summaryrefslogtreecommitdiff
path: root/graphics/java/android/graphics/drawable/Drawable.java
diff options
context:
space:
mode:
Diffstat (limited to 'graphics/java/android/graphics/drawable/Drawable.java')
-rw-r--r--graphics/java/android/graphics/drawable/Drawable.java768
1 files changed, 768 insertions, 0 deletions
diff --git a/graphics/java/android/graphics/drawable/Drawable.java b/graphics/java/android/graphics/drawable/Drawable.java
new file mode 100644
index 000000000000..00212415aa93
--- /dev/null
+++ b/graphics/java/android/graphics/drawable/Drawable.java
@@ -0,0 +1,768 @@
+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics.drawable;
+
+import java.io.InputStream;
+import java.io.IOException;
+import java.util.Arrays;
+
+import org.xmlpull.v1.XmlPullParser;
+import org.xmlpull.v1.XmlPullParserException;
+
+import android.content.res.Resources;
+import android.content.res.TypedArray;
+import android.graphics.*;
+import android.util.AttributeSet;
+import android.util.StateSet;
+import android.util.Xml;
+
+/**
+ * A Drawable is a general abstraction for "something that can be drawn." Most
+ * often you will deal with Drawable as the type of resource retrieved for
+ * drawing things to the screen; the Drawable class provides a generic API for
+ * dealing with an underlying visual resource that may take a variety of forms.
+ * Unlike a {@link android.view.View}, a Drawable does not have any facility to
+ * receive events or otherwise interact with the user.
+ *
+ * <p>In addition to simple drawing, Drawable provides a number of generic
+ * mechanisms for its client to interact with what is being drawn:
+ *
+ * <ul>
+ * <li> The {@link #setBounds} method <var>must</var> be called to tell the
+ * Drawable where it is drawn and how large it should be. All Drawables
+ * should respect the requested size, often simply by scaling their
+ * imagery. A client can find the preferred size for some Drawables with
+ * the {@link #getIntrinsicHeight} and {@link #getIntrinsicWidth} methods.
+ *
+ * <li> The {@link #getPadding} method can return from some Drawables
+ * information about how to frame content that is placed inside of them.
+ * For example, a Drawable that is intended to be the frame for a button
+ * widget would need to return padding that correctly places the label
+ * inside of itself.
+ *
+ * <li> The {@link #setState} method allows the client to tell the Drawable
+ * in which state it is to be drawn, such as "focused", "selected", etc.
+ * Some drawables may modify their imagery based on the selected state.
+ *
+ * <li> The {@link #setLevel} method allows the client to supply a single
+ * continuous controller that can modify the Drawable is displayed, such as
+ * a battery level or progress level. Some drawables may modify their
+ * imagery based on the current level.
+ *
+ * <li> A Drawable can perform animations by calling back to its client
+ * through the {@link Callback} interface. All clients should support this
+ * interface (via {@link #setCallback}) so that animations will work. A
+ * simple way to do this is through the system facilities such as
+ * {@link android.view.View#setBackgroundDrawable(Drawable)} and
+ * {@link android.widget.ImageView}.
+ * </ul>
+ *
+ * Though usually not visible to the application, Drawables may take a variety
+ * of forms:
+ *
+ * <ul>
+ * <li> <b>Bitmap</b>: the simplest Drawable, a PNG or JPEG image.
+ * <li> <b>Nine Patch</b>: an extension to the PNG format allows it to
+ * specify information about how to stretch it and place things inside of
+ * it.
+ * <li> <b>Shape</b>: contains simple drawing commands instead of a raw
+ * bitmap, allowing it to resize better in some cases.
+ * <li> <b>Layers</b>: a compound drawable, which draws multiple underlying
+ * drawables on top of each other.
+ * <li> <b>States</b>: a compound drawable that selects one of a set of
+ * drawables based on its state.
+ * <li> <b>Levels</b>: a compound drawable that selects one of a set of
+ * drawables based on its level.
+ * <li> <b>Scale</b>: a compound drawable with a single child drawable,
+ * whose overall size is modified based on the current level.
+ * </ul>
+ * <p>For information and examples of creating drawable resources (XML or bitmap files that
+ * can be loaded in code), see <a href="{@docRoot}devel/resources-i18n.html">Resources
+ * and Internationalization</a>.
+ */
+public abstract class Drawable {
+
+ private int[] mStateSet = StateSet.WILD_CARD;
+ private int mLevel = 0;
+ private int mChangingConfigurations = 0;
+ private Rect mBounds = new Rect();
+ /*package*/ Callback mCallback = null;
+ private boolean mVisible = true;
+
+ /**
+ * Draw in its bounds (set via setBounds) respecting optional effects such
+ * as alpha (set via setAlpha) and color filter (set via setColorFilter).
+ *
+ * @param canvas The canvas to draw into
+ */
+ public abstract void draw(Canvas canvas);
+
+ /**
+ * Specify a bounding rectangle for the Drawable. This is where the drawable
+ * will draw when its draw() method is called.
+ */
+ public void setBounds(int left, int top, int right, int bottom) {
+ Rect oldBounds = mBounds;
+
+ if (oldBounds.left != left || oldBounds.top != top ||
+ oldBounds.right != right || oldBounds.bottom != bottom) {
+ mBounds.set(left, top, right, bottom);
+ onBoundsChange(mBounds);
+ }
+ }
+
+ /**
+ * Specify a bounding rectangle for the Drawable. This is where the drawable
+ * will draw when its draw() method is called.
+ */
+ public void setBounds(Rect bounds) {
+ setBounds(bounds.left, bounds.top, bounds.right, bounds.bottom);
+ }
+
+ /**
+ * Return a copy of the drawable's bounds in the specified Rect (allocated
+ * by the caller). The bounds specify where this will draw when its draw()
+ * method is called.
+ *
+ * @param bounds Rect to receive the drawable's bounds (allocated by the
+ * caller).
+ */
+ public final void copyBounds(Rect bounds) {
+ bounds.set(mBounds);
+ }
+
+ /**
+ * Return a copy of the drawable's bounds in a new Rect. This returns the
+ * same values as getBounds(), but the returned object is guaranteed to not
+ * be changed later by the drawable (i.e. it retains no reference to this
+ * rect). If the caller already has a Rect allocated, call copyBounds(rect)
+ *
+ * @return A copy of the drawable's bounds
+ */
+ public final Rect copyBounds() {
+ return new Rect(mBounds);
+ }
+
+ /**
+ * Return the drawable's bounds Rect. Note: for efficiency, the returned
+ * object may be the same object stored in the drawable (though this is not
+ * guaranteed), so if a persistent copy of the bounds is needed, call
+ * copyBounds(rect) instead.
+ *
+ * @return The bounds of the drawable (which may change later, so caller
+ * beware).
+ */
+ public final Rect getBounds() {
+ return mBounds;
+ }
+
+ /**
+ * Set a mask of the configuration parameters for which this drawable
+ * may change, requiring that it be re-created.
+ *
+ * @param configs A mask of the changing configuration parameters, as
+ * defined by {@link android.content.res.Configuration}.
+ *
+ * @see android.content.res.Configuration
+ */
+ public void setChangingConfigurations(int configs) {
+ mChangingConfigurations = configs;
+ }
+
+ /**
+ * Return a mask of the configuration parameters for which this drawable
+ * mau change, requiring that it be re-created. The default implementation
+ * returns whatever was provided through
+ * {@link #setChangingConfigurations(int)} or 0 by default. Subclasses
+ * may extend this to or in the changing configurations of any other
+ * drawables they hold.
+ *
+ * @return Returns a mask of the changing configuration parameters, as
+ * defined by {@link android.content.res.Configuration}.
+ *
+ * @see android.content.res.Configuration
+ */
+ public int getChangingConfigurations() {
+ return mChangingConfigurations;
+ }
+
+ /**
+ * Set to true to have the drawable dither its colors when drawn to a device
+ * with fewer than 8-bits per color component. This can improve the look on
+ * those devices, but can also slow down the drawing a little.
+ */
+ public void setDither(boolean dither) {}
+
+ /**
+ * Set to true to have the drawable filter its bitmap when scaled or rotated
+ * (for drawables that use bitmaps). If the drawable does not use bitmaps,
+ * this call is ignored. This can improve the look when scaled or rotated,
+ * but also slows down the drawing.
+ */
+ public void setFilterBitmap(boolean filter) {}
+
+ /**
+ * Implement this interface if you want to create an animated drawable that
+ * extends {@link android.graphics.drawable.Drawable Drawable}.
+ * Upon retrieving a drawable, use
+ * {@link Drawable#setCallback(android.graphics.drawable.Drawable.Callback)}
+ * to supply your implementation of the interface to the drawable; it uses
+ * this interface to schedule and execute animation changes.
+ */
+ public static interface Callback {
+ /**
+ * Called when the drawable needs to be redrawn. A view at this point
+ * should invalidate itself (or at least the part of itself where the
+ * drawable appears).
+ *
+ * @param who The drawable that is requesting the update.
+ */
+ public void invalidateDrawable(Drawable who);
+
+ /**
+ * A Drawable can call this to schedule the next frame of its
+ * animation. An implementation can generally simply call
+ * {@link android.os.Handler#postAtTime(Runnable, Object, long)} with
+ * the parameters <var>(what, who, when)</var> to perform the
+ * scheduling.
+ *
+ * @param who The drawable being scheduled.
+ * @param what The action to execute.
+ * @param when The time (in milliseconds) to run. The timebase is
+ * {@link android.os.SystemClock#uptimeMillis}
+ */
+ public void scheduleDrawable(Drawable who, Runnable what, long when);
+
+ /**
+ * A Drawable can call this to unschedule an action previously
+ * scheduled with {@link #scheduleDrawable}. An implementation can
+ * generally simply call
+ * {@link android.os.Handler#removeCallbacks(Runnable, Object)} with
+ * the parameters <var>(what, who)</var> to unschedule the drawable.
+ *
+ * @param who The drawable being unscheduled.
+ * @param what The action being unscheduled.
+ */
+ public void unscheduleDrawable(Drawable who, Runnable what);
+ }
+
+ /**
+ * Bind a {@link Callback} object to this Drawable. Required for clients
+ * that want to support animated drawables.
+ *
+ * @param cb The client's Callback implementation.
+ */
+ public final void setCallback(Callback cb) {
+ mCallback = cb;
+ }
+
+ /**
+ * Use the current {@link Callback} implementation to have this Drawable
+ * redrawn. Does nothing if there is no Callback attached to the
+ * Drawable.
+ *
+ * @see Callback#invalidateDrawable
+ */
+ public void invalidateSelf()
+ {
+ if (mCallback != null) {
+ mCallback.invalidateDrawable(this);
+ }
+ }
+
+ /**
+ * Use the current {@link Callback} implementation to have this Drawable
+ * scheduled. Does nothing if there is no Callback attached to the
+ * Drawable.
+ *
+ * @param what The action being scheduled.
+ * @param when The time (in milliseconds) to run.
+ *
+ * @see Callback#scheduleDrawable
+ */
+ public void scheduleSelf(Runnable what, long when)
+ {
+ if (mCallback != null) {
+ mCallback.scheduleDrawable(this, what, when);
+ }
+ }
+
+ /**
+ * Use the current {@link Callback} implementation to have this Drawable
+ * unscheduled. Does nothing if there is no Callback attached to the
+ * Drawable.
+ *
+ * @param what The runnable that you no longer want called.
+ *
+ * @see Callback#unscheduleDrawable
+ */
+ public void unscheduleSelf(Runnable what)
+ {
+ if (mCallback != null) {
+ mCallback.unscheduleDrawable(this, what);
+ }
+ }
+
+ /**
+ * Specify an alpha value for the drawable. 0 means fully transparent, and
+ * 255 means fully opaque.
+ */
+ public abstract void setAlpha(int alpha);
+
+ /**
+ * Specify an optional colorFilter for the drawable. Pass null to remove
+ * any filters.
+ */
+ public abstract void setColorFilter(ColorFilter cf);
+
+ /**
+ * Specify a color and porterduff mode to be the colorfilter for this
+ * drawable.
+ */
+ public void setColorFilter(int color, PorterDuff.Mode mode) {
+ setColorFilter(new PorterDuffColorFilter(color, mode));
+ }
+
+ public void clearColorFilter() {
+ setColorFilter(null);
+ }
+
+ /**
+ * Indicates whether this view will change its appearance based on state.
+ * Clients can use this to determine whether it is necessary to calculate
+ * their state and call setState.
+ *
+ * @return True if this view changes its appearance based on state, false
+ * otherwise.
+ *
+ * @see #setState(int[])
+ */
+ public boolean isStateful() {
+ return false;
+ }
+
+ /**
+ * Specify a set of states for the drawable. These are use-case specific,
+ * so see the relevant documentation. As an example, the background for
+ * widgets like Button understand the following states:
+ * [{@link android.R.attr#state_focused},
+ * {@link android.R.attr#state_pressed}].
+ *
+ * <p>If the new state you are supplying causes the appearance of the
+ * Drawable to change, then it is responsible for calling
+ * {@link #invalidateSelf} in order to have itself redrawn, <em>and</em>
+ * true will be returned from this function.
+ *
+ * <p>Note: The Drawable holds a reference on to <var>stateSet</var>
+ * until a new state array is given to it, so you must not modify this
+ * array during that time.</p>
+ *
+ * @param stateSet The new set of states to be displayed.
+ *
+ * @return Returns true if this change in state has caused the appearance
+ * of the Drawable to change (hence requiring an invalidate), otherwise
+ * returns false.
+ */
+ public boolean setState(final int[] stateSet) {
+ if (!Arrays.equals(mStateSet, stateSet)) {
+ mStateSet = stateSet;
+ return onStateChange(stateSet);
+ }
+ return false;
+ }
+
+ /**
+ * Describes the current state, as a union of primitve states, such as
+ * {@link android.R.attr#state_focused},
+ * {@link android.R.attr#state_selected}, etc.
+ * Some drawables may modify their imagery based on the selected state.
+ * @return An array of resource Ids describing the current state.
+ */
+ public int[] getState() {
+ return mStateSet;
+ }
+
+ /**
+ * @return The current drawable that will be used by this drawable. For simple drawables, this
+ * is just the drawable itself. For drawables that change state like
+ * {@link StateListDrawable} and {@link LevelListDrawable} this will be the child drawable
+ * currently in use.
+ */
+ public Drawable getCurrent() {
+ return this;
+ }
+
+ /**
+ * Specify the level for the drawable. This allows a drawable to vary its
+ * imagery based on a continuous controller, for example to show progress
+ * or volume level.
+ *
+ * <p>If the new level you are supplying causes the appearance of the
+ * Drawable to change, then it is responsible for calling
+ * {@link #invalidateSelf} in order to have itself redrawn, <em>and</em>
+ * true will be returned from this function.
+ *
+ * @param level The new level, from 0 (minimum) to 10000 (maximum).
+ *
+ * @return Returns true if this change in level has caused the appearance
+ * of the Drawable to change (hence requiring an invalidate), otherwise
+ * returns false.
+ */
+ public final boolean setLevel(int level) {
+ if (mLevel != level) {
+ mLevel = level;
+ return onLevelChange(level);
+ }
+ return false;
+ }
+
+ /**
+ * Retrieve the current level.
+ *
+ * @return int Current level, from 0 (minimum) to 10000 (maximum).
+ */
+ public final int getLevel() {
+ return mLevel;
+ }
+
+ /**
+ * Set whether this Drawable is visible. This generally does not impact
+ * the Drawable's behavior, but is a hint that can be used by some
+ * Drawables, for example, to decide whether run animations.
+ *
+ * @param visible Set to true if visible, false if not.
+ * @param restart You can supply true here to force the drawable to behave
+ * as if it has just become visible, even if it had last
+ * been set visible. Used for example to force animations
+ * to restart.
+ *
+ * @return boolean Returns true if the new visibility is different than
+ * its previous state.
+ */
+ public boolean setVisible(boolean visible, boolean restart) {
+ boolean changed = mVisible != visible;
+ mVisible = visible;
+ return changed;
+ }
+
+ public final boolean isVisible() {
+ return mVisible;
+ }
+
+ /**
+ * Return the opacity/transparency of this Drawable. The returned value is
+ * one of the abstract format constants in
+ * {@link android.graphics.PixelFormat}:
+ * {@link android.graphics.PixelFormat#UNKNOWN},
+ * {@link android.graphics.PixelFormat#TRANSLUCENT},
+ * {@link android.graphics.PixelFormat#TRANSPARENT}, or
+ * {@link android.graphics.PixelFormat#OPAQUE}.
+ *
+ * <p>Generally a Drawable should be as conservative as possible with the
+ * value it returns. For example, if it contains multiple child drawables
+ * and only shows one of them at a time, if only one of the children is
+ * TRANSLUCENT and the others are OPAQUE then TRANSLUCENT should be
+ * returned. You can use the method {@link #resolveOpacity} to perform a
+ * standard reduction of two opacities to the appropriate single output.
+ *
+ * <p>Note that the returned value does <em>not</em> take into account a
+ * custom alpha or color filter that has been applied by the client through
+ * the {@link #setAlpha} or {@link #setColorFilter} methods.
+ *
+ * @return int The opacity class of the Drawable.
+ *
+ * @see android.graphics.PixelFormat
+ */
+ public abstract int getOpacity();
+
+ /**
+ * Return the appropriate opacity value for two source opacities. If
+ * either is UNKNOWN, that is returned; else, if either is TRANSLUCENT,
+ * that is returned; else, if either is TRANSPARENT, that is returned;
+ * else, OPAQUE is returned.
+ *
+ * <p>This is to help in implementing {@link #getOpacity}.
+ *
+ * @param op1 One opacity value.
+ * @param op2 Another opacity value.
+ *
+ * @return int The combined opacity value.
+ *
+ * @see #getOpacity
+ */
+ public static int resolveOpacity(int op1, int op2) {
+ if (op1 == op2) {
+ return op1;
+ }
+ if (op1 == PixelFormat.UNKNOWN || op2 == PixelFormat.UNKNOWN) {
+ return PixelFormat.UNKNOWN;
+ }
+ if (op1 == PixelFormat.TRANSLUCENT || op2 == PixelFormat.TRANSLUCENT) {
+ return PixelFormat.TRANSLUCENT;
+ }
+ if (op1 == PixelFormat.TRANSPARENT || op2 == PixelFormat.TRANSPARENT) {
+ return PixelFormat.TRANSPARENT;
+ }
+ return PixelFormat.OPAQUE;
+ }
+
+ /**
+ * Returns a Region representing the part of the Drawable that is completely
+ * transparent. This can be used to perform drawing operations, identifying
+ * which parts of the target will not change when rendering the Drawable.
+ * The default implementation returns null, indicating no transparent
+ * region; subclasses can optionally override this to return an actual
+ * Region if they want to supply this optimization information, but it is
+ * not required that they do so.
+ *
+ * @return Returns null if the Drawables has no transparent region to
+ * report, else a Region holding the parts of the Drawable's bounds that
+ * are transparent.
+ */
+ public Region getTransparentRegion() {
+ return null;
+ }
+
+ /**
+ * Override this in your subclass to change appearance if you recognize the
+ * specified state.
+ *
+ * @return Returns true if the state change has caused the appearance of
+ * the Drawable to change (that is, it needs to be drawn), else false
+ * if it looks the same and there is no need to redraw it since its
+ * last state.
+ */
+ protected boolean onStateChange(int[] state) { return false; }
+ /** Override this in your subclass to change appearance if you vary based
+ * on level.
+ * @return Returns true if the level change has caused the appearance of
+ * the Drawable to change (that is, it needs to be drawn), else false
+ * if it looks the same and there is no need to redraw it since its
+ * last level.
+ */
+ protected boolean onLevelChange(int level) { return false; }
+ /**
+ * Override this in your subclass to change appearance if you recognize the
+ * specified state.
+ */
+ protected void onBoundsChange(Rect bounds) {}
+
+ /**
+ * Return the intrinsic width of the underlying drawable object. Returns
+ * -1 if it has no intrinsic width, such as with a solid color.
+ */
+ public int getIntrinsicWidth() {
+ return -1;
+ }
+
+ /**
+ * Return the intrinsic height of the underlying drawable object. Returns
+ * -1 if it has no intrinsic height, such as with a solid color.
+ */
+ public int getIntrinsicHeight() {
+ return -1;
+ }
+
+ /**
+ * Returns the minimum width suggested by this Drawable. If a View uses this
+ * Drawable as a background, it is suggested that the View use at least this
+ * value for its width. (There will be some scenarios where this will not be
+ * possible.) This value should INCLUDE any padding.
+ *
+ * @return The minimum width suggested by this Drawable. If this Drawable
+ * doesn't have a suggested minimum width, 0 is returned.
+ */
+ public int getMinimumWidth() {
+ final int intrinsicWidth = getIntrinsicWidth();
+ return intrinsicWidth > 0 ? intrinsicWidth : 0;
+ }
+
+ /**
+ * Returns the minimum height suggested by this Drawable. If a View uses this
+ * Drawable as a background, it is suggested that the View use at least this
+ * value for its height. (There will be some scenarios where this will not be
+ * possible.) This value should INCLUDE any padding.
+ *
+ * @return The minimum height suggested by this Drawable. If this Drawable
+ * doesn't have a suggested minimum height, 0 is returned.
+ */
+ public int getMinimumHeight() {
+ final int intrinsicHeight = getIntrinsicHeight();
+ return intrinsicHeight > 0 ? intrinsicHeight : 0;
+ }
+
+ /**
+ * Return in padding the insets suggested by this Drawable for placing
+ * content inside the drawable's bounds. Positive values move toward the
+ * center of the Drawable (set Rect.inset). Returns true if this drawable
+ * actually has a padding, else false. When false is returned, the padding
+ * is always set to 0.
+ */
+ public boolean getPadding(Rect padding) {
+ padding.set(0, 0, 0, 0);
+ return false;
+ }
+
+ /**
+ * Create a drawable from an inputstream
+ */
+ public static Drawable createFromStream(InputStream is, String srcName) {
+ if (is == null) {
+ return null;
+ }
+
+ /* ugh. The decodeStream contract is that we have already allocated
+ the pad rect, but if the bitmap does not had a ninepatch chunk,
+ then the pad will be ignored. If we could change this to lazily
+ alloc/assign the rect, we could avoid the GC churn of making new
+ Rects only to drop them on the floor.
+ */
+ Rect pad = new Rect();
+ Bitmap bm = BitmapFactory.decodeStream(is, pad, null);
+ if (bm != null) {
+ byte[] np = bm.getNinePatchChunk();
+ if (np == null || !NinePatch.isNinePatchChunk(np)) {
+ np = null;
+ pad = null;
+ }
+ return drawableFromBitmap(bm, np, pad, srcName);
+ }
+ return null;
+ }
+
+ /**
+ * Create a drawable from an XML document. For more information on how to
+ * create resources in XML, see
+ * <a href="{@docRoot}devel/resources-i18n.html">Resources and
+ * Internationalization</a>.
+ */
+ public static Drawable createFromXml(Resources r, XmlPullParser parser)
+ throws XmlPullParserException, IOException {
+ AttributeSet attrs = Xml.asAttributeSet(parser);
+
+ int type;
+ while ((type=parser.next()) != XmlPullParser.START_TAG &&
+ type != XmlPullParser.END_DOCUMENT) {
+ // Empty loop
+ }
+
+ if (type != XmlPullParser.START_TAG) {
+ throw new XmlPullParserException("No start tag found");
+ }
+
+ Drawable drawable = createFromXmlInner(r, parser, attrs);
+
+ if (drawable == null) {
+ throw new RuntimeException("Unknown initial tag: " + parser.getName());
+ }
+
+ return drawable;
+ }
+
+ /**
+ * Create from inside an XML document. Called on a parser positioned at
+ * a tag in an XML document, tries to create a Drawable from that tag.
+ * Returns null if the tag is not a valid drawable.
+ */
+ public static Drawable createFromXmlInner(Resources r, XmlPullParser parser, AttributeSet attrs)
+ throws XmlPullParserException, IOException {
+ Drawable drawable;
+
+ final String name = parser.getName();
+
+ if (name.equals("selector")) {
+ drawable = new StateListDrawable();
+ } else if (name.equals("level-list")) {
+ drawable = new LevelListDrawable();
+ } else if (name.equals("layer-list")) {
+ drawable = new LayerDrawable();
+ } else if (name.equals("transition")) {
+ drawable = new TransitionDrawable();
+ } else if (name.equals("color")) {
+ drawable = new ColorDrawable();
+ } else if (name.equals("shape")) {
+ drawable = new GradientDrawable();
+ } else if (name.equals("scale")) {
+ drawable = new ScaleDrawable();
+ } else if (name.equals("clip")) {
+ drawable = new ClipDrawable();
+ } else if (name.equals("rotate")) {
+ drawable = new RotateDrawable();
+ } else if (name.equals("animation-list")) {
+ drawable = new AnimationDrawable();
+ } else if (name.equals("inset")) {
+ drawable = new InsetDrawable();
+ } else if (name.equals("bitmap")) {
+ drawable = new BitmapDrawable();
+ } else {
+ throw new XmlPullParserException(parser.getPositionDescription() +
+ ": invalid drawable tag " + name);
+ }
+
+ drawable.inflate(r, parser, attrs);
+ return drawable;
+ }
+
+
+ /**
+ * Create a drawable from file path name.
+ */
+ public static Drawable createFromPath(String pathName) {
+ if (pathName == null) {
+ return null;
+ }
+
+ Bitmap bm = BitmapFactory.decodeFile(pathName);
+ if (bm != null) {
+ return drawableFromBitmap(bm, null, null, pathName);
+ }
+
+ return null;
+ }
+
+ public void inflate(Resources r, XmlPullParser parser, AttributeSet attrs)
+ throws XmlPullParserException, IOException {
+
+ TypedArray a = r.obtainAttributes(attrs, com.android.internal.R.styleable.Drawable);
+ inflateWithAttributes(r, parser, a, com.android.internal.R.styleable.Drawable_visible);
+ a.recycle();
+ }
+
+ void inflateWithAttributes(Resources r, XmlPullParser parser,
+ TypedArray attrs, int visibleAttr)
+ throws XmlPullParserException, IOException {
+
+ mVisible = attrs.getBoolean(visibleAttr, mVisible);
+ }
+
+ public static abstract class ConstantState {
+ public abstract Drawable newDrawable();
+ public abstract int getChangingConfigurations();
+ }
+
+ public ConstantState getConstantState() {
+ return null;
+ }
+
+ private static Drawable drawableFromBitmap(Bitmap bm, byte[] np, Rect pad, String srcName) {
+ if (np != null) {
+ return new NinePatchDrawable(bm, np, pad, srcName);
+ }
+ return new BitmapDrawable(bm);
+ }
+}
+