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-rw-r--r--graphics/java/android/graphics/BitmapShader.java41
1 files changed, 41 insertions, 0 deletions
diff --git a/graphics/java/android/graphics/BitmapShader.java b/graphics/java/android/graphics/BitmapShader.java
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+++ b/graphics/java/android/graphics/BitmapShader.java
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+public class BitmapShader extends Shader {
+
+ // we hold on just for the GC, since our native counterpart is using it
+ private Bitmap mBitmap;
+
+ /**
+ * Call this to create a new shader that will draw with a bitmap.
+ *
+ * @param bitmap The bitmap to use inside the shader
+ * @param tileX The tiling mode for x to draw the bitmap in.
+ * @param tileY The tiling mode for y to draw the bitmap in.
+ */
+ public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) {
+ mBitmap = bitmap;
+ native_instance = nativeCreate(bitmap.ni(),
+ tileX.nativeInt, tileY.nativeInt);
+ }
+
+ private static native int nativeCreate(int native_bitmap,
+ int shaderTileModeX,
+ int shaderTileModeY);
+}
+