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-rw-r--r--libs/hwui/Readback.cpp16
1 files changed, 4 insertions, 12 deletions
diff --git a/libs/hwui/Readback.cpp b/libs/hwui/Readback.cpp
index b71bb07dbc86..145526996678 100644
--- a/libs/hwui/Readback.cpp
+++ b/libs/hwui/Readback.cpp
@@ -120,12 +120,6 @@ CopyResult Readback::copyImageInto(const sk_sp<SkImage>& image, Matrix4& texTran
int imgHeight = image->height();
sk_sp<GrDirectContext> grContext = sk_ref_sp(mRenderThread.getGrContext());
- if (bitmap->colorType() == kRGBA_F16_SkColorType &&
- !grContext->colorTypeSupportedAsSurface(bitmap->colorType())) {
- ALOGW("Can't copy surface into bitmap, RGBA_F16 config is not supported");
- return CopyResult::DestinationInvalid;
- }
-
CopyResult copyResult = CopyResult::UnknownError;
int displayedWidth = imgWidth, displayedHeight = imgHeight;
@@ -159,12 +153,10 @@ CopyResult Readback::copyImageInto(const sk_sp<SkImage>& image, Matrix4& texTran
bool Readback::copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect,
SkBitmap* bitmap) {
- /* This intermediate surface is present to work around a bug in SwiftShader that
- * prevents us from reading the contents of the layer's texture directly. The
- * workaround involves first rendering that texture into an intermediate buffer and
- * then reading from the intermediate buffer into the bitmap.
- * Another reason to render in an offscreen buffer is to scale and to avoid an issue b/62262733
- * with reading incorrect data from EGLImage backed SkImage (likely a driver bug).
+ /* This intermediate surface is present to work around limitations that LayerDrawable expects
+ * to render into a GPU backed canvas. Additionally, the offscreen buffer solution works around
+ * a scaling issue (b/62262733) that was encountered when sampling from an EGLImage into a
+ * software buffer.
*/
sk_sp<SkSurface> tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(),
SkBudgeted::kYes, bitmap->info(), 0,