniform uniform = effectBuilder.uniform(name);
if (uniform.fVar != nullptr) {
uniform = SkV2{a, b};
}