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authorJoshua Tsuji <tsuji@google.com>2019-05-28 17:00:16 -0400
committerJoshua Tsuji <tsuji@google.com>2019-05-29 15:22:31 -0400
commitc36ee6f4ff07154b302f16efc9e842f01fb90dfd (patch)
tree3330cc8a69fb0f93889b59ad7531d14beab68ed2 /tools/aapt2/java/JavaClassGenerator_test.cpp
parent0fa7a54e3026937528c03456287d8cb23598631d (diff)
Stability and logic fixes to PhysicsAnimationLayout to address bugs that leave Bubbles in a bad state.
- Ignore attempts to start animations from controllers that aren't the active controller. - Use -Float.MAX_VALUE for the start velocity default, not 0, so negative velocities aren't discarded. - Update the SpringForce's final position directly rather than using animateToFinalPosition (the latter is susceptible to race conditions if animateToFinalPosition is called again before the next animation frame, a bug in DynamicAnimation). Test: atest SystemUITests Fixes: 131625234 Change-Id: Ie48da88db6c241896bba17bb800a2f91ab61651e
Diffstat (limited to 'tools/aapt2/java/JavaClassGenerator_test.cpp')
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