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authorchaviw <chaviw@google.com>2019-01-18 15:49:56 -0800
committerchaviw <chaviw@google.com>2019-01-22 10:45:46 -0800
commitb4fa081ca7b9f2828869164b4df57a79bbd5398c (patch)
treec31471a26784d47967fabe9c1f1e1480853ae1e3 /tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp
parent793f1a793c2b9cd8f7356b83b8a2e5fd8d444e9b (diff)
Use Transaction reparent to null instead of destroy for SC in DragState
When creating a drag surface for drag and drop, the system server is responsible for destroying the surface when no longer needed. However, the SurfaceControl was created on the client side, so when the server calls destroy, it's not allowed since only the process that created the surface can do it. Instead use the Transaction reparent to null to destroy the SurfaceControl. Change-Id: Ie1f0c230046e9928cd4b12ff7a908aad70166d64 Fixes: 122798367 Test: Drag and drop no longer keeps shadow surface on screen
Diffstat (limited to 'tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp')
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