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author | Chris Craik <ccraik@google.com> | 2017-02-02 15:41:58 -0800 |
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committer | Chris Craik <ccraik@google.com> | 2017-02-03 11:45:47 -0800 |
commit | f772c047fac570e68a01513f0e2a803b4cbfeb3a (patch) | |
tree | 1aa185eebcfa115bba98b0b972cc1114bece9067 /tools/aapt2/diff/Diff.cpp | |
parent | e724f82b3d74d41a334106a780ab3917c958eb9c (diff) |
Add ShadowShaderAnimation benchmark DO NOT MERGE
Bug: 34809371
Test: manual
New benchmark uses several levels of overdraw from just shadows to benchmark
shadow shader performance.
Tessellation workload is minimal, due to simple rect caster shape.
Change-Id: I572476bd54e04566851f39027ada7254597b37f8
Diffstat (limited to 'tools/aapt2/diff/Diff.cpp')
0 files changed, 0 insertions, 0 deletions