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authorMathias Agopian <mathias@google.com>2018-01-30 18:07:27 -0800
committerMathias Agopian <mathias@google.com>2018-02-02 03:06:05 +0000
commitc3c8d423de89f511ce9997a67c97a4fb371f2213 (patch)
treeeabcbb02d68c8844a5549d21aa8a0b53d9b22b85 /tools/aapt2/java/JavaClassGenerator_test.cpp
parent2c7ae06c99dccb266dcc2e48fffc5ea933804a98 (diff)
New NDK APIs for SurfaceTexture
These native APIs give access to most SurfaceTexture java APIs from native code. In addition to java APIs it also gives access to the current buffer using AHardwareBuffer. The main goal of this is to allow game engines (mostly) to access things like camera or video without having to call back into java from their GL thread. Test: Manual with filament. Created a SurfaceTexture from java pointed to a camera stream. Visualized the camera stream on a 3D mesh. Change-Id: I0aa104c38553b00f9dadbbaecca06be5dd2868ea
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