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author | Geoffrey Pitsch <gpitsch@google.com> | 2016-07-06 16:16:20 -0400 |
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committer | Geoffrey Pitsch <gpitsch@google.com> | 2016-07-11 13:02:41 -0400 |
commit | 2fb30fb68e9acb121a3e0dae0cd2790b3a7cc17d (patch) | |
tree | d0084aac05f9b89c607b3f46ab2540e27b3212b1 /tools/aapt2/diff/Diff.cpp | |
parent | 3cc6935719323a3d8dc31fcfba59f5e3a8abfa32 (diff) |
Wait until end of BootAnimation to free looping textures
glDeleteTextures causes a noticeable framerate hitch when switching to
the outro. By the time looping is finished, the system has finished
booting, so freeing the textures immediately is less beneficial.
Bug: 29878551
Bug: 30040263
Change-Id: I5a404a6e18cd2cf64d6c94343f82fa5db8dfbab3
Diffstat (limited to 'tools/aapt2/diff/Diff.cpp')
0 files changed, 0 insertions, 0 deletions