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authorMady Mellor <madym@google.com>2017-06-07 14:53:58 -0700
committerMady Mellor <madym@google.com>2017-06-28 20:12:32 +0000
commit15b29c7bba95b6d8b6288af3f9dfd45efb85be5e (patch)
tree92c62dd0502ff8b06e3e6b8f2d2a56d633d183ae /tools/aapt2/java/JavaClassGenerator_test.cpp
parent8b5b0c2bfa01a50dc32b07673f5d9fcec6536ecc (diff)
Adjustments to PIP position while flinging
Rather than using a scroller, find the actual edge intercept based on the trajectory of the fling. This is done by finding the two points it could intersect with and checking which point is 'closer' (i.e. would be hit first by the PIP). Bias towards using the intersection with the top / bottom edge if the PIP is being flung along the side it's currently on. Also increases the maximum time for the fling. Bug: 35358634 Test: manual - fling PIP around screen while in landscape and portrait Change-Id: I26e943a5ddbc726ab86bc11e4271d4db034f3d47
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