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author | Lucas Dupin <dupin@google.com> | 2021-04-15 08:39:50 -0700 |
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committer | Lucas Dupin <dupin@google.com> | 2021-04-15 15:26:32 -0700 |
commit | 6d1601a740fdfa9b564651c5fb9ee779db5f1a09 (patch) | |
tree | 7175bd6c5b74607a0ab26a27c36323490c0e7629 /tests/net/java/com/android/server/ConnectivityServiceTest.java | |
parent | 514f8b70d8652122e343c5929d056af11cac878a (diff) |
Move sparkle animation to RenderThread
The sparkle loop animation was happening on the UI thread and is poses
some interesting challengers:
- Animations freezes when UI thread is busy, for example when
startActivity is called.
- onDraw calls add unnecessary work to the UI thread, leading to jank
in some cases, like PIP
Test: manual
Fixes: 184760248
Change-Id: Ie2840c767da61476678839eaac215dc3aff95b5c
Diffstat (limited to 'tests/net/java/com/android/server/ConnectivityServiceTest.java')
0 files changed, 0 insertions, 0 deletions