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path: root/libs/hwui/DamageAccumulator.cpp
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Diffstat (limited to 'libs/hwui/DamageAccumulator.cpp')
-rw-r--r--libs/hwui/DamageAccumulator.cpp26
1 files changed, 17 insertions, 9 deletions
diff --git a/libs/hwui/DamageAccumulator.cpp b/libs/hwui/DamageAccumulator.cpp
index cca0032b230e..b39f4f20dc0d 100644
--- a/libs/hwui/DamageAccumulator.cpp
+++ b/libs/hwui/DamageAccumulator.cpp
@@ -130,27 +130,35 @@ static inline void mapRect(const Matrix4* matrix, const SkRect& in, SkRect* out)
// calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX
temp.set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
}
- out->join(RECT_ARGS(temp));
+ out->join({RECT_ARGS(temp)});
}
void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) {
mapRect(frame->matrix4, frame->pendingDirty, &mHead->pendingDirty);
}
-static inline void mapRect(const RenderProperties& props, const SkRect& in, SkRect* out) {
- if (in.isEmpty()) return;
- const SkMatrix* transform = props.getTransformMatrix();
- SkRect temp(in);
+static inline void applyMatrix(const SkMatrix* transform, SkRect* rect) {
if (transform && !transform->isIdentity()) {
if (CC_LIKELY(!transform->hasPerspective())) {
- transform->mapRect(&temp);
+ transform->mapRect(rect);
} else {
// Don't attempt to calculate damage for a perspective transform
// as the numbers this works with can break the perspective
// calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX
- temp.set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
+ rect->setLTRB(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
}
}
+}
+
+static inline void mapRect(const RenderProperties& props, const SkRect& in, SkRect* out) {
+ if (in.isEmpty()) return;
+ SkRect temp(in);
+ applyMatrix(props.getTransformMatrix(), &temp);
+ if (props.getStaticMatrix()) {
+ applyMatrix(props.getStaticMatrix(), &temp);
+ } else if (props.getAnimationMatrix()) {
+ applyMatrix(props.getAnimationMatrix(), &temp);
+ }
temp.offset(props.getLeft(), props.getTop());
out->join(temp);
}
@@ -201,7 +209,7 @@ void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) {
// Perform clipping
if (props.getClipDamageToBounds() && !frame->pendingDirty.isEmpty()) {
- if (!frame->pendingDirty.intersect(0, 0, props.getWidth(), props.getHeight())) {
+ if (!frame->pendingDirty.intersect(SkRect::MakeIWH(props.getWidth(), props.getHeight()))) {
frame->pendingDirty.setEmpty();
}
}
@@ -225,7 +233,7 @@ void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) {
}
void DamageAccumulator::dirty(float left, float top, float right, float bottom) {
- mHead->pendingDirty.join(left, top, right, bottom);
+ mHead->pendingDirty.join({left, top, right, bottom});
}
void DamageAccumulator::peekAtDirty(SkRect* dest) const {