diff options
Diffstat (limited to 'graphics/java/android/renderscript/ProgramVertex.java')
-rw-r--r-- | graphics/java/android/renderscript/ProgramVertex.java | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/graphics/java/android/renderscript/ProgramVertex.java b/graphics/java/android/renderscript/ProgramVertex.java index 50e32f6b810b..1c5a191ae205 100644 --- a/graphics/java/android/renderscript/ProgramVertex.java +++ b/graphics/java/android/renderscript/ProgramVertex.java @@ -16,9 +16,9 @@ /** * @hide - * <p>The Renderscript vertex program, also known as a vertex shader, describes a stage in + * <p>The RenderScript vertex program, also known as a vertex shader, describes a stage in * the graphics pipeline responsible for manipulating geometric data in a user-defined way. - * The object is constructed by providing the Renderscript system with the following data:</p> + * The object is constructed by providing the RenderScript system with the following data:</p> * <ul> * <li>Element describing its varying inputs or attributes</li> * <li>GLSL shader string that defines the body of the program</li> @@ -28,7 +28,7 @@ * <p>Once the program is created, you bind it to the graphics context, RenderScriptGL, and it will be used for * all subsequent draw calls until you bind a new program. If the program has constant inputs, * the user needs to bind an allocation containing those inputs. The allocation's type must match - * the one provided during creation. The Renderscript library then does all the necessary plumbing + * the one provided during creation. The RenderScript library then does all the necessary plumbing * to send those constants to the graphics hardware. Varying inputs to the shader, such as position, normal, * and texture coordinates are matched by name between the input Element and the Mesh object being drawn. * The signatures don't have to be exact or in any strict order. As long as the input name in the shader |