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| author | Romain Guy <romainguy@google.com> | 2011-01-16 12:54:25 -0800 | 
|---|---|---|
| committer | Romain Guy <romainguy@google.com> | 2011-01-16 12:54:25 -0800 | 
| commit | f219da5e32e85deb442468ee9a63bb28eb198557 (patch) | |
| tree | 3d27f5c3a1fcce028ca12aa7dc7331f95d8ae8c0 /tools/aidl/generate_java.cpp | |
| parent | a47aa87a19c733e28d9d2db1c4eb7f29d668db7b (diff) | |
Don't blend transparent pixels when rendering layers.
With this change, the rendere keeps track of what regions are rendered into
and generates a mesh that matches these regions exactly. The mesh is used
to composite the layer on screen.
Change-Id: I1f342576b9134fb29caff7fb8f4c1da179fe956d
Diffstat (limited to 'tools/aidl/generate_java.cpp')
0 files changed, 0 insertions, 0 deletions
