diff options
-rw-r--r-- | services/voiceinteraction/java/com/android/server/soundtrigger/SoundTriggerHelper.java | 158 |
1 files changed, 108 insertions, 50 deletions
diff --git a/services/voiceinteraction/java/com/android/server/soundtrigger/SoundTriggerHelper.java b/services/voiceinteraction/java/com/android/server/soundtrigger/SoundTriggerHelper.java index 6c0f2b0cd278..edbdd4e94ac8 100644 --- a/services/voiceinteraction/java/com/android/server/soundtrigger/SoundTriggerHelper.java +++ b/services/voiceinteraction/java/com/android/server/soundtrigger/SoundTriggerHelper.java @@ -40,6 +40,9 @@ import android.hardware.soundtrigger.SoundTrigger.SoundModelEvent; import android.hardware.soundtrigger.SoundTriggerModule; import android.os.Binder; import android.os.DeadObjectException; +import android.os.Handler; +import android.os.Looper; +import android.os.Message; import android.os.PowerManager; import android.os.PowerManager.ServiceType; import android.os.RemoteException; @@ -113,6 +116,13 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { private PowerSaveModeListener mPowerSaveModeListener; + // Handler to process call state changes will delay to allow time for the audio + // and sound trigger HALs to process the end of call notifications + // before we re enable pending recognition requests. + private final Handler mHandler; + private static final int MSG_CALL_STATE_CHANGED = 0; + private static final int CALL_INACTIVE_MSG_DELAY_MS = 1000; + SoundTriggerHelper(Context context) { ArrayList <ModuleProperties> modules = new ArrayList<>(); int status = SoundTrigger.listModules(modules); @@ -130,6 +140,31 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { // TODO: Figure out how to determine which module corresponds to the DSP hardware. mModuleProperties = modules.get(0); } + + Looper looper = Looper.myLooper(); + if (looper == null) { + looper = Looper.getMainLooper(); + } + if (looper != null) { + mHandler = new Handler(looper) { + @Override + public void handleMessage(Message msg) { + switch (msg.what) { + case MSG_CALL_STATE_CHANGED: + synchronized (mLock) { + onCallStateChangedLocked( + TelephonyManager.CALL_STATE_OFFHOOK == msg.arg1); + } + break; + default: + Slog.e(TAG, "unknown message in handler:" + msg.what); + break; + } + } + }; + } else { + mHandler = null; + } } /** @@ -227,6 +262,37 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { return status; } + private int prepareForRecognition(ModelData modelData) { + if (mModule == null) { + mModule = SoundTrigger.attachModule(mModuleProperties.getId(), this, null); + if (mModule == null) { + Slog.w(TAG, "prepareForRecognition: cannot attach to sound trigger module"); + return STATUS_ERROR; + } + } + // Load the model if it is not loaded. + if (!modelData.isModelLoaded()) { + // Before we try and load this model, we should first make sure that any other + // models that don't have an active recognition/dead callback are unloaded. Since + // there is a finite limit on the number of models that the hardware may be able to + // have loaded, we want to make sure there's room for our model. + stopAndUnloadDeadModelsLocked(); + int[] handle = new int[] { 0 }; + int status = mModule.loadSoundModel(modelData.getSoundModel(), handle); + if (status != SoundTrigger.STATUS_OK) { + Slog.w(TAG, "prepareForRecognition: loadSoundModel failed with status: " + status); + return status; + } + modelData.setHandle(handle[0]); + modelData.setLoaded(); + if (DBG) { + Slog.d(TAG, "prepareForRecognition: Sound model loaded with handle:" + handle[0]); + } + } + return STATUS_OK; + } + + /** * Starts recognition for the given sound model. A single routine for both keyphrase and * generic sound models. @@ -248,12 +314,17 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { Slog.w(TAG, "Attempting startRecognition without the capability"); return STATUS_ERROR; } - if (mModule == null) { - mModule = SoundTrigger.attachModule(mModuleProperties.getId(), this, null); - if (mModule == null) { - Slog.w(TAG, "startRecognition cannot attach to sound trigger module"); - return STATUS_ERROR; + + IRecognitionStatusCallback oldCallback = modelData.getCallback(); + if (oldCallback != null && oldCallback.asBinder() != callback.asBinder()) { + Slog.w(TAG, "Canceling previous recognition for model id: " + + modelData.getModelId()); + try { + oldCallback.onError(STATUS_ERROR); + } catch (RemoteException e) { + Slog.w(TAG, "RemoteException in onDetectionStopped", e); } + modelData.clearCallback(); } // If the existing SoundModel is different (for the same UUID for Generic and same @@ -287,48 +358,25 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { } } - IRecognitionStatusCallback oldCallback = modelData.getCallback(); - if (oldCallback != null && oldCallback.asBinder() != callback.asBinder()) { - Slog.w(TAG, "Canceling previous recognition for model id: " + - modelData.getModelId()); - try { - oldCallback.onError(STATUS_ERROR); - } catch (RemoteException e) { - Slog.w(TAG, "RemoteException in onDetectionStopped", e); - } - modelData.clearCallback(); - } - - // Load the model if it is not loaded. - if (!modelData.isModelLoaded()) { - // Before we try and load this model, we should first make sure that any other - // models that don't have an active recognition/dead callback are unloaded. Since - // there is a finite limit on the number of models that the hardware may be able to - // have loaded, we want to make sure there's room for our model. - stopAndUnloadDeadModelsLocked(); - int[] handle = new int[] { INVALID_VALUE }; - int status = mModule.loadSoundModel(soundModel, handle); - if (status != SoundTrigger.STATUS_OK) { - Slog.w(TAG, "loadSoundModel call failed with " + status); - return status; - } - if (handle[0] == INVALID_VALUE) { - Slog.w(TAG, "loadSoundModel call returned invalid sound model handle"); - return STATUS_ERROR; - } - modelData.setHandle(handle[0]); - modelData.setLoaded(); - Slog.d(TAG, "Sound model loaded with handle:" + handle[0]); - } modelData.setCallback(callback); modelData.setRequested(true); modelData.setRecognitionConfig(recognitionConfig); modelData.setSoundModel(soundModel); - int status = startRecognitionLocked(modelData, + if (!isRecognitionAllowed()) { + initializeTelephonyAndPowerStateListeners(); + return STATUS_OK; + } + + int status = prepareForRecognition(modelData); + if (status != STATUS_OK) { + Slog.w(TAG, "startRecognition failed to prepare model for recognition"); + return status; + } + status = startRecognitionLocked(modelData, false /* Don't notify for synchronous calls */); - // Initialize power save, call active state monitoring logic. + // Initialize power save, call active state monitoring logic. if (status == STATUS_OK) { initializeTelephonyAndPowerStateListeners(); } @@ -398,7 +446,8 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { if (DBG) { Slog.d(TAG, "stopRecognition for keyphraseId=" + keyphraseId + ", callback =" + callback.asBinder()); - Slog.d(TAG, "current callback=" + (modelData == null ? "null" : + Slog.d(TAG, "current callback=" + + ((modelData == null || modelData.getCallback() == null) ? "null" : modelData.getCallback().asBinder())); } int status = stopRecognition(modelData, callback); @@ -507,8 +556,8 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { synchronized (mLock) { MetricsLogger.count(mContext, "sth_unload_keyphrase_sound_model", 1); ModelData modelData = getKeyphraseModelDataLocked(keyphraseId); - if (mModule == null || modelData == null || modelData.getHandle() == INVALID_VALUE || - !modelData.isKeyphraseModel()) { + if (mModule == null || modelData == null || !modelData.isModelLoaded() + || !modelData.isKeyphraseModel()) { return STATUS_ERROR; } @@ -943,6 +992,10 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { return STATUS_OK; } if (start) { + int status = prepareForRecognition(model); + if (status != STATUS_OK) { + return status; + } return startRecognitionLocked(model, notify); } else { return stopRecognitionLocked(model, notify); @@ -992,8 +1045,15 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { @Override public void onCallStateChanged(int state, String arg1) { if (DBG) Slog.d(TAG, "onCallStateChanged: " + state); - synchronized (mLock) { - onCallStateChangedLocked(TelephonyManager.CALL_STATE_OFFHOOK == state); + + if (mHandler != null) { + synchronized (mLock) { + mHandler.removeMessages(MSG_CALL_STATE_CHANGED); + Message msg = mHandler.obtainMessage(MSG_CALL_STATE_CHANGED, state, 0); + mHandler.sendMessageDelayed( + msg, (TelephonyManager.CALL_STATE_OFFHOOK == state) ? 0 + : CALL_INACTIVE_MSG_DELAY_MS); + } } } } @@ -1216,9 +1276,8 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { // models. private int startRecognitionLocked(ModelData modelData, boolean notify) { IRecognitionStatusCallback callback = modelData.getCallback(); - int handle = modelData.getHandle(); RecognitionConfig config = modelData.getRecognitionConfig(); - if (callback == null || handle == INVALID_VALUE || config == null) { + if (callback == null || !modelData.isModelLoaded() || config == null) { // Nothing to do here. Slog.w(TAG, "startRecognition: Bad data passed in."); MetricsLogger.count(mContext, "sth_start_recognition_error", 1); @@ -1235,7 +1294,7 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { if (mModule == null) { return STATUS_ERROR; } - int status = mModule.startRecognition(handle, config); + int status = mModule.startRecognition(modelData.getHandle(), config); if (status != SoundTrigger.STATUS_OK) { Slog.w(TAG, "startRecognition failed with " + status); MetricsLogger.count(mContext, "sth_start_recognition_error", 1); @@ -1376,7 +1435,7 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { // Model handle is an integer used by the HAL as an identifier for sound // models. - private int mModelHandle = INVALID_VALUE; + private int mModelHandle; // The SoundModel instance, one of KeyphraseSoundModel or GenericSoundModel. private SoundModel mSoundModel = null; @@ -1436,7 +1495,6 @@ public class SoundTriggerHelper implements SoundTrigger.StatusListener { synchronized void clearState() { mModelState = MODEL_NOTLOADED; - mModelHandle = INVALID_VALUE; mRecognitionConfig = null; mRequested = false; mCallback = null; |