diff options
Diffstat (limited to 'libs/hwui/DeferredLayerUpdater.cpp')
-rw-r--r-- | libs/hwui/DeferredLayerUpdater.cpp | 133 |
1 files changed, 40 insertions, 93 deletions
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp index c060740dc9a4..b772e5b87f2a 100644 --- a/libs/hwui/DeferredLayerUpdater.cpp +++ b/libs/hwui/DeferredLayerUpdater.cpp @@ -15,33 +15,30 @@ */ #include "DeferredLayerUpdater.h" -#include "GlLayer.h" -#include "VkLayer.h" #include "renderstate/RenderState.h" -#include "renderthread/EglManager.h" -#include "renderthread/RenderTask.h" #include "utils/PaintUtils.h" namespace android { namespace uirenderer { -DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState, CreateLayerFn createLayerFn, - Layer::Api layerApi) +DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState) : mRenderState(renderState) , mBlend(false) , mSurfaceTexture(nullptr) , mTransform(nullptr) , mGLContextAttached(false) , mUpdateTexImage(false) - , mLayer(nullptr) - , mLayerApi(layerApi) - , mCreateLayerFn(createLayerFn) { - renderState.registerDeferredLayerUpdater(this); + , mLayer(nullptr) { + renderState.registerContextCallback(this); } DeferredLayerUpdater::~DeferredLayerUpdater() { setTransform(nullptr); - mRenderState.unregisterDeferredLayerUpdater(this); + mRenderState.removeContextCallback(this); + destroyLayer(); +} + +void DeferredLayerUpdater::onContextDestroyed() { destroyLayer(); } @@ -50,16 +47,13 @@ void DeferredLayerUpdater::destroyLayer() { return; } - if (mSurfaceTexture.get() && mLayerApi == Layer::Api::OpenGL && mGLContextAttached) { - status_t err = mSurfaceTexture->detachFromContext(); + if (mSurfaceTexture.get() && mGLContextAttached) { + mSurfaceTexture->detachFromView(); mGLContextAttached = false; - if (err != 0) { - // TODO: Elevate to fatal exception - ALOGE("Failed to detach SurfaceTexture from context %d", err); - } } mLayer->postDecStrong(); + mLayer = nullptr; } @@ -75,100 +69,53 @@ void DeferredLayerUpdater::setPaint(const SkPaint* paint) { void DeferredLayerUpdater::apply() { if (!mLayer) { - mLayer = mCreateLayerFn(mRenderState, mWidth, mHeight, mColorFilter, mAlpha, mMode, mBlend); + mLayer = new Layer(mRenderState, mColorFilter, mAlpha, mMode); } mLayer->setColorFilter(mColorFilter); mLayer->setAlpha(mAlpha, mMode); if (mSurfaceTexture.get()) { - if (mLayer->getApi() == Layer::Api::Vulkan) { - if (mUpdateTexImage) { - mUpdateTexImage = false; - doUpdateVkTexImage(); - } - } else { - LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL, - "apply surfaceTexture with non GL backend %x, GL %x, VK %x", - mLayer->getApi(), Layer::Api::OpenGL, Layer::Api::Vulkan); - if (!mGLContextAttached) { - mGLContextAttached = true; - mUpdateTexImage = true; - mSurfaceTexture->attachToContext(static_cast<GlLayer*>(mLayer)->getTextureId()); - } - if (mUpdateTexImage) { - mUpdateTexImage = false; - doUpdateTexImage(); + if (!mGLContextAttached) { + mGLContextAttached = true; + mUpdateTexImage = true; + mSurfaceTexture->attachToView(); + } + if (mUpdateTexImage) { + mUpdateTexImage = false; + sk_sp<SkImage> layerImage; + SkMatrix textureTransform; + android_dataspace dataSpace; + bool queueEmpty = true; + // If the SurfaceTexture queue is in synchronous mode, need to discard all + // but latest frame. Since we can't tell which mode it is in, + // do this unconditionally. + do { + layerImage = mSurfaceTexture->dequeueImage(textureTransform, dataSpace, &queueEmpty, + mRenderState); + } while (layerImage.get() && (!queueEmpty)); + if (layerImage.get()) { + // force filtration if buffer size != layer size + bool forceFilter = mWidth != layerImage->width() || mHeight != layerImage->height(); + updateLayer(forceFilter, textureTransform, dataSpace, layerImage); } - GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); - static_cast<GlLayer*>(mLayer)->setRenderTarget(renderTarget); } + if (mTransform) { - mLayer->getTransform().load(*mTransform); + mLayer->getTransform() = *mTransform; setTransform(nullptr); } } } -void DeferredLayerUpdater::doUpdateTexImage() { - LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::OpenGL, - "doUpdateTexImage non GL backend %x, GL %x, VK %x", mLayer->getApi(), - Layer::Api::OpenGL, Layer::Api::Vulkan); - if (mSurfaceTexture->updateTexImage() == NO_ERROR) { - float transform[16]; - - int64_t frameNumber = mSurfaceTexture->getFrameNumber(); - // If the GLConsumer queue is in synchronous mode, need to discard all - // but latest frame, using the frame number to tell when we no longer - // have newer frames to target. Since we can't tell which mode it is in, - // do this unconditionally. - int dropCounter = 0; - while (mSurfaceTexture->updateTexImage() == NO_ERROR) { - int64_t newFrameNumber = mSurfaceTexture->getFrameNumber(); - if (newFrameNumber == frameNumber) break; - frameNumber = newFrameNumber; - dropCounter++; - } - - bool forceFilter = false; - sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer(); - if (buffer != nullptr) { - mLayer->setBufferSize(buffer->getWidth(), buffer->getHeight()); - // force filtration if buffer size != layer size - forceFilter = mWidth != static_cast<int>(mLayer->getBufferWidth()) || - mHeight != static_cast<int>(mLayer->getBufferHeight()); - } - -#if DEBUG_RENDERER - if (dropCounter > 0) { - RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter); - } -#endif - mSurfaceTexture->getTransformMatrix(transform); - - updateLayer(forceFilter, transform, mSurfaceTexture->getCurrentDataSpace()); - } -} - -void DeferredLayerUpdater::doUpdateVkTexImage() { - LOG_ALWAYS_FATAL_IF(mLayer->getApi() != Layer::Api::Vulkan, - "updateLayer non Vulkan backend %x, GL %x, VK %x", mLayer->getApi(), - Layer::Api::OpenGL, Layer::Api::Vulkan); - - static const mat4 identityMatrix; - updateLayer(false, identityMatrix.data, HAL_DATASPACE_UNKNOWN); - - VkLayer* vkLayer = static_cast<VkLayer*>(mLayer); - vkLayer->updateTexture(); -} - -void DeferredLayerUpdater::updateLayer(bool forceFilter, const float* textureTransform, - android_dataspace dataspace) { +void DeferredLayerUpdater::updateLayer(bool forceFilter, const SkMatrix& textureTransform, + android_dataspace dataspace, const sk_sp<SkImage>& layerImage) { mLayer->setBlend(mBlend); mLayer->setForceFilter(forceFilter); mLayer->setSize(mWidth, mHeight); - mLayer->getTexTransform().load(textureTransform); + mLayer->getTexTransform() = textureTransform; mLayer->setDataSpace(dataspace); + mLayer->setImage(layerImage); } void DeferredLayerUpdater::detachSurfaceTexture() { |