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author | Derek Sollenberger <djsollen@google.com> | 2019-01-14 13:55:55 -0500 |
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committer | Derek Sollenberger <djsollen@google.com> | 2019-01-14 13:55:55 -0500 |
commit | 25833d29acc1da773e38bc0dd99547d655b2ceaf (patch) | |
tree | e2f36272568d6d769a407f939a7d0770020abfa4 /tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp | |
parent | 59a7bc04535798014655b6ae74645d1cf5be7804 (diff) |
Standardize the surface origin for each HWUI pipeline.
OpenGL prefers a bottom-left origin while Vulkan prefers the
top-left. Prior to this change we were inconsistent in Vulkan by
creating layers with a bottom-left origin which was different from
the primary buffer.
Test: CtsUiRenderingTestCases
Change-Id: Icfeed4085021cae941aeab58720406e3b3e37923
Diffstat (limited to 'tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp')
0 files changed, 0 insertions, 0 deletions