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author | Matt Sarett <msarett@google.com> | 2016-11-07 15:43:41 -0500 |
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committer | Matt Sarett <msarett@google.com> | 2016-11-07 16:35:06 -0500 |
commit | 4bda6bfaa6b8cb775f18f2453720d05f4cb29152 (patch) | |
tree | eeffb37379690acc55bfeddae9be1901c121b99e /tools/aapt2/java/JavaClassGenerator_test.cpp | |
parent | a7fcb2bc2a65da3743914727adb0df89a4eb0b66 (diff) |
Add debug memory tracking to SkiaGLPipeline
Test: Sample output is below
D/OpenGLRenderer: Resource Cache Usage:
D/OpenGLRenderer: 32 items out of 8192 maximum items
D/OpenGLRenderer: 4635572 bytes (4.42 MB) out of 96.00 MB maximum
This is less verbose than OpenGL memory debug output for
two reasons:
(1) SkiaGL has less caches.
(2) SkiaGL does not support printing on cache additions/evictions.
This seems like more of an internal debugging tool rather than
a user-facing debug feature. I think it's best to leave this
unimplemented until we find that it might be useful.
BUG:32370375
Change-Id: Ib063f1c2a7f88e9840341b1001d227f556d88f26
Diffstat (limited to 'tools/aapt2/java/JavaClassGenerator_test.cpp')
0 files changed, 0 insertions, 0 deletions