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Diffstat (limited to 'libs/hwui/PathRenderer.cpp')
-rw-r--r-- | libs/hwui/PathRenderer.cpp | 720 |
1 files changed, 0 insertions, 720 deletions
diff --git a/libs/hwui/PathRenderer.cpp b/libs/hwui/PathRenderer.cpp deleted file mode 100644 index d59e36f5a1b4..000000000000 --- a/libs/hwui/PathRenderer.cpp +++ /dev/null @@ -1,720 +0,0 @@ -/* - * Copyright (C) 2012 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#define LOG_TAG "PathRenderer" -#define LOG_NDEBUG 1 -#define ATRACE_TAG ATRACE_TAG_GRAPHICS - -#define VERTEX_DEBUG 0 - -#include <SkPath.h> -#include <SkPaint.h> - -#include <stdlib.h> -#include <stdint.h> -#include <sys/types.h> - -#include <utils/Log.h> -#include <utils/Trace.h> - -#include "PathRenderer.h" -#include "Matrix.h" -#include "Vector.h" -#include "Vertex.h" - -namespace android { -namespace uirenderer { - -#define THRESHOLD 0.5f - -SkRect PathRenderer::computePathBounds(const SkPath& path, const SkPaint* paint) { - SkRect bounds = path.getBounds(); - if (paint->getStyle() != SkPaint::kFill_Style) { - float outset = paint->getStrokeWidth() * 0.5f; - bounds.outset(outset, outset); - } - return bounds; -} - -void computeInverseScales(const mat4 *transform, float &inverseScaleX, float& inverseScaleY) { - if (CC_UNLIKELY(!transform->isPureTranslate())) { - float m00 = transform->data[Matrix4::kScaleX]; - float m01 = transform->data[Matrix4::kSkewY]; - float m10 = transform->data[Matrix4::kSkewX]; - float m11 = transform->data[Matrix4::kScaleY]; - float scaleX = sqrt(m00 * m00 + m01 * m01); - float scaleY = sqrt(m10 * m10 + m11 * m11); - inverseScaleX = (scaleX != 0) ? (1.0f / scaleX) : 1.0f; - inverseScaleY = (scaleY != 0) ? (1.0f / scaleY) : 1.0f; - } else { - inverseScaleX = 1.0f; - inverseScaleY = 1.0f; - } -} - -inline void copyVertex(Vertex* destPtr, const Vertex* srcPtr) { - Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]); -} - -inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) { - AlphaVertex::set(destPtr, srcPtr->position[0], srcPtr->position[1], srcPtr->alpha); -} - -/** - * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset - * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices - * will be offset by 1.0 - * - * Note that we can't add and normalize the two vectors, that would result in a rectangle having an - * offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1) - * - * NOTE: assumes angles between normals 90 degrees or less - */ -inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) { - return (normalA + normalB) / (1 + fabs(normalA.dot(normalB))); -} - -inline void scaleOffsetForStrokeWidth(vec2& offset, float halfStrokeWidth, - float inverseScaleX, float inverseScaleY) { - if (halfStrokeWidth == 0.0f) { - // hairline - compensate for scale - offset.x *= 0.5f * inverseScaleX; - offset.y *= 0.5f * inverseScaleY; - } else { - offset *= halfStrokeWidth; - } -} - -void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { - Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()); - - int currentIndex = 0; - // zig zag between all previous points on the inside of the hull to create a - // triangle strip that fills the hull - int srcAindex = 0; - int srcBindex = perimeter.size() - 1; - while (srcAindex <= srcBindex) { - copyVertex(&buffer[currentIndex++], &perimeter[srcAindex]); - if (srcAindex == srcBindex) break; - copyVertex(&buffer[currentIndex++], &perimeter[srcBindex]); - srcAindex++; - srcBindex--; - } -} - -void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfStrokeWidth, - VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { - Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2); - - int currentIndex = 0; - const Vertex* last = &(perimeter[perimeter.size() - 1]); - const Vertex* current = &(perimeter[0]); - vec2 lastNormal(current->position[1] - last->position[1], - last->position[0] - current->position[0]); - lastNormal.normalize(); - for (unsigned int i = 0; i < perimeter.size(); i++) { - const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]); - vec2 nextNormal(next->position[1] - current->position[1], - current->position[0] - next->position[0]); - nextNormal.normalize(); - - vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); - scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); - - Vertex::set(&buffer[currentIndex++], - current->position[0] + totalOffset.x, - current->position[1] + totalOffset.y); - - Vertex::set(&buffer[currentIndex++], - current->position[0] - totalOffset.x, - current->position[1] - totalOffset.y); - - last = current; - current = next; - lastNormal = nextNormal; - } - - // wrap around to beginning - copyVertex(&buffer[currentIndex++], &buffer[0]); - copyVertex(&buffer[currentIndex++], &buffer[1]); -} - -void getStrokeVerticesFromUnclosedVertices(const Vector<Vertex>& vertices, float halfStrokeWidth, - VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { - Vertex* buffer = vertexBuffer.alloc<Vertex>(vertices.size() * 2); - - int currentIndex = 0; - const Vertex* current = &(vertices[0]); - vec2 lastNormal; - for (unsigned int i = 0; i < vertices.size() - 1; i++) { - const Vertex* next = &(vertices[i + 1]); - vec2 nextNormal(next->position[1] - current->position[1], - current->position[0] - next->position[0]); - nextNormal.normalize(); - - vec2 totalOffset; - if (i == 0) { - totalOffset = nextNormal; - } else { - totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); - } - scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); - - Vertex::set(&buffer[currentIndex++], - current->position[0] + totalOffset.x, - current->position[1] + totalOffset.y); - - Vertex::set(&buffer[currentIndex++], - current->position[0] - totalOffset.x, - current->position[1] - totalOffset.y); - - current = next; - lastNormal = nextNormal; - } - - vec2 totalOffset = lastNormal; - scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); - - Vertex::set(&buffer[currentIndex++], - current->position[0] + totalOffset.x, - current->position[1] + totalOffset.y); - Vertex::set(&buffer[currentIndex++], - current->position[0] - totalOffset.x, - current->position[1] - totalOffset.y); -#if VERTEX_DEBUG - for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { - ALOGD("point at %f %f", buffer[i].position[0], buffer[i].position[1]); - } -#endif -} - -void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer, - float inverseScaleX, float inverseScaleY) { - AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2); - - // generate alpha points - fill Alpha vertex gaps in between each point with - // alpha 0 vertex, offset by a scaled normal. - int currentIndex = 0; - const Vertex* last = &(perimeter[perimeter.size() - 1]); - const Vertex* current = &(perimeter[0]); - vec2 lastNormal(current->position[1] - last->position[1], - last->position[0] - current->position[0]); - lastNormal.normalize(); - for (unsigned int i = 0; i < perimeter.size(); i++) { - const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]); - vec2 nextNormal(next->position[1] - current->position[1], - current->position[0] - next->position[0]); - nextNormal.normalize(); - - // AA point offset from original point is that point's normal, such that each side is offset - // by .5 pixels - vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); - totalOffset.x *= 0.5f * inverseScaleX; - totalOffset.y *= 0.5f * inverseScaleY; - - AlphaVertex::set(&buffer[currentIndex++], - current->position[0] + totalOffset.x, - current->position[1] + totalOffset.y, - 0.0f); - AlphaVertex::set(&buffer[currentIndex++], - current->position[0] - totalOffset.x, - current->position[1] - totalOffset.y, - 1.0f); - - last = current; - current = next; - lastNormal = nextNormal; - } - - // wrap around to beginning - copyAlphaVertex(&buffer[currentIndex++], &buffer[0]); - copyAlphaVertex(&buffer[currentIndex++], &buffer[1]); - - // zig zag between all previous points on the inside of the hull to create a - // triangle strip that fills the hull, repeating the first inner point to - // create degenerate tris to start inside path - int srcAindex = 0; - int srcBindex = perimeter.size() - 1; - while (srcAindex <= srcBindex) { - copyAlphaVertex(&buffer[currentIndex++], &buffer[srcAindex * 2 + 1]); - if (srcAindex == srcBindex) break; - copyAlphaVertex(&buffer[currentIndex++], &buffer[srcBindex * 2 + 1]); - srcAindex++; - srcBindex--; - } - -#if VERTEX_DEBUG - for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { - ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); - } -#endif -} - - -void getStrokeVerticesFromUnclosedVerticesAA(const Vector<Vertex>& vertices, float halfStrokeWidth, - VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { - AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * vertices.size() + 2); - - // avoid lines smaller than hairline since they break triangle based sampling. instead reducing - // alpha value (TODO: support different X/Y scale) - float maxAlpha = 1.0f; - if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && - halfStrokeWidth * inverseScaleX < 0.5f) { - maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX; - halfStrokeWidth = 0.0f; - } - - // there is no outer/inner here, using them for consistency with below approach - int offset = 2 * (vertices.size() - 2); - int currentAAOuterIndex = 2; - int currentAAInnerIndex = 2 * offset + 5; // reversed - int currentStrokeIndex = currentAAInnerIndex + 7; - - const Vertex* last = &(vertices[0]); - const Vertex* current = &(vertices[1]); - vec2 lastNormal(current->position[1] - last->position[1], - last->position[0] - current->position[0]); - lastNormal.normalize(); - - { - // start cap - vec2 totalOffset = lastNormal; - vec2 AAOffset = totalOffset; - AAOffset.x *= 0.5f * inverseScaleX; - AAOffset.y *= 0.5f * inverseScaleY; - - vec2 innerOffset = totalOffset; - scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); - vec2 outerOffset = innerOffset + AAOffset; - innerOffset -= AAOffset; - - // TODO: support square cap by changing this offset to incorporate halfStrokeWidth - vec2 capAAOffset(AAOffset.y, -AAOffset.x); - AlphaVertex::set(&buffer[0], - last->position[0] + outerOffset.x + capAAOffset.x, - last->position[1] + outerOffset.y + capAAOffset.y, - 0.0f); - AlphaVertex::set(&buffer[1], - last->position[0] + innerOffset.x - capAAOffset.x, - last->position[1] + innerOffset.y - capAAOffset.y, - maxAlpha); - - AlphaVertex::set(&buffer[2 * offset + 6], - last->position[0] - outerOffset.x + capAAOffset.x, - last->position[1] - outerOffset.y + capAAOffset.y, - 0.0f); - AlphaVertex::set(&buffer[2 * offset + 7], - last->position[0] - innerOffset.x - capAAOffset.x, - last->position[1] - innerOffset.y - capAAOffset.y, - maxAlpha); - copyAlphaVertex(&buffer[2 * offset + 8], &buffer[0]); - copyAlphaVertex(&buffer[2 * offset + 9], &buffer[1]); - copyAlphaVertex(&buffer[2 * offset + 10], &buffer[1]); // degenerate tris (the only two!) - copyAlphaVertex(&buffer[2 * offset + 11], &buffer[2 * offset + 7]); - } - - for (unsigned int i = 1; i < vertices.size() - 1; i++) { - const Vertex* next = &(vertices[i + 1]); - vec2 nextNormal(next->position[1] - current->position[1], - current->position[0] - next->position[0]); - nextNormal.normalize(); - - vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); - vec2 AAOffset = totalOffset; - AAOffset.x *= 0.5f * inverseScaleX; - AAOffset.y *= 0.5f * inverseScaleY; - - vec2 innerOffset = totalOffset; - scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); - vec2 outerOffset = innerOffset + AAOffset; - innerOffset -= AAOffset; - - AlphaVertex::set(&buffer[currentAAOuterIndex++], - current->position[0] + outerOffset.x, - current->position[1] + outerOffset.y, - 0.0f); - AlphaVertex::set(&buffer[currentAAOuterIndex++], - current->position[0] + innerOffset.x, - current->position[1] + innerOffset.y, - maxAlpha); - - AlphaVertex::set(&buffer[currentStrokeIndex++], - current->position[0] + innerOffset.x, - current->position[1] + innerOffset.y, - maxAlpha); - AlphaVertex::set(&buffer[currentStrokeIndex++], - current->position[0] - innerOffset.x, - current->position[1] - innerOffset.y, - maxAlpha); - - AlphaVertex::set(&buffer[currentAAInnerIndex--], - current->position[0] - innerOffset.x, - current->position[1] - innerOffset.y, - maxAlpha); - AlphaVertex::set(&buffer[currentAAInnerIndex--], - current->position[0] - outerOffset.x, - current->position[1] - outerOffset.y, - 0.0f); - - last = current; - current = next; - lastNormal = nextNormal; - } - - { - // end cap - vec2 totalOffset = lastNormal; - vec2 AAOffset = totalOffset; - AAOffset.x *= 0.5f * inverseScaleX; - AAOffset.y *= 0.5f * inverseScaleY; - - vec2 innerOffset = totalOffset; - scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); - vec2 outerOffset = innerOffset + AAOffset; - innerOffset -= AAOffset; - - // TODO: support square cap by changing this offset to incorporate halfStrokeWidth - vec2 capAAOffset(-AAOffset.y, AAOffset.x); - - AlphaVertex::set(&buffer[offset + 2], - current->position[0] + outerOffset.x + capAAOffset.x, - current->position[1] + outerOffset.y + capAAOffset.y, - 0.0f); - AlphaVertex::set(&buffer[offset + 3], - current->position[0] + innerOffset.x - capAAOffset.x, - current->position[1] + innerOffset.y - capAAOffset.y, - maxAlpha); - - AlphaVertex::set(&buffer[offset + 4], - current->position[0] - outerOffset.x + capAAOffset.x, - current->position[1] - outerOffset.y + capAAOffset.y, - 0.0f); - AlphaVertex::set(&buffer[offset + 5], - current->position[0] - innerOffset.x - capAAOffset.x, - current->position[1] - innerOffset.y - capAAOffset.y, - maxAlpha); - - copyAlphaVertex(&buffer[vertexBuffer.getSize() - 2], &buffer[offset + 3]); - copyAlphaVertex(&buffer[vertexBuffer.getSize() - 1], &buffer[offset + 5]); - } - -#if VERTEX_DEBUG - for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { - ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); - } -#endif -} - - -void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float halfStrokeWidth, - VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { - AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8); - - // avoid lines smaller than hairline since they break triangle based sampling. instead reducing - // alpha value (TODO: support different X/Y scale) - float maxAlpha = 1.0f; - if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && - halfStrokeWidth * inverseScaleX < 0.5f) { - maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX; - halfStrokeWidth = 0.0f; - } - - int offset = 2 * perimeter.size() + 3; - int currentAAOuterIndex = 0; - int currentStrokeIndex = offset; - int currentAAInnerIndex = offset * 2; - - const Vertex* last = &(perimeter[perimeter.size() - 1]); - const Vertex* current = &(perimeter[0]); - vec2 lastNormal(current->position[1] - last->position[1], - last->position[0] - current->position[0]); - lastNormal.normalize(); - for (unsigned int i = 0; i < perimeter.size(); i++) { - const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]); - vec2 nextNormal(next->position[1] - current->position[1], - current->position[0] - next->position[0]); - nextNormal.normalize(); - - vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); - vec2 AAOffset = totalOffset; - AAOffset.x *= 0.5f * inverseScaleX; - AAOffset.y *= 0.5f * inverseScaleY; - - vec2 innerOffset = totalOffset; - scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); - vec2 outerOffset = innerOffset + AAOffset; - innerOffset -= AAOffset; - - AlphaVertex::set(&buffer[currentAAOuterIndex++], - current->position[0] + outerOffset.x, - current->position[1] + outerOffset.y, - 0.0f); - AlphaVertex::set(&buffer[currentAAOuterIndex++], - current->position[0] + innerOffset.x, - current->position[1] + innerOffset.y, - maxAlpha); - - AlphaVertex::set(&buffer[currentStrokeIndex++], - current->position[0] + innerOffset.x, - current->position[1] + innerOffset.y, - maxAlpha); - AlphaVertex::set(&buffer[currentStrokeIndex++], - current->position[0] - innerOffset.x, - current->position[1] - innerOffset.y, - maxAlpha); - - AlphaVertex::set(&buffer[currentAAInnerIndex++], - current->position[0] - innerOffset.x, - current->position[1] - innerOffset.y, - maxAlpha); - AlphaVertex::set(&buffer[currentAAInnerIndex++], - current->position[0] - outerOffset.x, - current->position[1] - outerOffset.y, - 0.0f); - - last = current; - current = next; - lastNormal = nextNormal; - } - - // wrap each strip around to beginning, creating degenerate tris to bridge strips - copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[0]); - copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]); - copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]); - - copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset]); - copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]); - copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]); - - copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]); - copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]); - // don't need to create last degenerate tri - -#if VERTEX_DEBUG - for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { - ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); - } -#endif -} - -void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, - const mat4 *transform, VertexBuffer& vertexBuffer) { - ATRACE_CALL(); - - SkPaint::Style style = paint->getStyle(); - bool isAA = paint->isAntiAlias(); - - float inverseScaleX, inverseScaleY; - computeInverseScales(transform, inverseScaleX, inverseScaleY); - - Vector<Vertex> tempVertices; - float threshInvScaleX = inverseScaleX; - float threshInvScaleY = inverseScaleY; - if (style == SkPaint::kStroke_Style) { - // alter the bezier recursion threshold values we calculate in order to compensate for - // expansion done after the path vertices are found - SkRect bounds = path.getBounds(); - if (!bounds.isEmpty()) { - threshInvScaleX *= bounds.width() / (bounds.width() + paint->getStrokeWidth()); - threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth()); - } - } - - // force close if we're filling the path, since fill path expects closed perimeter. - bool forceClose = style != SkPaint::kStroke_Style; - bool wasClosed = convexPathPerimeterVertices(path, forceClose, threshInvScaleX * threshInvScaleX, - threshInvScaleY * threshInvScaleY, tempVertices); - - if (!tempVertices.size()) { - // path was empty, return without allocating vertex buffer - return; - } - -#if VERTEX_DEBUG - for (unsigned int i = 0; i < tempVertices.size(); i++) { - ALOGD("orig path: point at %f %f", tempVertices[i].position[0], tempVertices[i].position[1]); - } -#endif - - if (style == SkPaint::kStroke_Style) { - float halfStrokeWidth = paint->getStrokeWidth() * 0.5f; - if (!isAA) { - if (wasClosed) { - getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer, - inverseScaleX, inverseScaleY); - } else { - getStrokeVerticesFromUnclosedVertices(tempVertices, halfStrokeWidth, vertexBuffer, - inverseScaleX, inverseScaleY); - } - - } else { - if (wasClosed) { - getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer, - inverseScaleX, inverseScaleY); - } else { - getStrokeVerticesFromUnclosedVerticesAA(tempVertices, halfStrokeWidth, vertexBuffer, - inverseScaleX, inverseScaleY); - } - } - } else { - // For kStrokeAndFill style, the path should be adjusted externally, as it will be treated as a fill here. - if (!isAA) { - getFillVerticesFromPerimeter(tempVertices, vertexBuffer); - } else { - getFillVerticesFromPerimeterAA(tempVertices, vertexBuffer, inverseScaleX, inverseScaleY); - } - } -} - - -void pushToVector(Vector<Vertex>& vertices, float x, float y) { - // TODO: make this not yuck - vertices.push(); - Vertex* newVertex = &(vertices.editArray()[vertices.size() - 1]); - Vertex::set(newVertex, x, y); -} - -bool PathRenderer::convexPathPerimeterVertices(const SkPath& path, bool forceClose, - float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) { - ATRACE_CALL(); - - // TODO: to support joins other than sharp miter, join vertices should be labelled in the - // perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case. - SkPath::Iter iter(path, forceClose); - SkPoint pts[4]; - SkPath::Verb v; - while (SkPath::kDone_Verb != (v = iter.next(pts))) { - switch (v) { - case SkPath::kMove_Verb: - pushToVector(outputVertices, pts[0].x(), pts[0].y()); - ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y()); - break; - case SkPath::kClose_Verb: - ALOGV("Close at pos %f %f", pts[0].x(), pts[0].y()); - break; - case SkPath::kLine_Verb: - ALOGV("kLine_Verb %f %f -> %f %f", - pts[0].x(), pts[0].y(), - pts[1].x(), pts[1].y()); - - pushToVector(outputVertices, pts[1].x(), pts[1].y()); - break; - case SkPath::kQuad_Verb: - ALOGV("kQuad_Verb"); - recursiveQuadraticBezierVertices( - pts[0].x(), pts[0].y(), - pts[2].x(), pts[2].y(), - pts[1].x(), pts[1].y(), - sqrInvScaleX, sqrInvScaleY, outputVertices); - break; - case SkPath::kCubic_Verb: - ALOGV("kCubic_Verb"); - recursiveCubicBezierVertices( - pts[0].x(), pts[0].y(), - pts[1].x(), pts[1].y(), - pts[3].x(), pts[3].y(), - pts[2].x(), pts[2].y(), - sqrInvScaleX, sqrInvScaleY, outputVertices); - break; - default: - break; - } - } - - int size = outputVertices.size(); - if (size >= 2 && outputVertices[0].position[0] == outputVertices[size - 1].position[0] && - outputVertices[0].position[1] == outputVertices[size - 1].position[1]) { - outputVertices.pop(); - return true; - } - return false; -} - -void PathRenderer::recursiveCubicBezierVertices( - float p1x, float p1y, float c1x, float c1y, - float p2x, float p2y, float c2x, float c2y, - float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) { - float dx = p2x - p1x; - float dy = p2y - p1y; - float d1 = fabs((c1x - p2x) * dy - (c1y - p2y) * dx); - float d2 = fabs((c2x - p2x) * dy - (c2y - p2y) * dx); - float d = d1 + d2; - - // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors - - if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { - // below thresh, draw line by adding endpoint - pushToVector(outputVertices, p2x, p2y); - } else { - float p1c1x = (p1x + c1x) * 0.5f; - float p1c1y = (p1y + c1y) * 0.5f; - float p2c2x = (p2x + c2x) * 0.5f; - float p2c2y = (p2y + c2y) * 0.5f; - - float c1c2x = (c1x + c2x) * 0.5f; - float c1c2y = (c1y + c2y) * 0.5f; - - float p1c1c2x = (p1c1x + c1c2x) * 0.5f; - float p1c1c2y = (p1c1y + c1c2y) * 0.5f; - - float p2c1c2x = (p2c2x + c1c2x) * 0.5f; - float p2c1c2y = (p2c2y + c1c2y) * 0.5f; - - float mx = (p1c1c2x + p2c1c2x) * 0.5f; - float my = (p1c1c2y + p2c1c2y) * 0.5f; - - recursiveCubicBezierVertices( - p1x, p1y, p1c1x, p1c1y, - mx, my, p1c1c2x, p1c1c2y, - sqrInvScaleX, sqrInvScaleY, outputVertices); - recursiveCubicBezierVertices( - mx, my, p2c1c2x, p2c1c2y, - p2x, p2y, p2c2x, p2c2y, - sqrInvScaleX, sqrInvScaleY, outputVertices); - } -} - -void PathRenderer::recursiveQuadraticBezierVertices( - float ax, float ay, - float bx, float by, - float cx, float cy, - float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) { - float dx = bx - ax; - float dy = by - ay; - float d = (cx - bx) * dy - (cy - by) * dx; - - if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { - // below thresh, draw line by adding endpoint - pushToVector(outputVertices, bx, by); - } else { - float acx = (ax + cx) * 0.5f; - float bcx = (bx + cx) * 0.5f; - float acy = (ay + cy) * 0.5f; - float bcy = (by + cy) * 0.5f; - - // midpoint - float mx = (acx + bcx) * 0.5f; - float my = (acy + bcy) * 0.5f; - - recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, - sqrInvScaleX, sqrInvScaleY, outputVertices); - recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, - sqrInvScaleX, sqrInvScaleY, outputVertices); - } -} - -}; // namespace uirenderer -}; // namespace android |