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authorBeverly <beverlyt@google.com>2021-05-19 10:36:18 -0400
committerBeverly Tai <beverlyt@google.com>2021-05-20 19:10:52 +0000
commitbc67508d6d04c54d08d513f8ed303e3055835e31 (patch)
tree84adda724d0df92022126429f8582bb560f02be3 /tools/aapt2/java/JavaClassGenerator_test.cpp
parentfd4d01d8a0da9fdb4c7e243a040036c32938ac72 (diff)
Udfps icon, udfps bouncer, and lockicon/button bug fixes
- Delay updating visibility of the LockIcon/Button when the FPS running state changes to false. The fingeprint listening state may be cancelled on screen off and immediately restarted on entering AOD. During this brief moment, we don't want to flash the grey button (affordance for bouncer when fps isn't running). - Remove keyguard visibility check from UdfpsKeyguardViewController - this was delaying showing the udfps icon on AOD since the visibilty changes too late. - Update udfps bouncer logic - only show the generic bouncer from showBouncerIfKeyguard if we're on the keyguard and bouncer isn't about to show (from swiping up from the bottom). - Reset leaveOpenOnKeyguardHide when a user exits the bouncer from a backpress. We don't want this state to linger into the next auth attempt. Test: manual Fixes: 188605736 Fixes: 187131910 Fixes: 185951882 Change-Id: Ibcddccdde0173b312404ea33741adc6a15efab6b
Diffstat (limited to 'tools/aapt2/java/JavaClassGenerator_test.cpp')
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