diff options
Diffstat (limited to 'libs/hwui/DisplayListRenderer.cpp')
-rw-r--r-- | libs/hwui/DisplayListRenderer.cpp | 1385 |
1 files changed, 210 insertions, 1175 deletions
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp index f0c9ce474890..5cb629e62fb6 100644 --- a/libs/hwui/DisplayListRenderer.cpp +++ b/libs/hwui/DisplayListRenderer.cpp @@ -21,6 +21,7 @@ #include <private/hwui/DrawGlInfo.h> #include "DisplayListLogBuffer.h" +#include "DisplayListOp.h" #include "DisplayListRenderer.h" #include "Caches.h" @@ -31,53 +32,6 @@ namespace uirenderer { // Display list /////////////////////////////////////////////////////////////////////////////// -const char* DisplayList::OP_NAMES[] = { - "Save", - "Restore", - "RestoreToCount", - "SaveLayer", - "SaveLayerAlpha", - "Translate", - "Rotate", - "Scale", - "Skew", - "SetMatrix", - "ConcatMatrix", - "ClipRect", - "ClipPath", - "ClipRegion", - "DrawDisplayList", - "DrawLayer", - "DrawBitmap", - "DrawBitmapMatrix", - "DrawBitmapRect", - "DrawBitmapData", - "DrawBitmapMesh", - "DrawPatch", - "DrawColor", - "DrawRect", - "DrawRoundRect", - "DrawCircle", - "DrawOval", - "DrawArc", - "DrawPath", - "DrawLines", - "DrawPoints", - "DrawTextOnPath", - "DrawPosText", - "DrawText", - "DrawRects", - "ResetShader", - "SetupShader", - "ResetColorFilter", - "SetupColorFilter", - "ResetShadow", - "SetupShadow", - "ResetPaintFilter", - "SetupPaintFilter", - "DrawGLFunction" -}; - void DisplayList::outputLogBuffer(int fd) { DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); if (logBuffer.isEmpty()) { @@ -87,7 +41,7 @@ void DisplayList::outputLogBuffer(int fd) { FILE *file = fdopen(fd, "a"); fprintf(file, "\nRecent DisplayList operations\n"); - logBuffer.outputCommands(file, OP_NAMES); + logBuffer.outputCommands(file); String8 cachesLog; Caches::getInstance().dumpMemoryUsage(cachesLog); @@ -116,9 +70,7 @@ void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) { } void DisplayList::clearResources() { - sk_free((void*) mReader.base()); - mReader.setMemory(NULL, 0); - + mDisplayListData = NULL; delete mTransformMatrix; delete mTransformCamera; delete mTransformMatrix3D; @@ -200,7 +152,6 @@ void DisplayList::reset() { } void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) { - if (reusing) { // re-using display list - clear out previous allocations clearResources(); @@ -208,16 +159,13 @@ void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorde init(); - const SkWriter32& writer = recorder.writeStream(); - if (writer.size() == 0) { + mDisplayListData = recorder.getDisplayListData(); + mSize = mDisplayListData->allocator.usedSize(); + + if (mSize == 0) { return; } - mSize = writer.size(); - void* buffer = sk_malloc_throw(mSize); - writer.flatten(buffer); - mReader.setMemory(buffer, mSize); - mFunctorCount = recorder.getFunctorCount(); Caches& caches = Caches::getInstance(); @@ -312,392 +260,17 @@ size_t DisplayList::getSize() { * This function is a simplified version of replay(), where we simply retrieve and log the * display list. This function should remain in sync with the replay() function. */ -void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) { - TextContainer text; - - uint32_t count = (level + 1) * 2; - char indent[count + 1]; - for (uint32_t i = 0; i < count; i++) { - indent[i] = ' '; - } - indent[count] = '\0'; - ALOGD("%sStart display list (%p, %s, render=%d)", (char*) indent + 2, this, +void DisplayList::output(uint32_t level) { + ALOGD("%*sStart display list (%p, %s, render=%d)", level * 2, "", this, mName.string(), isRenderable()); - ALOGD("%s%s %d", indent, "Save", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); - int saveCount = renderer.getSaveCount() - 1; - - outputViewProperties(renderer, (char*) indent); - mReader.rewind(); - - while (!mReader.eof()) { - int op = mReader.readInt(); - if (op & OP_MAY_BE_SKIPPED_MASK) { - int skip = mReader.readInt(); - ALOGD("%sSkip %d", (char*) indent, skip); - op &= ~OP_MAY_BE_SKIPPED_MASK; - } - - switch (op) { - case DrawGLFunction: { - Functor *functor = (Functor *) getInt(); - ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], functor); - } - break; - case Save: { - int rendererNum = getInt(); - ALOGD("%s%s %d", (char*) indent, OP_NAMES[op], rendererNum); - } - break; - case Restore: { - ALOGD("%s%s", (char*) indent, OP_NAMES[op]); - } - break; - case RestoreToCount: { - int restoreCount = saveCount + getInt(); - ALOGD("%s%s %d", (char*) indent, OP_NAMES[op], restoreCount); - } - break; - case SaveLayer: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - SkPaint* paint = getPaint(renderer); - int flags = getInt(); - ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p, 0x%x", (char*) indent, - OP_NAMES[op], f1, f2, f3, f4, paint, flags); - } - break; - case SaveLayerAlpha: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - int alpha = getInt(); - int flags = getInt(); - ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", (char*) indent, - OP_NAMES[op], f1, f2, f3, f4, alpha, flags); - } - break; - case Translate: { - float f1 = getFloat(); - float f2 = getFloat(); - ALOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], f1, f2); - } - break; - case Rotate: { - float rotation = getFloat(); - ALOGD("%s%s %.2f", (char*) indent, OP_NAMES[op], rotation); - } - break; - case Scale: { - float sx = getFloat(); - float sy = getFloat(); - ALOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy); - } - break; - case Skew: { - float sx = getFloat(); - float sy = getFloat(); - ALOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy); - } - break; - case SetMatrix: { - SkMatrix* matrix = getMatrix(); - ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix); - } - break; - case ConcatMatrix: { - SkMatrix* matrix = getMatrix(); - ALOGD("%s%s new concat %p: [%f, %f, %f] [%f, %f, %f] [%f, %f, %f]", - (char*) indent, OP_NAMES[op], matrix, matrix->get(0), matrix->get(1), - matrix->get(2), matrix->get(3), matrix->get(4), matrix->get(5), - matrix->get(6), matrix->get(7), matrix->get(8)); - } - break; - case ClipRect: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - int regionOp = getInt(); - ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d", (char*) indent, OP_NAMES[op], - f1, f2, f3, f4, regionOp); - } - break; - case ClipPath: { - SkPath* path = getPath(); - int regionOp = getInt(); - ALOGD("%s%s %d", (char*) indent, OP_NAMES[op], regionOp); - } - break; - case ClipRegion: { - SkRegion* region = getRegion(); - int regionOp = getInt(); - ALOGD("%s%s %d", (char*) indent, OP_NAMES[op], regionOp); - } - break; - case DrawDisplayList: { - DisplayList* displayList = getDisplayList(); - int32_t flags = getInt(); - ALOGD("%s%s %p, %dx%d, 0x%x %d", (char*) indent, OP_NAMES[op], - displayList, mWidth, mHeight, flags, level + 1); - renderer.outputDisplayList(displayList, level + 1); - } - break; - case DrawLayer: { - Layer* layer = (Layer*) getInt(); - float x = getFloat(); - float y = getFloat(); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], - layer, x, y, paint); - } - break; - case DrawBitmap: { - SkBitmap* bitmap = getBitmap(); - float x = getFloat(); - float y = getFloat(); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], - bitmap, x, y, paint); - } - break; - case DrawBitmapMatrix: { - SkBitmap* bitmap = getBitmap(); - SkMatrix* matrix = getMatrix(); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %p, %p, %p", (char*) indent, OP_NAMES[op], - bitmap, matrix, paint); - } - break; - case DrawBitmapRect: { - SkBitmap* bitmap = getBitmap(); - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - float f5 = getFloat(); - float f6 = getFloat(); - float f7 = getFloat(); - float f8 = getFloat(); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %p, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p", - (char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint); - } - break; - case DrawBitmapData: { - SkBitmap* bitmap = getBitmapData(); - float x = getFloat(); - float y = getFloat(); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], x, y, paint); - } - break; - case DrawBitmapMesh: { - int verticesCount = 0; - uint32_t colorsCount = 0; - SkBitmap* bitmap = getBitmap(); - uint32_t meshWidth = getInt(); - uint32_t meshHeight = getInt(); - float* vertices = getFloats(verticesCount); - bool hasColors = getInt(); - int* colors = hasColors ? getInts(colorsCount) : NULL; - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s", (char*) indent, OP_NAMES[op]); - } - break; - case DrawPatch: { - int32_t* xDivs = NULL; - int32_t* yDivs = NULL; - uint32_t* colors = NULL; - uint32_t xDivsCount = 0; - uint32_t yDivsCount = 0; - int8_t numColors = 0; - SkBitmap* bitmap = getBitmap(); - xDivs = getInts(xDivsCount); - yDivs = getInts(yDivsCount); - colors = getUInts(numColors); - float left = getFloat(); - float top = getFloat(); - float right = getFloat(); - float bottom = getFloat(); - int alpha = getInt(); - SkXfermode::Mode mode = (SkXfermode::Mode) getInt(); - ALOGD("%s%s %.2f, %.2f, %.2f, %.2f", (char*) indent, OP_NAMES[op], - left, top, right, bottom); - } - break; - case DrawColor: { - int color = getInt(); - int xferMode = getInt(); - ALOGD("%s%s 0x%x %d", (char*) indent, OP_NAMES[op], color, xferMode); - } - break; - case DrawRect: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], - f1, f2, f3, f4, paint); - } - break; - case DrawRoundRect: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - float f5 = getFloat(); - float f6 = getFloat(); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p", - (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, paint); - } - break; - case DrawCircle: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %.2f, %.2f, %.2f, %p", - (char*) indent, OP_NAMES[op], f1, f2, f3, paint); - } - break; - case DrawOval: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", - (char*) indent, OP_NAMES[op], f1, f2, f3, f4, paint); - } - break; - case DrawArc: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - float f5 = getFloat(); - float f6 = getFloat(); - int i1 = getInt(); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %d, %p", - (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, i1, paint); - } - break; - case DrawPath: { - SkPath* path = getPath(); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %p, %p", (char*) indent, OP_NAMES[op], path, paint); - } - break; - case DrawLines: { - int count = 0; - float* points = getFloats(count); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s", (char*) indent, OP_NAMES[op]); - } - break; - case DrawPoints: { - int count = 0; - float* points = getFloats(count); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s", (char*) indent, OP_NAMES[op]); - } - break; - case DrawTextOnPath: { - getText(&text); - int32_t count = getInt(); - SkPath* path = getPath(); - float hOffset = getFloat(); - float vOffset = getFloat(); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %s, %d, %d, %p", (char*) indent, OP_NAMES[op], - text.text(), text.length(), count, paint); - } - break; - case DrawPosText: { - getText(&text); - int count = getInt(); - int positionsCount = 0; - float* positions = getFloats(positionsCount); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %s, %d, %d, %p", (char*) indent, OP_NAMES[op], - text.text(), text.length(), count, paint); - } - break; - case DrawText: { - getText(&text); - int32_t count = getInt(); - float x = getFloat(); - float y = getFloat(); - int32_t positionsCount = 0; - float* positions = getFloats(positionsCount); - SkPaint* paint = getPaint(renderer); - float length = getFloat(); - ALOGD("%s%s %s, %d, %d, %p", (char*) indent, OP_NAMES[op], - text.text(), text.length(), count, paint); - } - break; - case DrawRects: { - int32_t count = 0; - float* rects = getFloats(count); - SkPaint* paint = getPaint(renderer); - ALOGD("%s%s %d, %p", (char*) indent, OP_NAMES[op], count / 4, paint); - } - break; - case ResetShader: { - ALOGD("%s%s", (char*) indent, OP_NAMES[op]); - } - break; - case SetupShader: { - SkiaShader* shader = getShader(); - ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], shader); - } - break; - case ResetColorFilter: { - ALOGD("%s%s", (char*) indent, OP_NAMES[op]); - } - break; - case SetupColorFilter: { - SkiaColorFilter *colorFilter = getColorFilter(); - ALOGD("%s%s %p", (char*) indent, OP_NAMES[op], colorFilter); - } - break; - case ResetShadow: { - ALOGD("%s%s", (char*) indent, OP_NAMES[op]); - } - break; - case SetupShadow: { - float radius = getFloat(); - float dx = getFloat(); - float dy = getFloat(); - int color = getInt(); - ALOGD("%s%s %.2f, %.2f, %.2f, 0x%x", (char*) indent, OP_NAMES[op], - radius, dx, dy, color); - } - break; - case ResetPaintFilter: { - ALOGD("%s%s", (char*) indent, OP_NAMES[op]); - } - break; - case SetupPaintFilter: { - int clearBits = getInt(); - int setBits = getInt(); - ALOGD("%s%s 0x%x, 0x%x", (char*) indent, OP_NAMES[op], clearBits, setBits); - } - break; - default: - ALOGD("Display List error: op not handled: %s%s", - (char*) indent, OP_NAMES[op]); - break; - } + ALOGD("%*s%s %d", level * 4, "", "Save", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); + outputViewProperties(level); + int flags = DisplayListOp::kOpLogFlag_Recurse; + for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { + mDisplayListData->displayListOps[i]->output(level, flags); } - ALOGD("%sDone (%p, %s)", (char*) indent + 2, this, mName.string()); + ALOGD("%*sDone (%p, %s)", level * 2, "", this, mName.string()); } void DisplayList::updateMatrix() { @@ -743,115 +316,68 @@ void DisplayList::updateMatrix() { } } -void DisplayList::outputViewProperties(OpenGLRenderer& renderer, char* indent) { +void DisplayList::outputViewProperties(uint32_t level) { updateMatrix(); if (mLeft != 0 || mTop != 0) { - ALOGD("%s%s %d, %d", indent, "Translate (left, top)", mLeft, mTop); + ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop); } if (mStaticMatrix) { - ALOGD("%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]", - indent, "ConcatMatrix (static)", mStaticMatrix, - mStaticMatrix->get(0), mStaticMatrix->get(1), - mStaticMatrix->get(2), mStaticMatrix->get(3), - mStaticMatrix->get(4), mStaticMatrix->get(5), - mStaticMatrix->get(6), mStaticMatrix->get(7), - mStaticMatrix->get(8)); + ALOGD("%*sConcatMatrix (static) %p: " MATRIX_STRING, + level * 2, "", mStaticMatrix, MATRIX_ARGS(mStaticMatrix)); } if (mAnimationMatrix) { - ALOGD("%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]", - indent, "ConcatMatrix (animation)", mAnimationMatrix, - mAnimationMatrix->get(0), mAnimationMatrix->get(1), - mAnimationMatrix->get(2), mAnimationMatrix->get(3), - mAnimationMatrix->get(4), mAnimationMatrix->get(5), - mAnimationMatrix->get(6), mAnimationMatrix->get(7), - mAnimationMatrix->get(8)); + ALOGD("%*sConcatMatrix (animation) %p: " MATRIX_STRING, + level * 2, "", mAnimationMatrix, MATRIX_ARGS(mStaticMatrix)); } if (mMatrixFlags != 0) { if (mMatrixFlags == TRANSLATION) { - ALOGD("%s%s %f, %f", indent, "Translate", mTranslationX, mTranslationY); + ALOGD("%*sTranslate %f, %f", level * 2, "", mTranslationX, mTranslationY); } else { - ALOGD("%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]", - indent, "ConcatMatrix", mTransformMatrix, - mTransformMatrix->get(0), mTransformMatrix->get(1), - mTransformMatrix->get(2), mTransformMatrix->get(3), - mTransformMatrix->get(4), mTransformMatrix->get(5), - mTransformMatrix->get(6), mTransformMatrix->get(7), - mTransformMatrix->get(8)); + ALOGD("%*sConcatMatrix %p: " MATRIX_STRING, + level * 2, "", mTransformMatrix, MATRIX_ARGS(mTransformMatrix)); } } if (mAlpha < 1 && !mCaching) { if (!mHasOverlappingRendering) { - ALOGD("%s%s %.2f", indent, "SetAlpha", mAlpha); + ALOGD("%*sSetAlpha %.2f", level * 2, "", mAlpha); } else { int flags = SkCanvas::kHasAlphaLayer_SaveFlag; if (mClipChildren) { flags |= SkCanvas::kClipToLayer_SaveFlag; } - ALOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", indent, "SaveLayerAlpha", + ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "", (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop, mMultipliedAlpha, flags); } } if (mClipChildren) { - ALOGD("%s%s %.2f, %.2f, %.2f, %.2f", indent, "ClipRect", 0.0f, 0.0f, + ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f, (float) mRight - mLeft, (float) mBottom - mTop); } } void DisplayList::setViewProperties(OpenGLRenderer& renderer, uint32_t level) { -#if DEBUG_DISPLAY_LIST - uint32_t count = (level + 1) * 2; - char indent[count + 1]; - for (uint32_t i = 0; i < count; i++) { - indent[i] = ' '; - } - indent[count] = '\0'; +#if DEBUG_DISPLAYLIST + outputViewProperties(level); #endif updateMatrix(); if (mLeft != 0 || mTop != 0) { - DISPLAY_LIST_LOGD("%s%s %d, %d", indent, "Translate (left, top)", mLeft, mTop); renderer.translate(mLeft, mTop); } if (mStaticMatrix) { - DISPLAY_LIST_LOGD( - "%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]", - indent, "ConcatMatrix (static)", mStaticMatrix, - mStaticMatrix->get(0), mStaticMatrix->get(1), - mStaticMatrix->get(2), mStaticMatrix->get(3), - mStaticMatrix->get(4), mStaticMatrix->get(5), - mStaticMatrix->get(6), mStaticMatrix->get(7), - mStaticMatrix->get(8)); renderer.concatMatrix(mStaticMatrix); } else if (mAnimationMatrix) { - DISPLAY_LIST_LOGD( - "%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]", - indent, "ConcatMatrix (animation)", mAnimationMatrix, - mAnimationMatrix->get(0), mAnimationMatrix->get(1), - mAnimationMatrix->get(2), mAnimationMatrix->get(3), - mAnimationMatrix->get(4), mAnimationMatrix->get(5), - mAnimationMatrix->get(6), mAnimationMatrix->get(7), - mAnimationMatrix->get(8)); renderer.concatMatrix(mAnimationMatrix); } if (mMatrixFlags != 0) { if (mMatrixFlags == TRANSLATION) { - DISPLAY_LIST_LOGD("%s%s %f, %f", indent, "Translate", mTranslationX, mTranslationY); renderer.translate(mTranslationX, mTranslationY); } else { - DISPLAY_LIST_LOGD( - "%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]", - indent, "ConcatMatrix", mTransformMatrix, - mTransformMatrix->get(0), mTransformMatrix->get(1), - mTransformMatrix->get(2), mTransformMatrix->get(3), - mTransformMatrix->get(4), mTransformMatrix->get(5), - mTransformMatrix->get(6), mTransformMatrix->get(7), - mTransformMatrix->get(8)); renderer.concatMatrix(mTransformMatrix); } } if (mAlpha < 1 && !mCaching) { if (!mHasOverlappingRendering) { - DISPLAY_LIST_LOGD("%s%s %.2f", indent, "SetAlpha", mAlpha); renderer.setAlpha(mAlpha); } else { // TODO: should be able to store the size of a DL at record time and not @@ -861,53 +387,35 @@ void DisplayList::setViewProperties(OpenGLRenderer& renderer, uint32_t level) { if (mClipChildren) { flags |= SkCanvas::kClipToLayer_SaveFlag; } - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", indent, "SaveLayerAlpha", - (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop, - mMultipliedAlpha, flags); renderer.saveLayerAlpha(0, 0, mRight - mLeft, mBottom - mTop, mMultipliedAlpha, flags); } } if (mClipChildren) { - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f", indent, "ClipRect", 0.0f, 0.0f, - (float) mRight - mLeft, (float) mBottom - mTop); renderer.clipRect(0, 0, mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op); } } -/** - * Changes to replay(), specifically those involving opcode or parameter changes, should be mimicked - * in the output() function, since that function processes the same list of opcodes for the - * purposes of logging display list info for a given view. - */ status_t DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flags, uint32_t level) { status_t drawGlStatus = DrawGlInfo::kStatusDone; - TextContainer text; - mReader.rewind(); #if DEBUG_DISPLAY_LIST - uint32_t count = (level + 1) * 2; - char indent[count + 1]; - for (uint32_t i = 0; i < count; i++) { - indent[i] = ' '; - } - indent[count] = '\0'; Rect* clipRect = renderer.getClipRect(); - DISPLAY_LIST_LOGD("%sStart display list (%p, %s), clipRect: %.0f, %.f, %.0f, %.0f", - (char*) indent + 2, this, mName.string(), clipRect->left, clipRect->top, + DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.f, %.0f, %.0f", + (level+1)*2, "", this, mName.string(), clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); #endif renderer.startMark(mName.string()); int restoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); - DISPLAY_LIST_LOGD("%s%s %d %d", indent, "Save", + DISPLAY_LIST_LOGD("%*sSave %d %d", level * 2, "", SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); setViewProperties(renderer, level); if (renderer.quickRejectNoScissor(0, 0, mWidth, mHeight)) { - DISPLAY_LIST_LOGD("%s%s %d", (char*) indent, "RestoreToCount", restoreTo); + DISPLAY_LIST_LOGD("%*sRestoreToCount %d", level * 2, "", restoreTo); renderer.restoreToCount(restoreTo); renderer.endMark(); return drawGlStatus; @@ -915,469 +423,22 @@ status_t DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flag DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); int saveCount = renderer.getSaveCount() - 1; - - while (!mReader.eof()) { - int op = mReader.readInt(); - if (op & OP_MAY_BE_SKIPPED_MASK) { - int32_t skip = mReader.readInt(); - if (CC_LIKELY(flags & kReplayFlag_ClipChildren)) { - mReader.skip(skip); - DISPLAY_LIST_LOGD("%s%s skipping %d bytes", (char*) indent, - OP_NAMES[op & ~OP_MAY_BE_SKIPPED_MASK], skip); - continue; - } else { - op &= ~OP_MAY_BE_SKIPPED_MASK; - } - } - logBuffer.writeCommand(level, op); - + for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { + DisplayListOp *op = mDisplayListData->displayListOps[i]; #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS - Caches::getInstance().eventMark(strlen(OP_NAMES[op]), OP_NAMES[op]); + Caches::getInstance().eventMark(strlen(op->name()), op->name()); #endif - switch (op) { - case DrawGLFunction: { - Functor *functor = (Functor *) getInt(); - DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], functor); - renderer.startMark("GL functor"); - drawGlStatus |= renderer.callDrawGLFunction(functor, dirty); - renderer.endMark(); - } - break; - case Save: { - int32_t rendererNum = getInt(); - DISPLAY_LIST_LOGD("%s%s %d", (char*) indent, OP_NAMES[op], rendererNum); - renderer.save(rendererNum); - } - break; - case Restore: { - DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); - renderer.restore(); - } - break; - case RestoreToCount: { - int32_t restoreCount = saveCount + getInt(); - DISPLAY_LIST_LOGD("%s%s %d", (char*) indent, OP_NAMES[op], restoreCount); - renderer.restoreToCount(restoreCount); - } - break; - case SaveLayer: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - SkPaint* paint = getPaint(renderer); - int32_t flags = getInt(); - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p, 0x%x", (char*) indent, - OP_NAMES[op], f1, f2, f3, f4, paint, flags); - renderer.saveLayer(f1, f2, f3, f4, paint, flags); - } - break; - case SaveLayerAlpha: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - int32_t alpha = getInt(); - int32_t flags = getInt(); - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d, 0x%x", (char*) indent, - OP_NAMES[op], f1, f2, f3, f4, alpha, flags); - renderer.saveLayerAlpha(f1, f2, f3, f4, alpha, flags); - } - break; - case Translate: { - float f1 = getFloat(); - float f2 = getFloat(); - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], f1, f2); - renderer.translate(f1, f2); - } - break; - case Rotate: { - float rotation = getFloat(); - DISPLAY_LIST_LOGD("%s%s %.2f", (char*) indent, OP_NAMES[op], rotation); - renderer.rotate(rotation); - } - break; - case Scale: { - float sx = getFloat(); - float sy = getFloat(); - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy); - renderer.scale(sx, sy); - } - break; - case Skew: { - float sx = getFloat(); - float sy = getFloat(); - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f", (char*) indent, OP_NAMES[op], sx, sy); - renderer.skew(sx, sy); - } - break; - case SetMatrix: { - SkMatrix* matrix = getMatrix(); - DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], matrix); - renderer.setMatrix(matrix); - } - break; - case ConcatMatrix: { - SkMatrix* matrix = getMatrix(); - DISPLAY_LIST_LOGD( - "%s%s %p: [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f] [%.2f, %.2f, %.2f]", - (char*) indent, OP_NAMES[op], matrix, - matrix->get(0), matrix->get(1), matrix->get(2), - matrix->get(3), matrix->get(4), matrix->get(5), - matrix->get(6), matrix->get(7), matrix->get(8)); - renderer.concatMatrix(matrix); - } - break; - case ClipRect: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - int32_t regionOp = getInt(); - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %d", (char*) indent, OP_NAMES[op], - f1, f2, f3, f4, regionOp); - renderer.clipRect(f1, f2, f3, f4, (SkRegion::Op) regionOp); - } - break; - case ClipPath: { - SkPath* path = getPath(); - int32_t regionOp = getInt(); - DISPLAY_LIST_LOGD("%s%s %d", (char*) indent, OP_NAMES[op], regionOp); - renderer.clipPath(path, (SkRegion::Op) regionOp); - } - break; - case ClipRegion: { - SkRegion* region = getRegion(); - int32_t regionOp = getInt(); - DISPLAY_LIST_LOGD("%s%s %d", (char*) indent, OP_NAMES[op], regionOp); - renderer.clipRegion(region, (SkRegion::Op) regionOp); - } - break; - case DrawDisplayList: { - DisplayList* displayList = getDisplayList(); - int32_t flags = getInt(); - DISPLAY_LIST_LOGD("%s%s %p, %dx%d, 0x%x %d", (char*) indent, OP_NAMES[op], - displayList, mWidth, mHeight, flags, level + 1); - drawGlStatus |= renderer.drawDisplayList(displayList, dirty, flags, level + 1); - } - break; - case DrawLayer: { - int oldAlpha = -1; - Layer* layer = (Layer*) getInt(); - float x = getFloat(); - float y = getFloat(); - SkPaint* paint = getPaint(renderer); - if (mCaching && mMultipliedAlpha < 255) { - oldAlpha = layer->getAlpha(); - layer->setAlpha(mMultipliedAlpha); - } - DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], - layer, x, y, paint); - drawGlStatus |= renderer.drawLayer(layer, x, y, paint); - if (oldAlpha >= 0) { - layer->setAlpha(oldAlpha); - } - } - break; - case DrawBitmap: { - int oldAlpha = -1; - SkBitmap* bitmap = getBitmap(); - float x = getFloat(); - float y = getFloat(); - SkPaint* paint = getPaint(renderer); - if (mCaching && mMultipliedAlpha < 255) { - oldAlpha = paint->getAlpha(); - paint->setAlpha(mMultipliedAlpha); - } - DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], - bitmap, x, y, paint); - drawGlStatus |= renderer.drawBitmap(bitmap, x, y, paint); - if (oldAlpha >= 0) { - paint->setAlpha(oldAlpha); - } - } - break; - case DrawBitmapMatrix: { - SkBitmap* bitmap = getBitmap(); - SkMatrix* matrix = getMatrix(); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s %p, %p, %p", (char*) indent, OP_NAMES[op], - bitmap, matrix, paint); - drawGlStatus |= renderer.drawBitmap(bitmap, matrix, paint); - } - break; - case DrawBitmapRect: { - SkBitmap* bitmap = getBitmap(); - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - float f5 = getFloat(); - float f6 = getFloat(); - float f7 = getFloat(); - float f8 = getFloat(); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p", - (char*) indent, OP_NAMES[op], bitmap, - f1, f2, f3, f4, f5, f6, f7, f8,paint); - drawGlStatus |= renderer.drawBitmap(bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint); - } - break; - case DrawBitmapData: { - SkBitmap* bitmap = getBitmapData(); - float x = getFloat(); - float y = getFloat(); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], - bitmap, x, y, paint); - drawGlStatus |= renderer.drawBitmap(bitmap, x, y, paint); - } - break; - case DrawBitmapMesh: { - int32_t verticesCount = 0; - uint32_t colorsCount = 0; - - SkBitmap* bitmap = getBitmap(); - uint32_t meshWidth = getInt(); - uint32_t meshHeight = getInt(); - float* vertices = getFloats(verticesCount); - bool hasColors = getInt(); - int32_t* colors = hasColors ? getInts(colorsCount) : NULL; - SkPaint* paint = getPaint(renderer); - - DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); - drawGlStatus |= renderer.drawBitmapMesh(bitmap, meshWidth, meshHeight, vertices, - colors, paint); - } - break; - case DrawPatch: { - int32_t* xDivs = NULL; - int32_t* yDivs = NULL; - uint32_t* colors = NULL; - uint32_t xDivsCount = 0; - uint32_t yDivsCount = 0; - int8_t numColors = 0; - - SkBitmap* bitmap = getBitmap(); - - xDivs = getInts(xDivsCount); - yDivs = getInts(yDivsCount); - colors = getUInts(numColors); - - float left = getFloat(); - float top = getFloat(); - float right = getFloat(); - float bottom = getFloat(); - - int alpha = getInt(); - SkXfermode::Mode mode = (SkXfermode::Mode) getInt(); - - DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); - drawGlStatus |= renderer.drawPatch(bitmap, xDivs, yDivs, colors, - xDivsCount, yDivsCount, numColors, left, top, right, bottom, - alpha, mode); - } - break; - case DrawColor: { - int32_t color = getInt(); - int32_t xferMode = getInt(); - DISPLAY_LIST_LOGD("%s%s 0x%x %d", (char*) indent, OP_NAMES[op], color, xferMode); - drawGlStatus |= renderer.drawColor(color, (SkXfermode::Mode) xferMode); - } - break; - case DrawRect: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], - f1, f2, f3, f4, paint); - drawGlStatus |= renderer.drawRect(f1, f2, f3, f4, paint); - } - break; - case DrawRoundRect: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - float f5 = getFloat(); - float f6 = getFloat(); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %p", - (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, paint); - drawGlStatus |= renderer.drawRoundRect(f1, f2, f3, f4, f5, f6, paint); - } - break; - case DrawCircle: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %p", - (char*) indent, OP_NAMES[op], f1, f2, f3, paint); - drawGlStatus |= renderer.drawCircle(f1, f2, f3, paint); - } - break; - case DrawOval: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %p", - (char*) indent, OP_NAMES[op], f1, f2, f3, f4, paint); - drawGlStatus |= renderer.drawOval(f1, f2, f3, f4, paint); - } - break; - case DrawArc: { - float f1 = getFloat(); - float f2 = getFloat(); - float f3 = getFloat(); - float f4 = getFloat(); - float f5 = getFloat(); - float f6 = getFloat(); - int32_t i1 = getInt(); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, %.2f, %.2f, %.2f, %d, %p", - (char*) indent, OP_NAMES[op], f1, f2, f3, f4, f5, f6, i1, paint); - drawGlStatus |= renderer.drawArc(f1, f2, f3, f4, f5, f6, i1 == 1, paint); - } - break; - case DrawPath: { - SkPath* path = getPath(); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s %p, %p", (char*) indent, OP_NAMES[op], path, paint); - drawGlStatus |= renderer.drawPath(path, paint); - } - break; - case DrawLines: { - int32_t count = 0; - float* points = getFloats(count); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); - drawGlStatus |= renderer.drawLines(points, count, paint); - } - break; - case DrawPoints: { - int32_t count = 0; - float* points = getFloats(count); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); - drawGlStatus |= renderer.drawPoints(points, count, paint); - } - break; - case DrawTextOnPath: { - getText(&text); - int32_t count = getInt(); - SkPath* path = getPath(); - float hOffset = getFloat(); - float vOffset = getFloat(); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s %s, %d, %d, %p", (char*) indent, OP_NAMES[op], - text.text(), text.length(), count, paint); - drawGlStatus |= renderer.drawTextOnPath(text.text(), text.length(), count, path, - hOffset, vOffset, paint); - } - break; - case DrawPosText: { - getText(&text); - int32_t count = getInt(); - int32_t positionsCount = 0; - float* positions = getFloats(positionsCount); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s %s, %d, %d, %p", (char*) indent, - OP_NAMES[op], text.text(), text.length(), count, paint); - drawGlStatus |= renderer.drawPosText(text.text(), text.length(), count, - positions, paint); - } - break; - case DrawText: { - getText(&text); - int32_t count = getInt(); - float x = getFloat(); - float y = getFloat(); - int32_t positionsCount = 0; - float* positions = getFloats(positionsCount); - SkPaint* paint = getPaint(renderer); - float length = getFloat(); - DISPLAY_LIST_LOGD("%s%s %s, %d, %d, %.2f, %.2f, %p, %.2f", (char*) indent, - OP_NAMES[op], text.text(), text.length(), count, x, y, paint, length); - drawGlStatus |= renderer.drawText(text.text(), text.length(), count, - x, y, positions, paint, length); - } - break; - case DrawRects: { - int32_t count = 0; - float* rects = getFloats(count); - SkPaint* paint = getPaint(renderer); - DISPLAY_LIST_LOGD("%s%s %d, %p", (char*) indent, OP_NAMES[op], count, paint); - drawGlStatus |= renderer.drawRects(rects, count / 4, paint); - } - break; - case ResetShader: { - DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); - renderer.resetShader(); - } - break; - case SetupShader: { - SkiaShader* shader = getShader(); - DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], shader); - renderer.setupShader(shader); - } - break; - case ResetColorFilter: { - DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); - renderer.resetColorFilter(); - } - break; - case SetupColorFilter: { - SkiaColorFilter *colorFilter = getColorFilter(); - DISPLAY_LIST_LOGD("%s%s %p", (char*) indent, OP_NAMES[op], colorFilter); - renderer.setupColorFilter(colorFilter); - } - break; - case ResetShadow: { - DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); - renderer.resetShadow(); - } - break; - case SetupShadow: { - float radius = getFloat(); - float dx = getFloat(); - float dy = getFloat(); - int32_t color = getInt(); - DISPLAY_LIST_LOGD("%s%s %.2f, %.2f, %.2f, 0x%x", (char*) indent, OP_NAMES[op], - radius, dx, dy, color); - renderer.setupShadow(radius, dx, dy, color); - } - break; - case ResetPaintFilter: { - DISPLAY_LIST_LOGD("%s%s", (char*) indent, OP_NAMES[op]); - renderer.resetPaintFilter(); - } - break; - case SetupPaintFilter: { - int32_t clearBits = getInt(); - int32_t setBits = getInt(); - DISPLAY_LIST_LOGD("%s%s 0x%x, 0x%x", (char*) indent, OP_NAMES[op], - clearBits, setBits); - renderer.setupPaintFilter(clearBits, setBits); - } - break; - default: - DISPLAY_LIST_LOGD("Display List error: op not handled: %s%s", - (char*) indent, OP_NAMES[op]); - break; - } + drawGlStatus |= op->replay(renderer, dirty, flags, + saveCount, level, mCaching, mMultipliedAlpha); + logBuffer.writeCommand(level, op->name()); } - DISPLAY_LIST_LOGD("%s%s %d", (char*) indent, "RestoreToCount", restoreTo); + DISPLAY_LIST_LOGD("%*sRestoreToCount %d", level * 2, "", restoreTo); renderer.restoreToCount(restoreTo); renderer.endMark(); - DISPLAY_LIST_LOGD("%sDone (%p, %s), returning %d", (char*) indent + 2, this, mName.string(), + DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", (level + 1) * 2, "", this, mName.string(), drawGlStatus); return drawGlStatus; } @@ -1387,7 +448,7 @@ status_t DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flag /////////////////////////////////////////////////////////////////////////////// DisplayListRenderer::DisplayListRenderer(): - mCaches(Caches::getInstance()), mWriter(MIN_WRITER_SIZE), + mCaches(Caches::getInstance()), mDisplayListData(new DisplayListData), mTranslateX(0.0f), mTranslateY(0.0f), mHasTranslate(false), mHasDrawOps(false), mFunctorCount(0) { } @@ -1397,8 +458,7 @@ DisplayListRenderer::~DisplayListRenderer() { } void DisplayListRenderer::reset() { - mWriter.reset(); - + mDisplayListData = new DisplayListData(); mCaches.resourceCache.lock(); for (size_t i = 0; i < mBitmapResources.size(); i++) { @@ -1493,7 +553,7 @@ status_t DisplayListRenderer::prepareDirty(float left, float top, void DisplayListRenderer::finish() { insertRestoreToCount(); - insertTranlate(); + insertTranslate(); } void DisplayListRenderer::interrupt() { @@ -1504,15 +564,13 @@ void DisplayListRenderer::resume() { status_t DisplayListRenderer::callDrawGLFunction(Functor *functor, Rect& dirty) { // Ignore dirty during recording, it matters only when we replay - addOp(DisplayList::DrawGLFunction); - addInt((int) functor); + addDrawOp(new (alloc()) DrawFunctorOp(functor)); mFunctorCount++; return DrawGlInfo::kStatusDone; // No invalidate needed at record-time } int DisplayListRenderer::save(int flags) { - addOp(DisplayList::Save); - addInt(flags); + addStateOp(new (alloc()) SaveOp(flags)); return OpenGLRenderer::save(flags); } @@ -1523,31 +581,25 @@ void DisplayListRenderer::restore() { } mRestoreSaveCount--; - insertTranlate(); + insertTranslate(); OpenGLRenderer::restore(); } void DisplayListRenderer::restoreToCount(int saveCount) { mRestoreSaveCount = saveCount; - insertTranlate(); + insertTranslate(); OpenGLRenderer::restoreToCount(saveCount); } int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom, SkPaint* p, int flags) { - addOp(DisplayList::SaveLayer); - addBounds(left, top, right, bottom); - addPaint(p); - addInt(flags); + addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, p, flags)); return OpenGLRenderer::save(flags); } int DisplayListRenderer::saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags) { - addOp(DisplayList::SaveLayerAlpha); - addBounds(left, top, right, bottom); - addInt(alpha); - addInt(flags); + addStateOp(new (alloc()) SaveLayerAlphaOp(left, top, right, bottom, alpha, flags)); return OpenGLRenderer::save(flags); } @@ -1560,54 +612,47 @@ void DisplayListRenderer::translate(float dx, float dy) { } void DisplayListRenderer::rotate(float degrees) { - addOp(DisplayList::Rotate); - addFloat(degrees); + addStateOp(new (alloc()) RotateOp(degrees)); OpenGLRenderer::rotate(degrees); } void DisplayListRenderer::scale(float sx, float sy) { - addOp(DisplayList::Scale); - addPoint(sx, sy); + addStateOp(new (alloc()) ScaleOp(sx, sy)); OpenGLRenderer::scale(sx, sy); } void DisplayListRenderer::skew(float sx, float sy) { - addOp(DisplayList::Skew); - addPoint(sx, sy); + addStateOp(new (alloc()) SkewOp(sx, sy)); OpenGLRenderer::skew(sx, sy); } void DisplayListRenderer::setMatrix(SkMatrix* matrix) { - addOp(DisplayList::SetMatrix); - addMatrix(matrix); + matrix = refMatrix(matrix); + addStateOp(new (alloc()) SetMatrixOp(matrix)); OpenGLRenderer::setMatrix(matrix); } void DisplayListRenderer::concatMatrix(SkMatrix* matrix) { - addOp(DisplayList::ConcatMatrix); - addMatrix(matrix); + matrix = refMatrix(matrix); + addStateOp(new (alloc()) ConcatMatrixOp(matrix)); OpenGLRenderer::concatMatrix(matrix); } bool DisplayListRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { - addOp(DisplayList::ClipRect); - addBounds(left, top, right, bottom); - addInt(op); + addStateOp(new (alloc()) ClipRectOp(left, top, right, bottom, op)); return OpenGLRenderer::clipRect(left, top, right, bottom, op); } bool DisplayListRenderer::clipPath(SkPath* path, SkRegion::Op op) { - addOp(DisplayList::ClipPath); - addPath(path); - addInt(op); + path = refPath(path); + addStateOp(new (alloc()) ClipPathOp(path, op)); return OpenGLRenderer::clipPath(path, op); } bool DisplayListRenderer::clipRegion(SkRegion* region, SkRegion::Op op) { - addOp(DisplayList::ClipRegion); - addRegion(region); - addInt(op); + region = refRegion(region); + addStateOp(new (alloc()) ClipRegionOp(region, op)); return OpenGLRenderer::clipRegion(region, op); } @@ -1616,84 +661,71 @@ status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList, // dirty is an out parameter and should not be recorded, // it matters only when replaying the display list - addOp(DisplayList::DrawDisplayList); - addDisplayList(displayList); - addInt(flags); + // TODO: To be safe, the display list should be ref-counted in the + // resources cache, but we rely on the caller (UI toolkit) to + // do the right thing for now + + addDrawOp(new (alloc()) DrawDisplayListOp(displayList, flags)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) { - addOp(DisplayList::DrawLayer); - addLayer(layer); - addPoint(x, y); - addPaint(paint); + mLayers.add(layer); + mCaches.resourceCache.incrementRefcount(layer); + paint = refPaint(paint); + + addDrawOp(new (alloc()) DrawLayerOp(layer, x, y, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) { - const bool reject = quickRejectNoScissor(left, top, - left + bitmap->width(), top + bitmap->height()); - uint32_t* location = addOp(DisplayList::DrawBitmap, reject); - addBitmap(bitmap); - addPoint(left, top); - addPaint(paint); - addSkip(location); + bitmap = refBitmap(bitmap); + paint = refPaint(paint); + + addDrawOp(new (alloc()) DrawBitmapOp(bitmap, left, top, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) { - Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height()); - const mat4 transform(*matrix); - transform.mapRect(r); - - const bool reject = quickRejectNoScissor(r.left, r.top, r.right, r.bottom); - uint32_t* location = addOp(DisplayList::DrawBitmapMatrix, reject); - addBitmap(bitmap); - addMatrix(matrix); - addPaint(paint); - addSkip(location); + bitmap = refBitmap(bitmap); + matrix = refMatrix(matrix); + paint = refPaint(paint); + + addDrawOp(new (alloc()) DrawBitmapMatrixOp(bitmap, matrix, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint) { - const bool reject = quickRejectNoScissor(dstLeft, dstTop, dstRight, dstBottom); - uint32_t* location = addOp(DisplayList::DrawBitmapRect, reject); - addBitmap(bitmap); - addBounds(srcLeft, srcTop, srcRight, srcBottom); - addBounds(dstLeft, dstTop, dstRight, dstBottom); - addPaint(paint); - addSkip(location); + bitmap = refBitmap(bitmap); + paint = refPaint(paint); + + addDrawOp(new (alloc()) DrawBitmapRectOp(bitmap, + srcLeft, srcTop, srcRight, srcBottom, + dstLeft, dstTop, dstRight, dstBottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) { - const bool reject = quickRejectNoScissor(left, top, - left + bitmap->width(), top + bitmap->height()); - uint32_t* location = addOp(DisplayList::DrawBitmapData, reject); - addBitmapData(bitmap); - addPoint(left, top); - addPaint(paint); - addSkip(location); + bitmap = refBitmapData(bitmap); + paint = refPaint(paint); + + addDrawOp(new (alloc()) DrawBitmapDataOp(bitmap, left, top, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) { - addOp(DisplayList::DrawBitmapMesh); - addBitmap(bitmap); - addInt(meshWidth); - addInt(meshHeight); - addFloats(vertices, (meshWidth + 1) * (meshHeight + 1) * 2); - if (colors) { - addInt(1); - addInts(colors, (meshWidth + 1) * (meshHeight + 1)); - } else { - addInt(0); - } - addPaint(paint); + int count = (meshWidth + 1) * (meshHeight + 1) * 2; + bitmap = refBitmap(bitmap); + vertices = refBuffer<float>(vertices, count); + paint = refPaint(paint); + colors = refBuffer<int>(colors, count); + + addDrawOp(new (alloc()) DrawBitmapMeshOp(bitmap, meshWidth, meshHeight, + vertices, colors, paint)); return DrawGlInfo::kStatusDone; } @@ -1704,132 +736,114 @@ status_t DisplayListRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, SkXfermode::Mode mode; OpenGLRenderer::getAlphaAndModeDirect(paint, &alpha, &mode); - const bool reject = quickRejectNoScissor(left, top, right, bottom); - uint32_t* location = addOp(DisplayList::DrawPatch, reject); - addBitmap(bitmap); - addInts(xDivs, width); - addInts(yDivs, height); - addUInts(colors, numColors); - addBounds(left, top, right, bottom); - addInt(alpha); - addInt(mode); - addSkip(location); + bitmap = refBitmap(bitmap); + xDivs = refBuffer<int>(xDivs, width); + yDivs = refBuffer<int>(yDivs, height); + colors = refBuffer<uint32_t>(colors, numColors); + + addDrawOp(new (alloc()) DrawPatchOp(bitmap, xDivs, yDivs, colors, width, height, numColors, + left, top, right, bottom, alpha, mode)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawColor(int color, SkXfermode::Mode mode) { - addOp(DisplayList::DrawColor); - addInt(color); - addInt(mode); + addDrawOp(new (alloc()) DrawColorOp(color, mode)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* paint) { - const bool reject = paint->getStyle() == SkPaint::kFill_Style && - quickRejectNoScissor(left, top, right, bottom); - uint32_t* location = addOp(DisplayList::DrawRect, reject); - addBounds(left, top, right, bottom); - addPaint(paint); - addSkip(location); + paint = refPaint(paint); + addDrawOp(new (alloc()) DrawRectOp(left, top, right, bottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, SkPaint* paint) { - const bool reject = paint->getStyle() == SkPaint::kFill_Style && - quickRejectNoScissor(left, top, right, bottom); - uint32_t* location = addOp(DisplayList::DrawRoundRect, reject); - addBounds(left, top, right, bottom); - addPoint(rx, ry); - addPaint(paint); - addSkip(location); + paint = refPaint(paint); + addDrawOp(new (alloc()) DrawRoundRectOp(left, top, right, bottom, rx, ry, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) { - addOp(DisplayList::DrawCircle); - addPoint(x, y); - addFloat(radius); - addPaint(paint); + paint = refPaint(paint); + addDrawOp(new (alloc()) DrawCircleOp(x, y, radius, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawOval(float left, float top, float right, float bottom, SkPaint* paint) { - addOp(DisplayList::DrawOval); - addBounds(left, top, right, bottom); - addPaint(paint); + paint = refPaint(paint); + addDrawOp(new (alloc()) DrawOvalOp(left, top, right, bottom, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { - addOp(DisplayList::DrawArc); - addBounds(left, top, right, bottom); - addPoint(startAngle, sweepAngle); - addInt(useCenter ? 1 : 0); - addPaint(paint); + paint = refPaint(paint); + addDrawOp(new (alloc()) DrawArcOp(left, top, right, bottom, + startAngle, sweepAngle, useCenter, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPath(SkPath* path, SkPaint* paint) { - float left, top, offset; - uint32_t width, height; - computePathBounds(path, paint, left, top, offset, width, height); - - left -= offset; - top -= offset; - - const bool reject = quickRejectNoScissor(left, top, left + width, top + height); - uint32_t* location = addOp(DisplayList::DrawPath, reject); - addPath(path); - addPaint(paint); - addSkip(location); + path = refPath(path); + paint = refPaint(paint); + + addDrawOp(new (alloc()) DrawPathOp(path, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawLines(float* points, int count, SkPaint* paint) { - addOp(DisplayList::DrawLines); - addFloats(points, count); - addPaint(paint); + points = refBuffer<float>(points, count); + paint = refPaint(paint); + + addDrawOp(new (alloc()) DrawLinesOp(points, count, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPoints(float* points, int count, SkPaint* paint) { - addOp(DisplayList::DrawPoints); - addFloats(points, count); - addPaint(paint); + points = refBuffer<float>(points, count); + paint = refPaint(paint); + + addDrawOp(new (alloc()) DrawPointsOp(points, count, paint)); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path, float hOffset, float vOffset, SkPaint* paint) { if (!text || count <= 0) return DrawGlInfo::kStatusDone; - addOp(DisplayList::DrawTextOnPath); - addText(text, bytesCount); - addInt(count); - addPath(path); - addFloat(hOffset); - addFloat(vOffset); + paint->setAntiAlias(true); - SkPaint* addedPaint = addPaint(paint); - FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(addedPaint); - fontRenderer.precache(addedPaint, text, count, *mSnapshot->transform); + text = refText(text, bytesCount); + path = refPath(path); + paint = refPaint(paint); + + DrawOp* op = new (alloc()) DrawTextOnPathOp(text, bytesCount, count, path, + hOffset, vOffset, paint); + if (addDrawOp(op)) { + // precache if draw operation is visible + FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); + fontRenderer.precache(paint, text, count, *mSnapshot->transform); + } return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count, const float* positions, SkPaint* paint) { if (!text || count <= 0) return DrawGlInfo::kStatusDone; - addOp(DisplayList::DrawPosText); - addText(text, bytesCount); - addInt(count); - addFloats(positions, count * 2); + paint->setAntiAlias(true); - SkPaint* addedPaint = addPaint(paint); - FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(addedPaint); - fontRenderer.precache(addedPaint, text, count, *mSnapshot->transform); + text = refText(text, bytesCount); + positions = refBuffer<float>(positions, count * 2); + paint = refPaint(paint); + + DrawOp* op = new (alloc()) DrawPosTextOp(text, bytesCount, count, positions, paint); + if (addDrawOp(op)) { + // precache if draw operation is visible + FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); + fontRenderer.precache(paint, text, count, *mSnapshot->transform); + } return DrawGlInfo::kStatusDone; } @@ -1847,75 +861,96 @@ status_t DisplayListRenderer::drawText(const char* text, int bytesCount, int cou paint->setAntiAlias(true); if (length < 0.0f) length = paint->measureText(text, bytesCount); - bool reject = false; - if (CC_LIKELY(paint->getTextAlign() == SkPaint::kLeft_Align)) { - SkPaint::FontMetrics metrics; - paint->getFontMetrics(&metrics, 0.0f); - reject = quickRejectNoScissor(x, y + metrics.fTop, x + length, y + metrics.fBottom); - } + text = refText(text, bytesCount); + positions = refBuffer<float>(positions, count * 2); + paint = refPaint(paint); - uint32_t* location = addOp(DisplayList::DrawText, reject); - addText(text, bytesCount); - addInt(count); - addFloat(x); - addFloat(y); - addFloats(positions, count * 2); - SkPaint* addedPaint = addPaint(paint); - if (!reject) { - FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(addedPaint); - fontRenderer.precache(addedPaint, text, count, *mSnapshot->transform); + DrawOp* op = new (alloc()) DrawTextOp(text, bytesCount, count, x, y, positions, paint, length); + if (addDrawOp(op)) { + // precache if draw operation is visible + FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); + fontRenderer.precache(paint, text, count, *mSnapshot->transform); } - addFloat(length); - addSkip(location); return DrawGlInfo::kStatusDone; } status_t DisplayListRenderer::drawRects(const float* rects, int count, SkPaint* paint) { if (count <= 0) return DrawGlInfo::kStatusDone; - addOp(DisplayList::DrawRects); - addFloats(rects, count * 4); - addPaint(paint); + rects = refBuffer<float>(rects, count); + paint = refPaint(paint); + addDrawOp(new (alloc()) DrawRectsOp(rects, count, paint)); return DrawGlInfo::kStatusDone; } void DisplayListRenderer::resetShader() { - addOp(DisplayList::ResetShader); + addStateOp(new (alloc()) ResetShaderOp()); } void DisplayListRenderer::setupShader(SkiaShader* shader) { - addOp(DisplayList::SetupShader); - addShader(shader); + shader = refShader(shader); + addStateOp(new (alloc()) SetupShaderOp(shader)); } void DisplayListRenderer::resetColorFilter() { - addOp(DisplayList::ResetColorFilter); + addStateOp(new (alloc()) ResetColorFilterOp()); } void DisplayListRenderer::setupColorFilter(SkiaColorFilter* filter) { - addOp(DisplayList::SetupColorFilter); - addColorFilter(filter); + filter = refColorFilter(filter); + addStateOp(new (alloc()) SetupColorFilterOp(filter)); } void DisplayListRenderer::resetShadow() { - addOp(DisplayList::ResetShadow); + addStateOp(new (alloc()) ResetShadowOp()); } void DisplayListRenderer::setupShadow(float radius, float dx, float dy, int color) { - addOp(DisplayList::SetupShadow); - addFloat(radius); - addPoint(dx, dy); - addInt(color); + addStateOp(new (alloc()) SetupShadowOp(radius, dx, dy, color)); } void DisplayListRenderer::resetPaintFilter() { - addOp(DisplayList::ResetPaintFilter); + addStateOp(new (alloc()) ResetPaintFilterOp()); } void DisplayListRenderer::setupPaintFilter(int clearBits, int setBits) { - addOp(DisplayList::SetupPaintFilter); - addInt(clearBits); - addInt(setBits); + addStateOp(new (alloc()) SetupPaintFilterOp(clearBits, setBits)); +} + +void DisplayListRenderer::insertRestoreToCount() { + if (mRestoreSaveCount >= 0) { + DisplayListOp* op = new (alloc()) RestoreToCountOp(mRestoreSaveCount); + mDisplayListData->displayListOps.add(op); + mRestoreSaveCount = -1; + } +} + +void DisplayListRenderer::insertTranslate() { + if (mHasTranslate) { + if (mTranslateX != 0.0f || mTranslateY != 0.0f) { + DisplayListOp* op = new (alloc()) TranslateOp(mTranslateX, mTranslateY); + mDisplayListData->displayListOps.add(op); + mTranslateX = mTranslateY = 0.0f; + } + mHasTranslate = false; + } +} + +void DisplayListRenderer::addStateOp(StateOp* op) { + addOpInternal(op); +} + +bool DisplayListRenderer::addDrawOp(DrawOp* op) { + bool rejected = false; + Rect localBounds; + if (op->getLocalBounds(localBounds)) { + rejected = quickRejectNoScissor(localBounds.left, localBounds.top, + localBounds.right, localBounds.bottom); + op->setQuickRejected(rejected); + } + mHasDrawOps = true; + addOpInternal(op); + return !rejected; } }; // namespace uirenderer |