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authorChris Craik <ccraik@google.com>2012-12-10 17:56:27 -0800
committerChris Craik <ccraik@google.com>2013-02-06 15:35:12 -0800
commit65cd612face362d054a85d0f7e5881c59cd523be (patch)
tree8d71fb22d3a6dd515456a44b0d1010c906abb774 /libs/hwui/PathRenderer.cpp
parentc93c6aa5553203f05df871804517885fcc071cfd (diff)
Add cap tessellation support
bug:7117155 bug:8114304 Currently used for lines (with and without AA) and arcs with useCenter=false Also removes 0.375, 0.375 offset for AA lines Change-Id: Ic8ace418739344db1e2814edf65253fe7448b0b0
Diffstat (limited to 'libs/hwui/PathRenderer.cpp')
-rw-r--r--libs/hwui/PathRenderer.cpp720
1 files changed, 0 insertions, 720 deletions
diff --git a/libs/hwui/PathRenderer.cpp b/libs/hwui/PathRenderer.cpp
deleted file mode 100644
index d59e36f5a1b4..000000000000
--- a/libs/hwui/PathRenderer.cpp
+++ /dev/null
@@ -1,720 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "PathRenderer"
-#define LOG_NDEBUG 1
-#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-
-#define VERTEX_DEBUG 0
-
-#include <SkPath.h>
-#include <SkPaint.h>
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Log.h>
-#include <utils/Trace.h>
-
-#include "PathRenderer.h"
-#include "Matrix.h"
-#include "Vector.h"
-#include "Vertex.h"
-
-namespace android {
-namespace uirenderer {
-
-#define THRESHOLD 0.5f
-
-SkRect PathRenderer::computePathBounds(const SkPath& path, const SkPaint* paint) {
- SkRect bounds = path.getBounds();
- if (paint->getStyle() != SkPaint::kFill_Style) {
- float outset = paint->getStrokeWidth() * 0.5f;
- bounds.outset(outset, outset);
- }
- return bounds;
-}
-
-void computeInverseScales(const mat4 *transform, float &inverseScaleX, float& inverseScaleY) {
- if (CC_UNLIKELY(!transform->isPureTranslate())) {
- float m00 = transform->data[Matrix4::kScaleX];
- float m01 = transform->data[Matrix4::kSkewY];
- float m10 = transform->data[Matrix4::kSkewX];
- float m11 = transform->data[Matrix4::kScaleY];
- float scaleX = sqrt(m00 * m00 + m01 * m01);
- float scaleY = sqrt(m10 * m10 + m11 * m11);
- inverseScaleX = (scaleX != 0) ? (1.0f / scaleX) : 1.0f;
- inverseScaleY = (scaleY != 0) ? (1.0f / scaleY) : 1.0f;
- } else {
- inverseScaleX = 1.0f;
- inverseScaleY = 1.0f;
- }
-}
-
-inline void copyVertex(Vertex* destPtr, const Vertex* srcPtr) {
- Vertex::set(destPtr, srcPtr->position[0], srcPtr->position[1]);
-}
-
-inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) {
- AlphaVertex::set(destPtr, srcPtr->position[0], srcPtr->position[1], srcPtr->alpha);
-}
-
-/**
- * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset
- * from each vertex in a perimeter is calculated, the resultant lines connecting the offset vertices
- * will be offset by 1.0
- *
- * Note that we can't add and normalize the two vectors, that would result in a rectangle having an
- * offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1)
- *
- * NOTE: assumes angles between normals 90 degrees or less
- */
-inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) {
- return (normalA + normalB) / (1 + fabs(normalA.dot(normalB)));
-}
-
-inline void scaleOffsetForStrokeWidth(vec2& offset, float halfStrokeWidth,
- float inverseScaleX, float inverseScaleY) {
- if (halfStrokeWidth == 0.0f) {
- // hairline - compensate for scale
- offset.x *= 0.5f * inverseScaleX;
- offset.y *= 0.5f * inverseScaleY;
- } else {
- offset *= halfStrokeWidth;
- }
-}
-
-void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
- Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
-
- int currentIndex = 0;
- // zig zag between all previous points on the inside of the hull to create a
- // triangle strip that fills the hull
- int srcAindex = 0;
- int srcBindex = perimeter.size() - 1;
- while (srcAindex <= srcBindex) {
- copyVertex(&buffer[currentIndex++], &perimeter[srcAindex]);
- if (srcAindex == srcBindex) break;
- copyVertex(&buffer[currentIndex++], &perimeter[srcBindex]);
- srcAindex++;
- srcBindex--;
- }
-}
-
-void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfStrokeWidth,
- VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) {
- Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2);
-
- int currentIndex = 0;
- const Vertex* last = &(perimeter[perimeter.size() - 1]);
- const Vertex* current = &(perimeter[0]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
- lastNormal.normalize();
- for (unsigned int i = 0; i < perimeter.size(); i++) {
- const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
- nextNormal.normalize();
-
- vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
-
- Vertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.x,
- current->position[1] + totalOffset.y);
-
- Vertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.x,
- current->position[1] - totalOffset.y);
-
- last = current;
- current = next;
- lastNormal = nextNormal;
- }
-
- // wrap around to beginning
- copyVertex(&buffer[currentIndex++], &buffer[0]);
- copyVertex(&buffer[currentIndex++], &buffer[1]);
-}
-
-void getStrokeVerticesFromUnclosedVertices(const Vector<Vertex>& vertices, float halfStrokeWidth,
- VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) {
- Vertex* buffer = vertexBuffer.alloc<Vertex>(vertices.size() * 2);
-
- int currentIndex = 0;
- const Vertex* current = &(vertices[0]);
- vec2 lastNormal;
- for (unsigned int i = 0; i < vertices.size() - 1; i++) {
- const Vertex* next = &(vertices[i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
- nextNormal.normalize();
-
- vec2 totalOffset;
- if (i == 0) {
- totalOffset = nextNormal;
- } else {
- totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- }
- scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
-
- Vertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.x,
- current->position[1] + totalOffset.y);
-
- Vertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.x,
- current->position[1] - totalOffset.y);
-
- current = next;
- lastNormal = nextNormal;
- }
-
- vec2 totalOffset = lastNormal;
- scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
-
- Vertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.x,
- current->position[1] + totalOffset.y);
- Vertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.x,
- current->position[1] - totalOffset.y);
-#if VERTEX_DEBUG
- for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
- ALOGD("point at %f %f", buffer[i].position[0], buffer[i].position[1]);
- }
-#endif
-}
-
-void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer,
- float inverseScaleX, float inverseScaleY) {
- AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2);
-
- // generate alpha points - fill Alpha vertex gaps in between each point with
- // alpha 0 vertex, offset by a scaled normal.
- int currentIndex = 0;
- const Vertex* last = &(perimeter[perimeter.size() - 1]);
- const Vertex* current = &(perimeter[0]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
- lastNormal.normalize();
- for (unsigned int i = 0; i < perimeter.size(); i++) {
- const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
- nextNormal.normalize();
-
- // AA point offset from original point is that point's normal, such that each side is offset
- // by .5 pixels
- vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- totalOffset.x *= 0.5f * inverseScaleX;
- totalOffset.y *= 0.5f * inverseScaleY;
-
- AlphaVertex::set(&buffer[currentIndex++],
- current->position[0] + totalOffset.x,
- current->position[1] + totalOffset.y,
- 0.0f);
- AlphaVertex::set(&buffer[currentIndex++],
- current->position[0] - totalOffset.x,
- current->position[1] - totalOffset.y,
- 1.0f);
-
- last = current;
- current = next;
- lastNormal = nextNormal;
- }
-
- // wrap around to beginning
- copyAlphaVertex(&buffer[currentIndex++], &buffer[0]);
- copyAlphaVertex(&buffer[currentIndex++], &buffer[1]);
-
- // zig zag between all previous points on the inside of the hull to create a
- // triangle strip that fills the hull, repeating the first inner point to
- // create degenerate tris to start inside path
- int srcAindex = 0;
- int srcBindex = perimeter.size() - 1;
- while (srcAindex <= srcBindex) {
- copyAlphaVertex(&buffer[currentIndex++], &buffer[srcAindex * 2 + 1]);
- if (srcAindex == srcBindex) break;
- copyAlphaVertex(&buffer[currentIndex++], &buffer[srcBindex * 2 + 1]);
- srcAindex++;
- srcBindex--;
- }
-
-#if VERTEX_DEBUG
- for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
- ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
- }
-#endif
-}
-
-
-void getStrokeVerticesFromUnclosedVerticesAA(const Vector<Vertex>& vertices, float halfStrokeWidth,
- VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) {
- AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * vertices.size() + 2);
-
- // avoid lines smaller than hairline since they break triangle based sampling. instead reducing
- // alpha value (TODO: support different X/Y scale)
- float maxAlpha = 1.0f;
- if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
- halfStrokeWidth * inverseScaleX < 0.5f) {
- maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
- halfStrokeWidth = 0.0f;
- }
-
- // there is no outer/inner here, using them for consistency with below approach
- int offset = 2 * (vertices.size() - 2);
- int currentAAOuterIndex = 2;
- int currentAAInnerIndex = 2 * offset + 5; // reversed
- int currentStrokeIndex = currentAAInnerIndex + 7;
-
- const Vertex* last = &(vertices[0]);
- const Vertex* current = &(vertices[1]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
- lastNormal.normalize();
-
- {
- // start cap
- vec2 totalOffset = lastNormal;
- vec2 AAOffset = totalOffset;
- AAOffset.x *= 0.5f * inverseScaleX;
- AAOffset.y *= 0.5f * inverseScaleY;
-
- vec2 innerOffset = totalOffset;
- scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
- vec2 outerOffset = innerOffset + AAOffset;
- innerOffset -= AAOffset;
-
- // TODO: support square cap by changing this offset to incorporate halfStrokeWidth
- vec2 capAAOffset(AAOffset.y, -AAOffset.x);
- AlphaVertex::set(&buffer[0],
- last->position[0] + outerOffset.x + capAAOffset.x,
- last->position[1] + outerOffset.y + capAAOffset.y,
- 0.0f);
- AlphaVertex::set(&buffer[1],
- last->position[0] + innerOffset.x - capAAOffset.x,
- last->position[1] + innerOffset.y - capAAOffset.y,
- maxAlpha);
-
- AlphaVertex::set(&buffer[2 * offset + 6],
- last->position[0] - outerOffset.x + capAAOffset.x,
- last->position[1] - outerOffset.y + capAAOffset.y,
- 0.0f);
- AlphaVertex::set(&buffer[2 * offset + 7],
- last->position[0] - innerOffset.x - capAAOffset.x,
- last->position[1] - innerOffset.y - capAAOffset.y,
- maxAlpha);
- copyAlphaVertex(&buffer[2 * offset + 8], &buffer[0]);
- copyAlphaVertex(&buffer[2 * offset + 9], &buffer[1]);
- copyAlphaVertex(&buffer[2 * offset + 10], &buffer[1]); // degenerate tris (the only two!)
- copyAlphaVertex(&buffer[2 * offset + 11], &buffer[2 * offset + 7]);
- }
-
- for (unsigned int i = 1; i < vertices.size() - 1; i++) {
- const Vertex* next = &(vertices[i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
- nextNormal.normalize();
-
- vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- vec2 AAOffset = totalOffset;
- AAOffset.x *= 0.5f * inverseScaleX;
- AAOffset.y *= 0.5f * inverseScaleY;
-
- vec2 innerOffset = totalOffset;
- scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
- vec2 outerOffset = innerOffset + AAOffset;
- innerOffset -= AAOffset;
-
- AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + outerOffset.x,
- current->position[1] + outerOffset.y,
- 0.0f);
- AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
- maxAlpha);
-
- AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
- maxAlpha);
- AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
- maxAlpha);
-
- AlphaVertex::set(&buffer[currentAAInnerIndex--],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
- maxAlpha);
- AlphaVertex::set(&buffer[currentAAInnerIndex--],
- current->position[0] - outerOffset.x,
- current->position[1] - outerOffset.y,
- 0.0f);
-
- last = current;
- current = next;
- lastNormal = nextNormal;
- }
-
- {
- // end cap
- vec2 totalOffset = lastNormal;
- vec2 AAOffset = totalOffset;
- AAOffset.x *= 0.5f * inverseScaleX;
- AAOffset.y *= 0.5f * inverseScaleY;
-
- vec2 innerOffset = totalOffset;
- scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
- vec2 outerOffset = innerOffset + AAOffset;
- innerOffset -= AAOffset;
-
- // TODO: support square cap by changing this offset to incorporate halfStrokeWidth
- vec2 capAAOffset(-AAOffset.y, AAOffset.x);
-
- AlphaVertex::set(&buffer[offset + 2],
- current->position[0] + outerOffset.x + capAAOffset.x,
- current->position[1] + outerOffset.y + capAAOffset.y,
- 0.0f);
- AlphaVertex::set(&buffer[offset + 3],
- current->position[0] + innerOffset.x - capAAOffset.x,
- current->position[1] + innerOffset.y - capAAOffset.y,
- maxAlpha);
-
- AlphaVertex::set(&buffer[offset + 4],
- current->position[0] - outerOffset.x + capAAOffset.x,
- current->position[1] - outerOffset.y + capAAOffset.y,
- 0.0f);
- AlphaVertex::set(&buffer[offset + 5],
- current->position[0] - innerOffset.x - capAAOffset.x,
- current->position[1] - innerOffset.y - capAAOffset.y,
- maxAlpha);
-
- copyAlphaVertex(&buffer[vertexBuffer.getSize() - 2], &buffer[offset + 3]);
- copyAlphaVertex(&buffer[vertexBuffer.getSize() - 1], &buffer[offset + 5]);
- }
-
-#if VERTEX_DEBUG
- for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
- ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
- }
-#endif
-}
-
-
-void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float halfStrokeWidth,
- VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) {
- AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8);
-
- // avoid lines smaller than hairline since they break triangle based sampling. instead reducing
- // alpha value (TODO: support different X/Y scale)
- float maxAlpha = 1.0f;
- if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
- halfStrokeWidth * inverseScaleX < 0.5f) {
- maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
- halfStrokeWidth = 0.0f;
- }
-
- int offset = 2 * perimeter.size() + 3;
- int currentAAOuterIndex = 0;
- int currentStrokeIndex = offset;
- int currentAAInnerIndex = offset * 2;
-
- const Vertex* last = &(perimeter[perimeter.size() - 1]);
- const Vertex* current = &(perimeter[0]);
- vec2 lastNormal(current->position[1] - last->position[1],
- last->position[0] - current->position[0]);
- lastNormal.normalize();
- for (unsigned int i = 0; i < perimeter.size(); i++) {
- const Vertex* next = &(perimeter[i + 1 >= perimeter.size() ? 0 : i + 1]);
- vec2 nextNormal(next->position[1] - current->position[1],
- current->position[0] - next->position[0]);
- nextNormal.normalize();
-
- vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
- vec2 AAOffset = totalOffset;
- AAOffset.x *= 0.5f * inverseScaleX;
- AAOffset.y *= 0.5f * inverseScaleY;
-
- vec2 innerOffset = totalOffset;
- scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
- vec2 outerOffset = innerOffset + AAOffset;
- innerOffset -= AAOffset;
-
- AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + outerOffset.x,
- current->position[1] + outerOffset.y,
- 0.0f);
- AlphaVertex::set(&buffer[currentAAOuterIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
- maxAlpha);
-
- AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] + innerOffset.x,
- current->position[1] + innerOffset.y,
- maxAlpha);
- AlphaVertex::set(&buffer[currentStrokeIndex++],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
- maxAlpha);
-
- AlphaVertex::set(&buffer[currentAAInnerIndex++],
- current->position[0] - innerOffset.x,
- current->position[1] - innerOffset.y,
- maxAlpha);
- AlphaVertex::set(&buffer[currentAAInnerIndex++],
- current->position[0] - outerOffset.x,
- current->position[1] - outerOffset.y,
- 0.0f);
-
- last = current;
- current = next;
- lastNormal = nextNormal;
- }
-
- // wrap each strip around to beginning, creating degenerate tris to bridge strips
- copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[0]);
- copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]);
- copyAlphaVertex(&buffer[currentAAOuterIndex++], &buffer[1]);
-
- copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset]);
- copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]);
- copyAlphaVertex(&buffer[currentStrokeIndex++], &buffer[offset + 1]);
-
- copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]);
- copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]);
- // don't need to create last degenerate tri
-
-#if VERTEX_DEBUG
- for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
- ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
- }
-#endif
-}
-
-void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint,
- const mat4 *transform, VertexBuffer& vertexBuffer) {
- ATRACE_CALL();
-
- SkPaint::Style style = paint->getStyle();
- bool isAA = paint->isAntiAlias();
-
- float inverseScaleX, inverseScaleY;
- computeInverseScales(transform, inverseScaleX, inverseScaleY);
-
- Vector<Vertex> tempVertices;
- float threshInvScaleX = inverseScaleX;
- float threshInvScaleY = inverseScaleY;
- if (style == SkPaint::kStroke_Style) {
- // alter the bezier recursion threshold values we calculate in order to compensate for
- // expansion done after the path vertices are found
- SkRect bounds = path.getBounds();
- if (!bounds.isEmpty()) {
- threshInvScaleX *= bounds.width() / (bounds.width() + paint->getStrokeWidth());
- threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth());
- }
- }
-
- // force close if we're filling the path, since fill path expects closed perimeter.
- bool forceClose = style != SkPaint::kStroke_Style;
- bool wasClosed = convexPathPerimeterVertices(path, forceClose, threshInvScaleX * threshInvScaleX,
- threshInvScaleY * threshInvScaleY, tempVertices);
-
- if (!tempVertices.size()) {
- // path was empty, return without allocating vertex buffer
- return;
- }
-
-#if VERTEX_DEBUG
- for (unsigned int i = 0; i < tempVertices.size(); i++) {
- ALOGD("orig path: point at %f %f", tempVertices[i].position[0], tempVertices[i].position[1]);
- }
-#endif
-
- if (style == SkPaint::kStroke_Style) {
- float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
- if (!isAA) {
- if (wasClosed) {
- getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer,
- inverseScaleX, inverseScaleY);
- } else {
- getStrokeVerticesFromUnclosedVertices(tempVertices, halfStrokeWidth, vertexBuffer,
- inverseScaleX, inverseScaleY);
- }
-
- } else {
- if (wasClosed) {
- getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer,
- inverseScaleX, inverseScaleY);
- } else {
- getStrokeVerticesFromUnclosedVerticesAA(tempVertices, halfStrokeWidth, vertexBuffer,
- inverseScaleX, inverseScaleY);
- }
- }
- } else {
- // For kStrokeAndFill style, the path should be adjusted externally, as it will be treated as a fill here.
- if (!isAA) {
- getFillVerticesFromPerimeter(tempVertices, vertexBuffer);
- } else {
- getFillVerticesFromPerimeterAA(tempVertices, vertexBuffer, inverseScaleX, inverseScaleY);
- }
- }
-}
-
-
-void pushToVector(Vector<Vertex>& vertices, float x, float y) {
- // TODO: make this not yuck
- vertices.push();
- Vertex* newVertex = &(vertices.editArray()[vertices.size() - 1]);
- Vertex::set(newVertex, x, y);
-}
-
-bool PathRenderer::convexPathPerimeterVertices(const SkPath& path, bool forceClose,
- float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
- ATRACE_CALL();
-
- // TODO: to support joins other than sharp miter, join vertices should be labelled in the
- // perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case.
- SkPath::Iter iter(path, forceClose);
- SkPoint pts[4];
- SkPath::Verb v;
- while (SkPath::kDone_Verb != (v = iter.next(pts))) {
- switch (v) {
- case SkPath::kMove_Verb:
- pushToVector(outputVertices, pts[0].x(), pts[0].y());
- ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y());
- break;
- case SkPath::kClose_Verb:
- ALOGV("Close at pos %f %f", pts[0].x(), pts[0].y());
- break;
- case SkPath::kLine_Verb:
- ALOGV("kLine_Verb %f %f -> %f %f",
- pts[0].x(), pts[0].y(),
- pts[1].x(), pts[1].y());
-
- pushToVector(outputVertices, pts[1].x(), pts[1].y());
- break;
- case SkPath::kQuad_Verb:
- ALOGV("kQuad_Verb");
- recursiveQuadraticBezierVertices(
- pts[0].x(), pts[0].y(),
- pts[2].x(), pts[2].y(),
- pts[1].x(), pts[1].y(),
- sqrInvScaleX, sqrInvScaleY, outputVertices);
- break;
- case SkPath::kCubic_Verb:
- ALOGV("kCubic_Verb");
- recursiveCubicBezierVertices(
- pts[0].x(), pts[0].y(),
- pts[1].x(), pts[1].y(),
- pts[3].x(), pts[3].y(),
- pts[2].x(), pts[2].y(),
- sqrInvScaleX, sqrInvScaleY, outputVertices);
- break;
- default:
- break;
- }
- }
-
- int size = outputVertices.size();
- if (size >= 2 && outputVertices[0].position[0] == outputVertices[size - 1].position[0] &&
- outputVertices[0].position[1] == outputVertices[size - 1].position[1]) {
- outputVertices.pop();
- return true;
- }
- return false;
-}
-
-void PathRenderer::recursiveCubicBezierVertices(
- float p1x, float p1y, float c1x, float c1y,
- float p2x, float p2y, float c2x, float c2y,
- float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
- float dx = p2x - p1x;
- float dy = p2y - p1y;
- float d1 = fabs((c1x - p2x) * dy - (c1y - p2y) * dx);
- float d2 = fabs((c2x - p2x) * dy - (c2y - p2y) * dx);
- float d = d1 + d2;
-
- // multiplying by sqrInvScaleY/X equivalent to multiplying in dimensional scale factors
-
- if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
- // below thresh, draw line by adding endpoint
- pushToVector(outputVertices, p2x, p2y);
- } else {
- float p1c1x = (p1x + c1x) * 0.5f;
- float p1c1y = (p1y + c1y) * 0.5f;
- float p2c2x = (p2x + c2x) * 0.5f;
- float p2c2y = (p2y + c2y) * 0.5f;
-
- float c1c2x = (c1x + c2x) * 0.5f;
- float c1c2y = (c1y + c2y) * 0.5f;
-
- float p1c1c2x = (p1c1x + c1c2x) * 0.5f;
- float p1c1c2y = (p1c1y + c1c2y) * 0.5f;
-
- float p2c1c2x = (p2c2x + c1c2x) * 0.5f;
- float p2c1c2y = (p2c2y + c1c2y) * 0.5f;
-
- float mx = (p1c1c2x + p2c1c2x) * 0.5f;
- float my = (p1c1c2y + p2c1c2y) * 0.5f;
-
- recursiveCubicBezierVertices(
- p1x, p1y, p1c1x, p1c1y,
- mx, my, p1c1c2x, p1c1c2y,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
- recursiveCubicBezierVertices(
- mx, my, p2c1c2x, p2c1c2y,
- p2x, p2y, p2c2x, p2c2y,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
- }
-}
-
-void PathRenderer::recursiveQuadraticBezierVertices(
- float ax, float ay,
- float bx, float by,
- float cx, float cy,
- float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
- float dx = bx - ax;
- float dy = by - ay;
- float d = (cx - bx) * dy - (cy - by) * dx;
-
- if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
- // below thresh, draw line by adding endpoint
- pushToVector(outputVertices, bx, by);
- } else {
- float acx = (ax + cx) * 0.5f;
- float bcx = (bx + cx) * 0.5f;
- float acy = (ay + cy) * 0.5f;
- float bcy = (by + cy) * 0.5f;
-
- // midpoint
- float mx = (acx + bcx) * 0.5f;
- float my = (acy + bcy) * 0.5f;
-
- recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
- recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy,
- sqrInvScaleX, sqrInvScaleY, outputVertices);
- }
-}
-
-}; // namespace uirenderer
-}; // namespace android