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Diffstat (limited to 'libs/hwui/Readback.cpp')
-rw-r--r-- | libs/hwui/Readback.cpp | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/libs/hwui/Readback.cpp b/libs/hwui/Readback.cpp new file mode 100644 index 000000000000..d7df77c2f3ed --- /dev/null +++ b/libs/hwui/Readback.cpp @@ -0,0 +1,159 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "Readback.h" + +#include "Caches.h" +#include "Image.h" +#include "GlopBuilder.h" +#include "renderstate/RenderState.h" +#include "renderthread/EglManager.h" +#include "utils/GLUtils.h" + +#include <GLES2/gl2.h> +#include <ui/Fence.h> +#include <ui/GraphicBuffer.h> + +namespace android { +namespace uirenderer { + +bool Readback::copySurfaceInto(renderthread::RenderThread& renderThread, + Surface& surface, SkBitmap* bitmap) { + // TODO: Clean this up and unify it with LayerRenderer::copyLayer, + // of which most of this is copied from. + renderThread.eglManager().initialize(); + + Caches& caches = Caches::getInstance(); + RenderState& renderState = renderThread.renderState(); + int destWidth = bitmap->width(); + int destHeight = bitmap->height(); + if (destWidth > caches.maxTextureSize + || destHeight > caches.maxTextureSize) { + ALOGW("Can't copy surface into bitmap, %dx%d exceeds max texture size %d", + destWidth, destHeight, caches.maxTextureSize); + return false; + } + GLuint fbo = renderState.createFramebuffer(); + if (!fbo) { + ALOGW("Could not obtain an FBO"); + return false; + } + + SkAutoLockPixels alp(*bitmap); + + GLuint texture; + + GLenum format; + GLenum type; + + switch (bitmap->colorType()) { + case kAlpha_8_SkColorType: + format = GL_ALPHA; + type = GL_UNSIGNED_BYTE; + break; + case kRGB_565_SkColorType: + format = GL_RGB; + type = GL_UNSIGNED_SHORT_5_6_5; + break; + case kARGB_4444_SkColorType: + format = GL_RGBA; + type = GL_UNSIGNED_SHORT_4_4_4_4; + break; + case kN32_SkColorType: + default: + format = GL_RGBA; + type = GL_UNSIGNED_BYTE; + break; + } + + renderState.bindFramebuffer(fbo); + + // TODO: Use layerPool or something to get this maybe? But since we + // need explicit format control we can't currently. + + // Setup the rendertarget + glGenTextures(1, &texture); + caches.textureState().activateTexture(0); + caches.textureState().bindTexture(texture); + glPixelStorei(GL_PACK_ALIGNMENT, bitmap->bytesPerPixel()); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(GL_TEXTURE_2D, 0, format, destWidth, destHeight, + 0, format, type, nullptr); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, + GL_TEXTURE_2D, texture, 0); + + // Setup the source + sp<GraphicBuffer> sourceBuffer; + sp<Fence> sourceFence; + // FIXME: Waiting on an API from libgui for this + // surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence); + if (!sourceBuffer.get()) { + ALOGW("Surface doesn't have any previously queued frames, nothing to readback from"); + return false; + } + int err = sourceFence->wait(500 /* ms */); + if (err != NO_ERROR) { + ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt"); + return false; + } + Image sourceImage(sourceBuffer); + if (!sourceImage.getTexture()) { + ALOGW("Failed to make an EGLImage from the GraphicBuffer"); + return false; + } + Texture sourceTexture(caches); + sourceTexture.wrap(sourceImage.getTexture(), + sourceBuffer->getWidth(), sourceBuffer->getHeight(), 0 /* total lie */); + + { + // Draw & readback + renderState.setViewport(destWidth, destHeight); + renderState.scissor().setEnabled(false); + renderState.blend().syncEnabled(); + renderState.stencil().disable(); + + Rect destRect(destWidth, destHeight); + Glop glop; + GlopBuilder(renderState, caches, &glop) + .setRoundRectClipState(nullptr) + .setMeshTexturedUvQuad(nullptr, Rect(0, 1, 1, 0)) // TODO: simplify with VBO + .setFillLayer(sourceTexture, nullptr, 1.0f, SkXfermode::kSrc_Mode, + Blend::ModeOrderSwap::NoSwap) + .setTransform(Matrix4::identity(), TransformFlags::None) + .setModelViewMapUnitToRect(destRect) + .build(); + Matrix4 ortho; + ortho.loadOrtho(destWidth, destHeight); + renderState.render(glop, ortho); + + glReadPixels(0, 0, bitmap->width(), bitmap->height(), format, + type, bitmap->getPixels()); + } + + // Cleanup + caches.textureState().deleteTexture(texture); + renderState.deleteFramebuffer(fbo); + + GL_CHECKPOINT(MODERATE); + + return true; +} + +} // namespace uirenderer +} // namespace android |