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author | John Reck <jreck@google.com> | 2017-01-30 10:15:48 -0800 |
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committer | John Reck <jreck@google.com> | 2017-01-30 13:29:26 -0800 |
commit | 3afd63778e401651a7a6fd721d6d795690916ab8 (patch) | |
tree | d9b6cf4a86e9f8473f29cab0c60b396194075933 /tools/aapt2/diff/Diff.cpp | |
parent | fda076a12ed641d5ab53933c4aac9e8063c580d0 (diff) |
Switch how destroyHardwareResources works
destroyHardwareResources will now only force-destroy
the specific node it was called on, which are only
ever the root nodes. Rely on onRemovedFromTree()
to clean up resources for all other nodes.
Bug: 34736819
Test: RenderNode.multiTreeValidity passes, manually
verified fixes b/34736819
Change-Id: I1c275ad6a98b63bf50f265602f09bffe3e1f169b
Diffstat (limited to 'tools/aapt2/diff/Diff.cpp')
0 files changed, 0 insertions, 0 deletions