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authorBo Liu <boliu@google.com>2019-01-09 11:43:16 -0800
committerBo Liu <boliu@google.com>2019-01-09 20:41:06 +0000
commit30eef074f2058ce568d53d7e3d3ac13504dc86ec (patch)
treee8cfd608caf445cb6c872248d65363bd64c22554 /tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp
parentbd692981600b26849f8f39f38dcf15b75e855c67 (diff)
Make sure interop path works with draw_fn
plat_support to pass through the GL functor even if hwui is using vulkan pipeline, since interop calls the GL functor. Also remove sGLDrawThread and call functor on render thread, since onDestroy and onContextDestroy are currently hard coded to run on render thread as well, and functor expects all calls to be called on a single thread. Bug: 115613038 Test: draw_fn functor works with vulkan enabled Change-Id: Ie3fa643695e95a6cc383f7ffe3eb3ad741792707
Diffstat (limited to 'tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp')
0 files changed, 0 insertions, 0 deletions