summaryrefslogtreecommitdiff
path: root/libs/hwui/FrameBuilder.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libs/hwui/FrameBuilder.cpp')
-rw-r--r--libs/hwui/FrameBuilder.cpp867
1 files changed, 0 insertions, 867 deletions
diff --git a/libs/hwui/FrameBuilder.cpp b/libs/hwui/FrameBuilder.cpp
deleted file mode 100644
index 575aea524133..000000000000
--- a/libs/hwui/FrameBuilder.cpp
+++ /dev/null
@@ -1,867 +0,0 @@
-/*
- * Copyright (C) 2016 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include "FrameBuilder.h"
-
-#include "DeferredLayerUpdater.h"
-#include "LayerUpdateQueue.h"
-#include "RenderNode.h"
-#include "VectorDrawable.h"
-#include "hwui/Canvas.h"
-#include "renderstate/OffscreenBufferPool.h"
-#include "utils/FatVector.h"
-#include "utils/PaintUtils.h"
-#include "utils/TraceUtils.h"
-
-#include <SkPathOps.h>
-#include <utils/TypeHelpers.h>
-
-namespace android {
-namespace uirenderer {
-
-FrameBuilder::FrameBuilder(const SkRect& clip, uint32_t viewportWidth, uint32_t viewportHeight,
- const LightGeometry& lightGeometry, Caches& caches)
- : mStdAllocator(mAllocator)
- , mLayerBuilders(mStdAllocator)
- , mLayerStack(mStdAllocator)
- , mCanvasState(*this)
- , mCaches(caches)
- , mLightRadius(lightGeometry.radius)
- , mDrawFbo0(true) {
- // Prepare to defer Fbo0
- auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip));
- mLayerBuilders.push_back(fbo0);
- mLayerStack.push_back(0);
- mCanvasState.initializeSaveStack(viewportWidth, viewportHeight, clip.fLeft, clip.fTop,
- clip.fRight, clip.fBottom, lightGeometry.center);
-}
-
-FrameBuilder::FrameBuilder(const LayerUpdateQueue& layers, const LightGeometry& lightGeometry,
- Caches& caches)
- : mStdAllocator(mAllocator)
- , mLayerBuilders(mStdAllocator)
- , mLayerStack(mStdAllocator)
- , mCanvasState(*this)
- , mCaches(caches)
- , mLightRadius(lightGeometry.radius)
- , mDrawFbo0(false) {
- // TODO: remove, with each layer on its own save stack
-
- // Prepare to defer Fbo0 (which will be empty)
- auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1));
- mLayerBuilders.push_back(fbo0);
- mLayerStack.push_back(0);
- mCanvasState.initializeSaveStack(1, 1, 0, 0, 1, 1, lightGeometry.center);
-
- deferLayers(layers);
-}
-
-void FrameBuilder::deferLayers(const LayerUpdateQueue& layers) {
- // Render all layers to be updated, in order. Defer in reverse order, so that they'll be
- // updated in the order they're passed in (mLayerBuilders are issued to Renderer in reverse)
- for (int i = layers.entries().size() - 1; i >= 0; i--) {
- RenderNode* layerNode = layers.entries()[i].renderNode.get();
- // only schedule repaint if node still on layer - possible it may have been
- // removed during a dropped frame, but layers may still remain scheduled so
- // as not to lose info on what portion is damaged
- OffscreenBuffer* layer = layerNode->getLayer();
- if (CC_LIKELY(layer)) {
- ATRACE_FORMAT("Optimize HW Layer DisplayList %s %ux%u", layerNode->getName(),
- layerNode->getWidth(), layerNode->getHeight());
-
- Rect layerDamage = layers.entries()[i].damage;
- // TODO: ensure layer damage can't be larger than layer
- layerDamage.doIntersect(0, 0, layer->viewportWidth, layer->viewportHeight);
- layerNode->computeOrdering();
-
- // map current light center into RenderNode's coordinate space
- Vector3 lightCenter = mCanvasState.currentSnapshot()->getRelativeLightCenter();
- layer->inverseTransformInWindow.mapPoint3d(lightCenter);
-
- saveForLayer(layerNode->getWidth(), layerNode->getHeight(), 0, 0, layerDamage,
- lightCenter, nullptr, layerNode);
-
- if (layerNode->getDisplayList()) {
- deferNodeOps(*layerNode);
- }
- restoreForLayer();
- }
- }
-}
-
-void FrameBuilder::deferRenderNode(RenderNode& renderNode) {
- renderNode.computeOrdering();
-
- mCanvasState.save(SaveFlags::MatrixClip);
- deferNodePropsAndOps(renderNode);
- mCanvasState.restore();
-}
-
-void FrameBuilder::deferRenderNode(float tx, float ty, Rect clipRect, RenderNode& renderNode) {
- renderNode.computeOrdering();
-
- mCanvasState.save(SaveFlags::MatrixClip);
- mCanvasState.translate(tx, ty);
- mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
- SkClipOp::kIntersect);
- deferNodePropsAndOps(renderNode);
- mCanvasState.restore();
-}
-
-static Rect nodeBounds(RenderNode& node) {
- auto& props = node.properties();
- return Rect(props.getLeft(), props.getTop(), props.getRight(), props.getBottom());
-}
-
-void FrameBuilder::deferRenderNodeScene(const std::vector<sp<RenderNode> >& nodes,
- const Rect& contentDrawBounds) {
- if (nodes.size() < 1) return;
- if (nodes.size() == 1) {
- if (!nodes[0]->nothingToDraw()) {
- deferRenderNode(*nodes[0]);
- }
- return;
- }
- // It there are multiple render nodes, they are laid out as follows:
- // #0 - backdrop (content + caption)
- // #1 - content (local bounds are at (0,0), will be translated and clipped to backdrop)
- // #2 - additional overlay nodes
- // Usually the backdrop cannot be seen since it will be entirely covered by the content. While
- // resizing however it might become partially visible. The following render loop will crop the
- // backdrop against the content and draw the remaining part of it. It will then draw the content
- // cropped to the backdrop (since that indicates a shrinking of the window).
- //
- // Additional nodes will be drawn on top with no particular clipping semantics.
-
- // Usually the contents bounds should be mContentDrawBounds - however - we will
- // move it towards the fixed edge to give it a more stable appearance (for the moment).
- // If there is no content bounds we ignore the layering as stated above and start with 2.
-
- // Backdrop bounds in render target space
- const Rect backdrop = nodeBounds(*nodes[0]);
-
- // Bounds that content will fill in render target space (note content node bounds may be bigger)
- Rect content(contentDrawBounds.getWidth(), contentDrawBounds.getHeight());
- content.translate(backdrop.left, backdrop.top);
- if (!content.contains(backdrop) && !nodes[0]->nothingToDraw()) {
- // Content doesn't entirely overlap backdrop, so fill around content (right/bottom)
-
- // Note: in the future, if content doesn't snap to backdrop's left/top, this may need to
- // also fill left/top. Currently, both 2up and freeform position content at the top/left of
- // the backdrop, so this isn't necessary.
- if (content.right < backdrop.right) {
- // draw backdrop to right side of content
- deferRenderNode(0, 0,
- Rect(content.right, backdrop.top, backdrop.right, backdrop.bottom),
- *nodes[0]);
- }
- if (content.bottom < backdrop.bottom) {
- // draw backdrop to bottom of content
- // Note: bottom fill uses content left/right, to avoid overdrawing left/right fill
- deferRenderNode(0, 0,
- Rect(content.left, content.bottom, content.right, backdrop.bottom),
- *nodes[0]);
- }
- }
-
- if (!nodes[1]->nothingToDraw()) {
- if (!backdrop.isEmpty()) {
- // content node translation to catch up with backdrop
- float dx = contentDrawBounds.left - backdrop.left;
- float dy = contentDrawBounds.top - backdrop.top;
-
- Rect contentLocalClip = backdrop;
- contentLocalClip.translate(dx, dy);
- deferRenderNode(-dx, -dy, contentLocalClip, *nodes[1]);
- } else {
- deferRenderNode(*nodes[1]);
- }
- }
-
- // remaining overlay nodes, simply defer
- for (size_t index = 2; index < nodes.size(); index++) {
- if (!nodes[index]->nothingToDraw()) {
- deferRenderNode(*nodes[index]);
- }
- }
-}
-
-void FrameBuilder::onViewportInitialized() {}
-
-void FrameBuilder::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {}
-
-void FrameBuilder::deferNodePropsAndOps(RenderNode& node) {
- const RenderProperties& properties = node.properties();
- const Outline& outline = properties.getOutline();
- if (properties.getAlpha() <= 0 || (outline.getShouldClip() && outline.isEmpty()) ||
- properties.getScaleX() == 0 || properties.getScaleY() == 0) {
- return; // rejected
- }
-
- if (properties.getLeft() != 0 || properties.getTop() != 0) {
- mCanvasState.translate(properties.getLeft(), properties.getTop());
- }
- if (properties.getStaticMatrix()) {
- mCanvasState.concatMatrix(*properties.getStaticMatrix());
- } else if (properties.getAnimationMatrix()) {
- mCanvasState.concatMatrix(*properties.getAnimationMatrix());
- }
- if (properties.hasTransformMatrix()) {
- if (properties.isTransformTranslateOnly()) {
- mCanvasState.translate(properties.getTranslationX(), properties.getTranslationY());
- } else {
- mCanvasState.concatMatrix(*properties.getTransformMatrix());
- }
- }
-
- const int width = properties.getWidth();
- const int height = properties.getHeight();
-
- Rect saveLayerBounds; // will be set to non-empty if saveLayer needed
- const bool isLayer = properties.effectiveLayerType() != LayerType::None;
- int clipFlags = properties.getClippingFlags();
- if (properties.getAlpha() < 1) {
- if (isLayer) {
- clipFlags &= ~CLIP_TO_BOUNDS; // bounds clipping done by layer
- }
- if (CC_LIKELY(isLayer || !properties.getHasOverlappingRendering())) {
- // simply scale rendering content's alpha
- mCanvasState.scaleAlpha(properties.getAlpha());
- } else {
- // schedule saveLayer by initializing saveLayerBounds
- saveLayerBounds.set(0, 0, width, height);
- if (clipFlags) {
- properties.getClippingRectForFlags(clipFlags, &saveLayerBounds);
- clipFlags = 0; // all clipping done by savelayer
- }
- }
-
- if (CC_UNLIKELY(ATRACE_ENABLED() && properties.promotedToLayer())) {
- // pretend alpha always causes savelayer to warn about
- // performance problem affecting old versions
- ATRACE_FORMAT("%s alpha caused saveLayer %dx%d", node.getName(), width, height);
- }
- }
- if (clipFlags) {
- Rect clipRect;
- properties.getClippingRectForFlags(clipFlags, &clipRect);
- mCanvasState.clipRect(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom,
- SkClipOp::kIntersect);
- }
-
- if (properties.getRevealClip().willClip()) {
- Rect bounds;
- properties.getRevealClip().getBounds(&bounds);
- mCanvasState.setClippingRoundRect(mAllocator, bounds,
- properties.getRevealClip().getRadius());
- } else if (properties.getOutline().willClip()) {
- mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline()));
- }
-
- bool quickRejected = mCanvasState.currentSnapshot()->getRenderTargetClip().isEmpty() ||
- (properties.getClipToBounds() &&
- mCanvasState.quickRejectConservative(0, 0, width, height));
- if (!quickRejected) {
- // not rejected, so defer render as either Layer, or direct (possibly wrapped in saveLayer)
- if (node.getLayer()) {
- // HW layer
- LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node);
- BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
- if (bakedOpState) {
- // Node's layer already deferred, schedule it to render into parent layer
- currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
- }
- } else if (CC_UNLIKELY(!saveLayerBounds.isEmpty())) {
- // draw DisplayList contents within temporary, since persisted layer could not be used.
- // (temp layers are clipped to viewport, since they don't persist offscreen content)
- SkPaint saveLayerPaint;
- saveLayerPaint.setAlpha(properties.getAlpha());
- deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>(
- saveLayerBounds, Matrix4::identity(),
- nullptr, // no record-time clip - need only respect defer-time one
- &saveLayerPaint));
- deferNodeOps(node);
- deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>());
- } else {
- deferNodeOps(node);
- }
- }
-}
-
-typedef key_value_pair_t<float, const RenderNodeOp*> ZRenderNodeOpPair;
-
-template <typename V>
-static void buildZSortedChildList(V* zTranslatedNodes, const DisplayList& displayList,
- const DisplayList::Chunk& chunk) {
- if (chunk.beginChildIndex == chunk.endChildIndex) return;
-
- for (size_t i = chunk.beginChildIndex; i < chunk.endChildIndex; i++) {
- RenderNodeOp* childOp = displayList.getChildren()[i];
- RenderNode* child = childOp->renderNode;
- float childZ = child->properties().getZ();
-
- if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
- zTranslatedNodes->push_back(ZRenderNodeOpPair(childZ, childOp));
- childOp->skipInOrderDraw = true;
- } else if (!child->properties().getProjectBackwards()) {
- // regular, in order drawing DisplayList
- childOp->skipInOrderDraw = false;
- }
- }
-
- // Z sort any 3d children (stable-ness makes z compare fall back to standard drawing order)
- std::stable_sort(zTranslatedNodes->begin(), zTranslatedNodes->end());
-}
-
-template <typename V>
-static size_t findNonNegativeIndex(const V& zTranslatedNodes) {
- for (size_t i = 0; i < zTranslatedNodes.size(); i++) {
- if (zTranslatedNodes[i].key >= 0.0f) return i;
- }
- return zTranslatedNodes.size();
-}
-
-template <typename V>
-void FrameBuilder::defer3dChildren(const ClipBase* reorderClip, ChildrenSelectMode mode,
- const V& zTranslatedNodes) {
- const int size = zTranslatedNodes.size();
- if (size == 0 || (mode == ChildrenSelectMode::Negative && zTranslatedNodes[0].key > 0.0f) ||
- (mode == ChildrenSelectMode::Positive && zTranslatedNodes[size - 1].key < 0.0f)) {
- // no 3d children to draw
- return;
- }
-
- /**
- * Draw shadows and (potential) casters mostly in order, but allow the shadows of casters
- * with very similar Z heights to draw together.
- *
- * This way, if Views A & B have the same Z height and are both casting shadows, the shadows are
- * underneath both, and neither's shadow is drawn on top of the other.
- */
- const size_t nonNegativeIndex = findNonNegativeIndex(zTranslatedNodes);
- size_t drawIndex, shadowIndex, endIndex;
- if (mode == ChildrenSelectMode::Negative) {
- drawIndex = 0;
- endIndex = nonNegativeIndex;
- shadowIndex = endIndex; // draw no shadows
- } else {
- drawIndex = nonNegativeIndex;
- endIndex = size;
- shadowIndex = drawIndex; // potentially draw shadow for each pos Z child
- }
-
- float lastCasterZ = 0.0f;
- while (shadowIndex < endIndex || drawIndex < endIndex) {
- if (shadowIndex < endIndex) {
- const RenderNodeOp* casterNodeOp = zTranslatedNodes[shadowIndex].value;
- const float casterZ = zTranslatedNodes[shadowIndex].key;
- // attempt to render the shadow if the caster about to be drawn is its caster,
- // OR if its caster's Z value is similar to the previous potential caster
- if (shadowIndex == drawIndex || casterZ - lastCasterZ < 0.1f) {
- deferShadow(reorderClip, *casterNodeOp);
-
- lastCasterZ = casterZ; // must do this even if current caster not casting a shadow
- shadowIndex++;
- continue;
- }
- }
-
- const RenderNodeOp* childOp = zTranslatedNodes[drawIndex].value;
- deferRenderNodeOpImpl(*childOp);
- drawIndex++;
- }
-}
-
-void FrameBuilder::deferShadow(const ClipBase* reorderClip, const RenderNodeOp& casterNodeOp) {
- // DEAD CODE
-}
-
-void FrameBuilder::deferProjectedChildren(const RenderNode& renderNode) {
- int count = mCanvasState.save(SaveFlags::MatrixClip);
- const SkPath* projectionReceiverOutline = renderNode.properties().getOutline().getPath();
-
- SkPath transformedMaskPath; // on stack, since BakedOpState makes a deep copy
- if (projectionReceiverOutline) {
- // transform the mask for this projector into render target space
- // TODO: consider combining both transforms by stashing transform instead of applying
- SkMatrix skCurrentTransform;
- mCanvasState.currentTransform()->copyTo(skCurrentTransform);
- projectionReceiverOutline->transform(skCurrentTransform, &transformedMaskPath);
- mCanvasState.setProjectionPathMask(&transformedMaskPath);
- }
-
- for (size_t i = 0; i < renderNode.mProjectedNodes.size(); i++) {
- RenderNodeOp* childOp = renderNode.mProjectedNodes[i];
- RenderNode& childNode = *childOp->renderNode;
-
- // Draw child if it has content, but ignore state in childOp - matrix already applied to
- // transformFromCompositingAncestor, and record-time clip is ignored when projecting
- if (!childNode.nothingToDraw()) {
- int restoreTo = mCanvasState.save(SaveFlags::MatrixClip);
-
- // Apply transform between ancestor and projected descendant
- mCanvasState.concatMatrix(childOp->transformFromCompositingAncestor);
-
- deferNodePropsAndOps(childNode);
-
- mCanvasState.restoreToCount(restoreTo);
- }
- }
- mCanvasState.restoreToCount(count);
-}
-
-/**
- * Used to define a list of lambdas referencing private FrameBuilder::onXX::defer() methods.
- *
- * This allows opIds embedded in the RecordedOps to be used for dispatching to these lambdas.
- * E.g. a BitmapOp op then would be dispatched to FrameBuilder::onBitmapOp(const BitmapOp&)
- */
-#define OP_RECEIVER(Type) \
- [](FrameBuilder& frameBuilder, const RecordedOp& op) { \
- frameBuilder.defer##Type(static_cast<const Type&>(op)); \
- },
-void FrameBuilder::deferNodeOps(const RenderNode& renderNode) {
- typedef void (*OpDispatcher)(FrameBuilder & frameBuilder, const RecordedOp& op);
- static OpDispatcher receivers[] = BUILD_DEFERRABLE_OP_LUT(OP_RECEIVER);
-
- // can't be null, since DL=null node rejection happens before deferNodePropsAndOps
- const DisplayList& displayList = *(renderNode.getDisplayList());
- for (auto& chunk : displayList.getChunks()) {
- FatVector<ZRenderNodeOpPair, 16> zTranslatedNodes;
- buildZSortedChildList(&zTranslatedNodes, displayList, chunk);
-
- defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Negative, zTranslatedNodes);
- for (size_t opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) {
- const RecordedOp* op = displayList.getOps()[opIndex];
- receivers[op->opId](*this, *op);
-
- if (CC_UNLIKELY(!renderNode.mProjectedNodes.empty() &&
- displayList.projectionReceiveIndex >= 0 &&
- static_cast<int>(opIndex) == displayList.projectionReceiveIndex)) {
- deferProjectedChildren(renderNode);
- }
- }
- defer3dChildren(chunk.reorderClip, ChildrenSelectMode::Positive, zTranslatedNodes);
- }
-}
-
-void FrameBuilder::deferRenderNodeOpImpl(const RenderNodeOp& op) {
- if (op.renderNode->nothingToDraw()) return;
- int count = mCanvasState.save(SaveFlags::MatrixClip);
-
- // apply state from RecordedOp (clip first, since op's clip is transformed by current matrix)
- mCanvasState.writableSnapshot()->applyClip(op.localClip,
- *mCanvasState.currentSnapshot()->transform);
- mCanvasState.concatMatrix(op.localMatrix);
-
- // then apply state from node properties, and defer ops
- deferNodePropsAndOps(*op.renderNode);
-
- mCanvasState.restoreToCount(count);
-}
-
-void FrameBuilder::deferRenderNodeOp(const RenderNodeOp& op) {
- if (!op.skipInOrderDraw) {
- deferRenderNodeOpImpl(op);
- }
-}
-
-/**
- * Defers an unmergeable, strokeable op, accounting correctly
- * for paint's style on the bounds being computed.
- */
-BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId,
- BakedOpState::StrokeBehavior strokeBehavior,
- bool expandForPathTexture) {
- // Note: here we account for stroke when baking the op
- BakedOpState* bakedState = BakedOpState::tryStrokeableOpConstruct(
- mAllocator, *mCanvasState.writableSnapshot(), op, strokeBehavior, expandForPathTexture);
- if (!bakedState) return nullptr; // quick rejected
-
- if (op.opId == RecordedOpId::RectOp && op.paint->getStyle() != SkPaint::kStroke_Style) {
- bakedState->setupOpacity(op.paint);
- }
-
- currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
- return bakedState;
-}
-
-/**
- * Returns batch id for tessellatable shapes, based on paint. Checks to see if path effect/AA will
- * be used, since they trigger significantly different rendering paths.
- *
- * Note: not used for lines/points, since they don't currently support path effects.
- */
-static batchid_t tessBatchId(const RecordedOp& op) {
- const SkPaint& paint = *(op.paint);
- return paint.getPathEffect()
- ? OpBatchType::AlphaMaskTexture
- : (paint.isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices);
-}
-
-void FrameBuilder::deferArcOp(const ArcOp& op) {
- // Pass true below since arcs have a tendency to draw outside their expected bounds within
- // their path textures. Passing true makes it more likely that we'll scissor, instead of
- // corrupting the frame by drawing outside of clip bounds.
- deferStrokeableOp(op, tessBatchId(op), BakedOpState::StrokeBehavior::StyleDefined, true);
-}
-
-static bool hasMergeableClip(const BakedOpState& state) {
- return !state.computedState.clipState ||
- state.computedState.clipState->mode == ClipMode::Rectangle;
-}
-
-void FrameBuilder::deferBitmapOp(const BitmapOp& op) {
- BakedOpState* bakedState = tryBakeOpState(op);
- if (!bakedState) return; // quick rejected
-
- if (op.bitmap->isOpaque()) {
- bakedState->setupOpacity(op.paint);
- }
-
- // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
- // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in
- // MergingDrawBatch::canMergeWith()
- if (bakedState->computedState.transform.isSimple() &&
- bakedState->computedState.transform.positiveScale() &&
- PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver &&
- op.bitmap->colorType() != kAlpha_8_SkColorType && hasMergeableClip(*bakedState)) {
- mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
- currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::Bitmap, mergeId);
- } else {
- currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
- }
-}
-
-void FrameBuilder::deferBitmapMeshOp(const BitmapMeshOp& op) {
- BakedOpState* bakedState = tryBakeOpState(op);
- if (!bakedState) return; // quick rejected
- currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
-}
-
-void FrameBuilder::deferBitmapRectOp(const BitmapRectOp& op) {
- BakedOpState* bakedState = tryBakeOpState(op);
- if (!bakedState) return; // quick rejected
- currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
-}
-
-void FrameBuilder::deferVectorDrawableOp(const VectorDrawableOp& op) {
- Bitmap& bitmap = op.vectorDrawable->getBitmapUpdateIfDirty();
- SkPaint* paint = op.vectorDrawable->getPaint();
- const BitmapRectOp* resolvedOp = mAllocator.create_trivial<BitmapRectOp>(
- op.unmappedBounds, op.localMatrix, op.localClip, paint, &bitmap,
- Rect(bitmap.width(), bitmap.height()));
- deferBitmapRectOp(*resolvedOp);
-}
-
-void FrameBuilder::deferCirclePropsOp(const CirclePropsOp& op) {
- // allocate a temporary oval op (with mAllocator, so it persists until render), so the
- // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
- float x = *(op.x);
- float y = *(op.y);
- float radius = *(op.radius);
- Rect unmappedBounds(x - radius, y - radius, x + radius, y + radius);
- const OvalOp* resolvedOp = mAllocator.create_trivial<OvalOp>(unmappedBounds, op.localMatrix,
- op.localClip, op.paint);
- deferOvalOp(*resolvedOp);
-}
-
-void FrameBuilder::deferColorOp(const ColorOp& op) {
- BakedOpState* bakedState = tryBakeUnboundedOpState(op);
- if (!bakedState) return; // quick rejected
- currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
-}
-
-void FrameBuilder::deferFunctorOp(const FunctorOp& op) {
- BakedOpState* bakedState = tryBakeUnboundedOpState(op);
- if (!bakedState) return; // quick rejected
- currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Functor);
-}
-
-void FrameBuilder::deferLinesOp(const LinesOp& op) {
- batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
- deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
-}
-
-void FrameBuilder::deferOvalOp(const OvalOp& op) {
- deferStrokeableOp(op, tessBatchId(op));
-}
-
-void FrameBuilder::deferPatchOp(const PatchOp& op) {
- BakedOpState* bakedState = tryBakeOpState(op);
- if (!bakedState) return; // quick rejected
-
- if (bakedState->computedState.transform.isPureTranslate() &&
- PaintUtils::getBlendModeDirect(op.paint) == SkBlendMode::kSrcOver &&
- hasMergeableClip(*bakedState)) {
- mergeid_t mergeId = reinterpret_cast<mergeid_t>(op.bitmap->getGenerationID());
-
- // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
- currentLayer().deferMergeableOp(mAllocator, bakedState, OpBatchType::MergedPatch, mergeId);
- } else {
- // Use Bitmap batchId since Bitmap+Patch use same shader
- currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Bitmap);
- }
-}
-
-void FrameBuilder::deferPathOp(const PathOp& op) {
- /*auto state = */deferStrokeableOp(op, OpBatchType::AlphaMaskTexture);
-}
-
-void FrameBuilder::deferPointsOp(const PointsOp& op) {
- batchid_t batch = op.paint->isAntiAlias() ? OpBatchType::AlphaVertices : OpBatchType::Vertices;
- deferStrokeableOp(op, batch, BakedOpState::StrokeBehavior::Forced);
-}
-
-void FrameBuilder::deferRectOp(const RectOp& op) {
- deferStrokeableOp(op, tessBatchId(op));
-}
-
-void FrameBuilder::deferRoundRectOp(const RoundRectOp& op) {
- // DEAD CODE
-}
-
-void FrameBuilder::deferRoundRectPropsOp(const RoundRectPropsOp& op) {
- // allocate a temporary round rect op (with mAllocator, so it persists until render), so the
- // renderer doesn't have to handle the RoundRectPropsOp type, and so state baking is simple.
- const RoundRectOp* resolvedOp = mAllocator.create_trivial<RoundRectOp>(
- Rect(*(op.left), *(op.top), *(op.right), *(op.bottom)), op.localMatrix, op.localClip,
- op.paint, *op.rx, *op.ry);
- deferRoundRectOp(*resolvedOp);
-}
-
-void FrameBuilder::deferSimpleRectsOp(const SimpleRectsOp& op) {
- BakedOpState* bakedState = tryBakeOpState(op);
- if (!bakedState) return; // quick rejected
- currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::Vertices);
-}
-
-void FrameBuilder::deferTextOp(const TextOp& op) {
- // DEAD CODE
-}
-
-void FrameBuilder::deferTextOnPathOp(const TextOnPathOp& op) {
- // DEAD CODE
-}
-
-void FrameBuilder::deferTextureLayerOp(const TextureLayerOp& op) {
- GlLayer* layer = static_cast<GlLayer*>(op.layerHandle->backingLayer());
- if (CC_UNLIKELY(!layer || !layer->isRenderable())) return;
-
- const TextureLayerOp* textureLayerOp = &op;
- // Now safe to access transform (which was potentially unready at record time)
- if (!layer->getTransform().isIdentity()) {
- // non-identity transform present, so 'inject it' into op by copying + replacing matrix
- Matrix4 combinedMatrix(op.localMatrix);
- combinedMatrix.multiply(layer->getTransform());
- textureLayerOp = mAllocator.create<TextureLayerOp>(op, combinedMatrix);
- }
- BakedOpState* bakedState = tryBakeOpState(*textureLayerOp);
-
- if (!bakedState) return; // quick rejected
- currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::TextureLayer);
-}
-
-void FrameBuilder::saveForLayer(uint32_t layerWidth, uint32_t layerHeight, float contentTranslateX,
- float contentTranslateY, const Rect& repaintRect,
- const Vector3& lightCenter, const BeginLayerOp* beginLayerOp,
- RenderNode* renderNode) {
- mCanvasState.save(SaveFlags::MatrixClip);
- mCanvasState.writableSnapshot()->initializeViewport(layerWidth, layerHeight);
- mCanvasState.writableSnapshot()->roundRectClipState = nullptr;
- mCanvasState.writableSnapshot()->setRelativeLightCenter(lightCenter);
- mCanvasState.writableSnapshot()->transform->loadTranslate(contentTranslateX, contentTranslateY,
- 0);
- mCanvasState.writableSnapshot()->setClip(repaintRect.left, repaintRect.top, repaintRect.right,
- repaintRect.bottom);
-
- // create a new layer repaint, and push its index on the stack
- mLayerStack.push_back(mLayerBuilders.size());
- auto newFbo = mAllocator.create<LayerBuilder>(layerWidth, layerHeight, repaintRect,
- beginLayerOp, renderNode);
- mLayerBuilders.push_back(newFbo);
-}
-
-void FrameBuilder::restoreForLayer() {
- // restore canvas, and pop finished layer off of the stack
- mCanvasState.restore();
- mLayerStack.pop_back();
-}
-
-// TODO: defer time rejection (when bounds become empty) + tests
-// Option - just skip layers with no bounds at playback + defer?
-void FrameBuilder::deferBeginLayerOp(const BeginLayerOp& op) {
- uint32_t layerWidth = (uint32_t)op.unmappedBounds.getWidth();
- uint32_t layerHeight = (uint32_t)op.unmappedBounds.getHeight();
-
- auto previous = mCanvasState.currentSnapshot();
- Vector3 lightCenter = previous->getRelativeLightCenter();
-
- // Combine all transforms used to present saveLayer content:
- // parent content transform * canvas transform * bounds offset
- Matrix4 contentTransform(*(previous->transform));
- contentTransform.multiply(op.localMatrix);
- contentTransform.translate(op.unmappedBounds.left, op.unmappedBounds.top);
-
- Matrix4 inverseContentTransform;
- inverseContentTransform.loadInverse(contentTransform);
-
- // map the light center into layer-relative space
- inverseContentTransform.mapPoint3d(lightCenter);
-
- // Clip bounds of temporary layer to parent's clip rect, so:
- Rect saveLayerBounds(layerWidth, layerHeight);
- // 1) transform Rect(width, height) into parent's space
- // note: left/top offsets put in contentTransform above
- contentTransform.mapRect(saveLayerBounds);
- // 2) intersect with parent's clip
- saveLayerBounds.doIntersect(previous->getRenderTargetClip());
- // 3) and transform back
- inverseContentTransform.mapRect(saveLayerBounds);
- saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
- saveLayerBounds.roundOut();
-
- // if bounds are reduced, will clip the layer's area by reducing required bounds...
- layerWidth = saveLayerBounds.getWidth();
- layerHeight = saveLayerBounds.getHeight();
- // ...and shifting drawing content to account for left/top side clipping
- float contentTranslateX = -saveLayerBounds.left;
- float contentTranslateY = -saveLayerBounds.top;
-
- saveForLayer(layerWidth, layerHeight, contentTranslateX, contentTranslateY,
- Rect(layerWidth, layerHeight), lightCenter, &op, nullptr);
-}
-
-void FrameBuilder::deferEndLayerOp(const EndLayerOp& /* ignored */) {
- const BeginLayerOp& beginLayerOp = *currentLayer().beginLayerOp;
- int finishedLayerIndex = mLayerStack.back();
-
- restoreForLayer();
-
- // saveLayer will clip & translate the draw contents, so we need
- // to translate the drawLayer by how much the contents was translated
- // TODO: Unify this with beginLayerOp so we don't have to calculate this
- // twice
- uint32_t layerWidth = (uint32_t)beginLayerOp.unmappedBounds.getWidth();
- uint32_t layerHeight = (uint32_t)beginLayerOp.unmappedBounds.getHeight();
-
- auto previous = mCanvasState.currentSnapshot();
- Vector3 lightCenter = previous->getRelativeLightCenter();
-
- // Combine all transforms used to present saveLayer content:
- // parent content transform * canvas transform * bounds offset
- Matrix4 contentTransform(*(previous->transform));
- contentTransform.multiply(beginLayerOp.localMatrix);
- contentTransform.translate(beginLayerOp.unmappedBounds.left, beginLayerOp.unmappedBounds.top);
-
- Matrix4 inverseContentTransform;
- inverseContentTransform.loadInverse(contentTransform);
-
- // map the light center into layer-relative space
- inverseContentTransform.mapPoint3d(lightCenter);
-
- // Clip bounds of temporary layer to parent's clip rect, so:
- Rect saveLayerBounds(layerWidth, layerHeight);
- // 1) transform Rect(width, height) into parent's space
- // note: left/top offsets put in contentTransform above
- contentTransform.mapRect(saveLayerBounds);
- // 2) intersect with parent's clip
- saveLayerBounds.doIntersect(previous->getRenderTargetClip());
- // 3) and transform back
- inverseContentTransform.mapRect(saveLayerBounds);
- saveLayerBounds.doIntersect(Rect(layerWidth, layerHeight));
- saveLayerBounds.roundOut();
-
- Matrix4 localMatrix(beginLayerOp.localMatrix);
- localMatrix.translate(saveLayerBounds.left, saveLayerBounds.top);
-
- // record the draw operation into the previous layer's list of draw commands
- // uses state from the associated beginLayerOp, since it has all the state needed for drawing
- LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(
- beginLayerOp.unmappedBounds, localMatrix, beginLayerOp.localClip, beginLayerOp.paint,
- &(mLayerBuilders[finishedLayerIndex]->offscreenBuffer));
- BakedOpState* bakedOpState = tryBakeOpState(*drawLayerOp);
-
- if (bakedOpState) {
- // Layer will be drawn into parent layer (which is now current, since we popped mLayerStack)
- currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap);
- } else {
- // Layer won't be drawn - delete its drawing batches to prevent it from doing any work
- // TODO: need to prevent any render work from being done
- // - create layerop earlier for reject purposes?
- mLayerBuilders[finishedLayerIndex]->clear();
- return;
- }
-}
-
-void FrameBuilder::deferBeginUnclippedLayerOp(const BeginUnclippedLayerOp& op) {
- Matrix4 boundsTransform(*(mCanvasState.currentSnapshot()->transform));
- boundsTransform.multiply(op.localMatrix);
-
- Rect dstRect(op.unmappedBounds);
- boundsTransform.mapRect(dstRect);
- dstRect.roundOut();
- dstRect.doIntersect(mCanvasState.currentSnapshot()->getRenderTargetClip());
-
- if (dstRect.isEmpty()) {
- // Unclipped layer rejected - push a null op, so next EndUnclippedLayerOp is ignored
- currentLayer().activeUnclippedSaveLayers.push_back(nullptr);
- } else {
- // Allocate a holding position for the layer object (copyTo will produce, copyFrom will
- // consume)
- OffscreenBuffer** layerHandle = mAllocator.create<OffscreenBuffer*>(nullptr);
-
- /**
- * First, defer an operation to copy out the content from the rendertarget into a layer.
- */
- auto copyToOp = mAllocator.create_trivial<CopyToLayerOp>(op, layerHandle);
- BakedOpState* bakedState = BakedOpState::directConstruct(
- mAllocator, &(currentLayer().repaintClip), dstRect, *copyToOp);
- currentLayer().deferUnmergeableOp(mAllocator, bakedState, OpBatchType::CopyToLayer);
-
- /**
- * Defer a clear rect, so that clears from multiple unclipped layers can be drawn
- * both 1) simultaneously, and 2) as long after the copyToLayer executes as possible
- */
- currentLayer().deferLayerClear(dstRect);
-
- /**
- * And stash an operation to copy that layer back under the rendertarget until
- * a balanced EndUnclippedLayerOp is seen
- */
- auto copyFromOp = mAllocator.create_trivial<CopyFromLayerOp>(op, layerHandle);
- bakedState = BakedOpState::directConstruct(mAllocator, &(currentLayer().repaintClip),
- dstRect, *copyFromOp);
- currentLayer().activeUnclippedSaveLayers.push_back(bakedState);
- }
-}
-
-void FrameBuilder::deferEndUnclippedLayerOp(const EndUnclippedLayerOp& /* ignored */) {
- LOG_ALWAYS_FATAL_IF(currentLayer().activeUnclippedSaveLayers.empty(), "no layer to end!");
-
- BakedOpState* copyFromLayerOp = currentLayer().activeUnclippedSaveLayers.back();
- currentLayer().activeUnclippedSaveLayers.pop_back();
- if (copyFromLayerOp) {
- currentLayer().deferUnmergeableOp(mAllocator, copyFromLayerOp, OpBatchType::CopyFromLayer);
- }
-}
-
-void FrameBuilder::finishDefer() {
- // DEAD CODE
-}
-
-} // namespace uirenderer
-} // namespace android