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author | Snild Dolkow <snild.dolkow@sonymobile.com> | 2015-09-04 10:08:05 +0200 |
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committer | Zoran Jovanovic <zoran.jovanovic@sonymobile.com> | 2015-09-04 10:08:46 +0200 |
commit | a72f59a858ebda3d96583502d8ac02443d6223c3 (patch) | |
tree | 25fbb0ebd0f2f3cae8ed04e9b63f5cad028c1895 /tools/aidl/aidl_language.cpp | |
parent | 53f1a815b4401f10cd833217143da44ab0408dcc (diff) |
Update mFillPaint color on GradientDrawable inflation
When a GradientDrawable is loaded from scratch, initializeWithState()
is called with mColors == null. This sets mFillPaint's color to
0x00000000 -- transparent. mColors is then properly set in inflate(),
but mFillPaint is not updated there. It will be updated eventually
through a mutate() or ensureValidRect() call, but that's sometimes too
late.
In our case, a wrapping StateListDrawable called getOpacity(), and
since it caches the result, it never got updated.
This doesn't cause any problems on preloaded GradientDrawables, since
the new GradientDrawable created when fetching a preload will call
initializeWithState() in its constructor, fixing the GradientState.
Change-Id: Ic8caa7c6a7c1d4dae5ff31ae943831bd2e014f79
Diffstat (limited to 'tools/aidl/aidl_language.cpp')
0 files changed, 0 insertions, 0 deletions