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author | Joanne Chung <joannechung@google.com> | 2019-01-16 21:41:31 +0800 |
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committer | Joanne Chung <joannechung@google.com> | 2019-01-17 10:39:55 +0800 |
commit | a393ad6d6e28408cf949588c98c5c4e004953000 (patch) | |
tree | 23df8f73def4c5a2c23f2ac7e07354726d08c64f /tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp | |
parent | c1fdb099c2321b85b3d453f19098f575511a17bc (diff) |
Fix the state cannot transition to DOZE_PULSING while docking.
If the next ScrimState is requested in a short time (Scrim state changes
from KEYGUARD -> AOD -> PULSING), it has chance mCallback will be reset
to null due to the cancel of previous animator.
Bug: 122943655
Test: Manual.
Change-Id: I1e7c3266021b066ed864b0a867522d69735d2241
Diffstat (limited to 'tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp')
0 files changed, 0 insertions, 0 deletions