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authorDerek Sollenberger <djsollen@google.com>2019-01-14 13:55:55 -0500
committerDerek Sollenberger <djsollen@google.com>2019-01-14 13:55:55 -0500
commit25833d29acc1da773e38bc0dd99547d655b2ceaf (patch)
treee2f36272568d6d769a407f939a7d0770020abfa4 /tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp
parent59a7bc04535798014655b6ae74645d1cf5be7804 (diff)
Standardize the surface origin for each HWUI pipeline.
OpenGL prefers a bottom-left origin while Vulkan prefers the top-left. Prior to this change we were inconsistent in Vulkan by creating layers with a bottom-left origin which was different from the primary buffer. Test: CtsUiRenderingTestCases Change-Id: Icfeed4085021cae941aeab58720406e3b3e37923
Diffstat (limited to 'tests/DynamicCodeLoggerIntegrationTests/src/cpp/test_executable.cpp')
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