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| author | Derek Sollenberger <djsollen@google.com> | 2018-04-20 16:13:31 -0400 |
|---|---|---|
| committer | Derek Sollenberger <djsollen@google.com> | 2018-04-30 15:53:46 -0400 |
| commit | be3876c434864d6c05212158b25d778d29b07eb0 (patch) | |
| tree | 1b099cca944f453327b8d486ad4455c391912d9e /tools/aidl/generate_java.cpp | |
| parent | 1ce9dde87e0fe4e01c031f9cec19e6aae3807f48 (diff) | |
Respect a Layer's (e.g. SurfaceTexture) colorSpace when compositing
This CL extracts the android_dataspace from the GLConsumer and converts
it to a SkColorSpace. HWUI always expects to composite into an sRGB
destination so when we draw the layer we run the draw through a
colorFilter that converts the input colorSpace into that of the
destination.
Test: CtsViewTestCases
Bug: 78016220
Change-Id: Ic0446a0d861e86a5a9d0382346b57fcc45c8a61b
Diffstat (limited to 'tools/aidl/generate_java.cpp')
0 files changed, 0 insertions, 0 deletions
