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authorMatt Sarett <msarett@google.com>2016-11-07 15:43:41 -0500
committerMatt Sarett <msarett@google.com>2016-11-07 16:35:06 -0500
commit4bda6bfaa6b8cb775f18f2453720d05f4cb29152 (patch)
treeeeffb37379690acc55bfeddae9be1901c121b99e /tools/aapt2/java/JavaClassGenerator_test.cpp
parenta7fcb2bc2a65da3743914727adb0df89a4eb0b66 (diff)
Add debug memory tracking to SkiaGLPipeline
Test: Sample output is below D/OpenGLRenderer: Resource Cache Usage: D/OpenGLRenderer: 32 items out of 8192 maximum items D/OpenGLRenderer: 4635572 bytes (4.42 MB) out of 96.00 MB maximum This is less verbose than OpenGL memory debug output for two reasons: (1) SkiaGL has less caches. (2) SkiaGL does not support printing on cache additions/evictions. This seems like more of an internal debugging tool rather than a user-facing debug feature. I think it's best to leave this unimplemented until we find that it might be useful. BUG:32370375 Change-Id: Ib063f1c2a7f88e9840341b1001d227f556d88f26
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