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| author | ztenghui <ztenghui@google.com> | 2014-10-03 11:21:11 -0700 |
|---|---|---|
| committer | ztenghui <ztenghui@google.com> | 2014-10-03 15:30:53 -0700 |
| commit | 9122b1b168d2a74d51517ed7282f4d6a8adea367 (patch) | |
| tree | f31aaadd1c18fe15ab9a63ba221693fb77507161 /tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp | |
| parent | 2298938cef8d5aa2211ef08e27553354918e5554 (diff) | |
Use float instead of double to increase spot shadow perf
This is helping spot shadow for 15%-20% increase.
With the new algorithm, we are less sensitive to the floating point error.
b/16712006
Change-Id: Ie30a6ce01e73d56054a0cf65a84549454339a7fd
Diffstat (limited to 'tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp')
0 files changed, 0 insertions, 0 deletions
